3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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The New Medal of Honor Game in Stereo 3D Mode with 3D Vision

October 14th, 2010 · 13 Comments · Stereo 3D Games


The new Medal of Honor game is out now and I had a quick look at it and more importantly how well it handles in stereo 3D mode with 3D Vision and I can say that I’m not very satisfied with the results. The new Medal of Honor game is a try to refresh the series with something new and the game itself is not bad at all, I’ve actually liked it after just a few minutes of playing. However trying to play it in stereo 3D mode was a disappointment, but it was kind of expected considering the fact that the single player mode was developed based on a modified Unreal Engine 3 (pre-stereo 3D compatible version) and in result the typical issues associated with UE3 are present. Dynamic shadows do not render right, some objects are tripled which results in weird-looking halos around characters and some other objects as well as some other visual issues and the typical 2D crosshair and 2D HUD elements like 2D rendered names and icons that appear over players and objects in-game. There is also not yet an official 3D Vision profile available in the latest beta drivers for the game and we know that sometimes Nvidia can make a difference with the profile,e specially for UE3-based games…

The game itself does not have an advanced video options menu, so you cannot do much trying to make things better, although you can go to “\Documents\EA Games\Medal of Honor\Config” and try messing up with the “MOHAEngine.ini” configuration file to make things a bit better, although you should not expect too much of an improvement by disabling dynamic shadows and such. So while waiting for some patch for the game or a profile or something else that can make things better in stereo 3D mode I would suggest not to consider the game for playing with 3D Vision and instead stick to playing it in 2D. One interesting thing however is the fact that MOH uses two different engines – one for single player mode and that is the UE3 and another one for the multiplayer mode – the Frostbite Engine used in Bad Company 2. However I’m sure that not a lot of you are playing just about any first person shooter in multiplayer mode in stereo 3D mode with 3D Vision… ;)

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Playing the Free Game Alien Swarm in Stereo 3D With 3D Vision

July 20th, 2010 · 2 Comments · Stereo 3D Games


The game Alien Swarm was released for free by Valve and it it has turned out to be a real gem, not only because the game is good and fun to play, but also because it looks quite well when played in stereo 3D mode with 3D Vision. Alien Swarm is based on the Source engine and puts you into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics where you can form a squad of four distinct IAF Marine classes with your friends. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens and kill pretty much everything that moves. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet’s surface, to a subterranean lava-flooded mining facility… in a top view action game.

As I’ve said Alien Swarm looks very well in stereo 3D mode, however it is not perfect. There is not yet an official 3D Vision profile for the game, but with the default settings it looks very well as the game is better played with depth only and maybe just a few pop-out effects like explosions and aliens flying up to your face (you can try playing with convergence level). The HUD of the game in in 2D, but that is not an issue actually, you should only consider using up to about 1/3 of the maximum depth level as if you go above that the onscreen messages might be hard for you to focus on as they appear on screen depth and can seem doubled if you have too high separation in the game world. You can also notice a bit of ghosting in high contrasting objects, but that is not a serious issue as well, but you better try the game yourself and share your comments about it…

For more information about the free game Alien Swarm on Steam…

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Stereoscopic 3D Gaming Anomaly Guide by MTBS3D

April 12th, 2010 · 1 Comment · Other S3D Tech


Neil Schneider and Yuriy Nikshych over at MTBS3D have prepared a very useful guide that can help you understand what are the most common problems with games when you try to play them in stereo 3D mode and they don’t manage to give you the best possible experience. You can see what is actually causing different anomalies in games like problems with the game interface, shadows and lights, post processing effects and others that may not render correctly in stereoscopic 3D mode and thus make a game uncomfortable to be played in S3D mode. Some of these issues can be addressed by turning on and off different graphical options in some games, but not all of them can be easily fixed as some require the game developer’s attention. The idea of this guide is to help you easily sport the issues so that you may help in reporting the problems to the game developers, 3D driver and software makers and even maybe sharing your ideas on how you can minimize the negative effect coming from the problems in S3D mode with other gamers…

To read the complete MTBS Official Stereoscopic 3D Gaming Anomaly Guide

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