3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Oculus Rift vs Sony HMZ-T1 vs Silicon MicroDisplay ST1080

August 2nd, 2012 · 13 Comments · 3D / AR / VR / HMD


Among the more recently released Head Mounted Displays there are the Sony HMZ-T1 and Silicon MicroDisplay ST1080 so you can say that these will be the major competitors for the new Oculus Rift project. I’ve put the more important specs of these three HMD devices in the table above so that you can easily make a comparison between them.

As you can see both the HMZ-T1 and the ST1080 use HDMI 1.4 interface for the video (2D and 3D), and that makes them compatible not only with PCs, but all kinds of other consumer electronic devices as well as smartphones and tablets – HDMI 1.4 in an industry standard supporting 3D content. On the other hand the Oculus Rift uses DVI, though with adapter you can get it compatible with HDMI as well, but there is no support for HDMI 1.4 frame packaging available. Furthermore the Oculus Rift not only needs Side by Side input for the 3D, but the image also needs to be processed by the PC adding optical distortion adjustment that produces a correct 3D image on the device. This means that you’d need a compatible game to output in the specific format required by the device, but hopefully we’ll get a software solution that could process the standard input from any game adding the needed image distortion, a hardware implementation doing that on the device itself could be possible, but there you need to be careful with the input lag. Either way if there is no way to provide support for input from games and other content that is not specially optimized for Oculus Rift, then the device may turn out to be a bit of disappointment having to wait a lot for specially optimized games and initially there won’t be that many…

There is a lot of talk going around the lower resolution of the initial development version of Oculus Rift, though that the developers say that for the consumer version the resolution might be increased. Actually the lower resolution as compared to the other two alternatives is not that much of a problem, if you’ve used a lower resolution HMD device you should be aware of that already, but I suppose than not that many people actually have. What is much more of a problem with other HMD devices is the low FOV the offer the user, so instead of getting an immerse experience you get a feeling like you are in a dark tunnel and the image is like the light at the end of the tunnel. Oculus Rift promises more than double the field of view as compared to what Sony and Silicon MicroDisplay currently have in their products, so the immersion factor should be much better and that is more important than to have an insane amount of pixels on the display.

The head tracking option in the Oculus Rift if implemented properly in games and software can really help further the immersion effect as it will allow you to use much bigger virtual display for example by just moving your head around, that however needs to be properly implemented in games and software. And another thing that needs to be addressed seriously is the game controls when wearing the HMD as this could be an issue, though most gamers don’t need to look at their keyboard and mouse while they play anyway. Anyway Oculus Rift is indeed a very promising product and it is already receiving a lot of deserved support from developers and users from all around the world, but all the hype aside we’ll have to wait and see hat the dev kits will look like and what will they support first, before actually starting to talk about the consumer version and its wide availability and adoption…

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Oculus Rift, a Kickstarter Project for a New 3D-capable HMD

August 1st, 2012 · 11 Comments · 3D / AR / VR / HMD


Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that is supposed to offer everything that other similar products still lack – an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, so that gamers can get a truly immerse experience playing their favorite games. Have in mind that this project is for the developer version of the device, a consumer version is planned further ahead in time, but hopefully developers will be able to quickly pick up when they get their hands on the device. The first game to fully support the Oculus Rift is going to be DOOM 3 BFG Edition and the interesting thing is that John Carmack himself is quite enthusiastic about the project, so don’t wonder why DOOM, though other game developers are also expressing their interest in the device as well. The man behind the Oculus Rift is Palmer Luckey, a VR enthusiast and gamer who has designed the device, so finally a gamer making a HMD device for gamers. And though there isn’t much about stereoscopic 3D support mentioned on the projects page, the device is supposed to support stereoscopic 3D, so don’t worry about that. I don’t know about you, but I’m going to support this project, actually I’ve already made my pledge and can’t wait to get my hands on one of these.

Update: Oculus Rift just surpassed the 250K goal in just a few hours after the Kickstarter project has been announced, so it is going to be funded, now lets see what will be the final number in 30 days, so that we can get an idea about the interest in the product. Just a reminder, we are still talking about a developer version of the device, and I’m already expecting to get my DIY kit in November… ;)

For more information about the Oculus Rift 3D VR headset Kickstarter project…

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