Last week Oculus has announced that they are starting with the shipments of the second version of their Development Kit named DK2. It seems that some people already have received their units, including iFixit who were fast to disassemble the unit and show us what is inside and what components are used. Surprisingly they have found out that Oculus has used the 5.7″ Super AMOLED 1080p display from the Samsung Galaxy Note 3 and it is the complete panel that includes the top glass and the touch panel, not only the LCD. This probably allowed Oculus to easily source a good 1080p resolution OLED display with a size small enough to fit inside the headset, and if it works well inside the DK2 we are Ok with it. It was just surprising to see that Oculus did not use only the LCD, but the complete replacement front panel from the Note 3, but hopefully by the time for the final retail unit they will be addressing this.
Unfortunately I cannot yet share personal feedback from the new dev kit as my unit pre-ordered less than 23 hours from the announcement still hasn’t arrived, in fact according to the Oculus website it still hasn’t been shipped as the status still says “Your order is awaiting inventory before it can be fulfilled. We will notify you when it’s about to be shipped.”
Here is what Oculus sent as an update regarding the shipment of the new DK2 units on 25.07:
DK2s have started shipping out to developers in the Americas, Europe, Africa, and Asia, and we expect to have over 9000 DK2s in developers’ hands by the end of next week. We’re working out a minor snag for Oceanic customers, but we hope to have the issue resolved soon.
Well, hopefully I’ll be getting my hands on the DK2 next week, that is unless Oculus did get way more than 9000 pre-orders in the first 24 hours after the announcement of the new dev kit…
Oculus has announced the DK2, the second development kit for the Oculus Rift, already available for pre-order at $350 USD and shipping in July. The second development kit features many of the key technical breakthroughs and core elements of the consumer Rift including a low-persistence, high-definition display and precise, low-latency positional head tracking. The new DK2 isn’t going to be identical to the upcoming consumer version of the Rift, however it will be very close to what you should expect from the final consumer model. All the content developed using DK2 will supposedly work with the consumer Rift.
The new DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness. Low persistence also makes the scene appear more visually stable, increasing the potential for presence. The new high-definition 960×1080 per-eye display (Full HD OLED screen split into two) reduces the screen-door effect and improves clarity, color, and contrast according to Oculus.
The new Oculus DK2 is supposed to also come with integrated precise, low-latency positional head tracking solution using an external camera that allows you to move with 6-degrees-of-freedom and opens up all sorts of new gameplay opportunities like peering around corners, leaning in to get a closer look at objects in the world, and kicking back on a virtual beach. Precise positional tracking is another key requirement for comfortable virtual reality; without it, an enormous amount of your real world movement is lost. Time to pre-order… total cost was $486 USD with the shipping to Europe and taxes added to the price of the unit.