This is something that was expected to happen sooner ot later after it was announced that John Carmack is taking the CTO position at Oculus VR. Originally Carmack was supposed to continue working at id Software on his ongoing projects, but apparently things are not going as he would wanted them to, so instead he decided to focus his attention on the Oculus Rift development and leave id Software.
John Carmack shared this on Tweeter:
“I wanted to remain a technical adviser for Id, but it just didn’t work out. Probably for the best, as the divided focus was challenging.”
The news that Carmack has left id Software was also confirmed by the Studio Director Tim Willits who said that Carmack has left the company entirely.
“John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,” Willits said. “John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.”
John Carmack is passionate about VR and the Oculus Rift and he is practically the person that “sold” the idea to the people even before actually being an official part of the Oculus VR team, so he is definetly the right man for the job to make the product even better. So the fact that he is going to focus more on his work at Oculus VR is something that should make everyone interested in the Rift more than happy. Not to mention that this is a clear sign that Carmack sees the good future that lies in front of VR and Oculus Rift, so now we just have to wait for 2014 and the consumer version of Oculus Rift to come out on the market after being impressed with the development kits already.
Tags:Chief Technology Officer·id Software·John Carmack·Oculus·Oculus CTO·Oculus Rift·Oculus VR·Rift
Oculus have just announced that the legendary game programmer John Carmack will be officially joining the Oculus team as their Chief Technology Officer (CTO). John is one of the brightest minds of our generation – pioneer, visionary, and industry legend. There are very few people in the world that can contribute to the Oculus Rift and the future of virtual reality like John can, so now the expectations for the Rift from the community suddenly got even higher.
“I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. Its certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!”
If you are unfamiliar with Johns background, John co-founded id Software, served as lead programmer on Wolfenstein 3D, Doom, and the Quake series, and is one of the pioneers of 3D graphics. When Johns not working on revolutionizing video games or computer graphics, he can be found coding at Armadillo Aerospace.
If you have been following Oculus since the launch of the Kickstarter campaign (or before that on MTBS3D), you know that John has been a part of the project and a true believer in the future of virtual reality since the beginning. He was the first developer to actually integrate the Rift into a game, back when the hardware was just a hand-held prototype without an SDK.
Tags:Chief Technology Officer·John Carmack·Oculus·Oculus CTO·Oculus Rift·Rift
It seems that the guys at Oculus are already working hard on the consumer version of the Rift that will probably feature a Full HD display and the good news is that the first HD prototypes of the HMD device are being demonstrated at the E3 expo, so if you are visiting you might ant to check them out. Have in mind that this is just a prototype with a better resolution display and not a what the consumer version of the device might be like, but apparently the upgrade of the screen from 1280×800 to 1920×1080 (split in two for each eye) does make a difference.
Above you can see a screenshot of Epic Citadel (Unreal Engine 3) in the 720p development kit (left) and in the 1080p prototype (right) as a reference released by Oculus, even though the image is low res you should be able to see that the higher resolution HD prototype provides more detail and sharper image. The lower resolution of the Development kit of the Rift is one of the most noted disadvantages by people that have tried the device, so going for the higher resolution 1080p display should really make a lot of difference even though that each eye will get 960×1080 resolution.
– For more interesting information about the Oculus Rift HD prototype…
Tags:3d hmd·E3·E3 2013·E3 Expo·hd prototype·Oculus·Oculus Rift·Oculus Rift HD