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	<title>3D Vision Blog &#187; nvidia</title>
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	<link>http://3dvision-blog.com</link>
	<description>A normal user&#039;s look into the world of 3D Stereo Technologies</description>
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		<title>Stereo 3D Video Interview with Andrew Fear from Nvidia at 2012 CES</title>
		<link>http://3dvision-blog.com/6931-stereo-3d-video-interview-with-andrew-fear-from-nvidia-at-2012-ces/</link>
		<comments>http://3dvision-blog.com/6931-stereo-3d-video-interview-with-andrew-fear-from-nvidia-at-2012-ces/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 10:13:55 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[General 3D News]]></category>
		<category><![CDATA[2012 CES]]></category>
		<category><![CDATA[3d interview]]></category>
		<category><![CDATA[3d video]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[Andrew Fear]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[mtbs3d]]></category>
		<category><![CDATA[neil schneider]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Nvidia 3D]]></category>
		<category><![CDATA[video interview]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=6931</guid>
		<description><![CDATA[Neil Schneider from MTBS has managed to catch Andrew Fear, Senior Product Manager for Nvidia GeForce 3D Vision for a short interview at the 2012 CES. In the interview Andrew Fear talks about a new VR racing simulator for stereoscopic 3D gaming with triple monitor setup, the new 3D Vision 2 Glasses and 3D Lightboost [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2012/01/andrew-fear-nvidia-ces-2012.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2012/01/andrew-fear-nvidia-ces-2012-690x194.jpg" alt="" title="andrew-fear-nvidia-ces-2012" width="690" height="194" class="alignnone size-large wp-image-6932" /></a></center></p>
<p><b><br /></b>Neil Schneider from MTBS has managed to catch Andrew Fear, Senior Product Manager for Nvidia GeForce 3D Vision for a short interview at the 2012 CES. In the interview Andrew Fear talks about a new VR racing simulator for stereoscopic 3D gaming with triple monitor setup, the new 3D Vision 2 Glasses and 3D Lightboost monitors, stereo 3D game profiles and compatibility as well as MTBS&#8217; GameGrade3D, timelines for the next round of GPU technology, stereoscopic 3D notebooks and S3D-capable mobile devices based on Tegra&#8230;</p>
<p><center><br /><iframe width="560" height="315" src="http://www.youtube.com/embed/D5idcxx5Sm0?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
<p><b><br /></b>Here is the first part of the video interview with Andrew Fear, Senior Product Manager for Nvidia GeForce 3D Vision, and the second part you can watch by following the link below. With the interview you can quickly catch up on the latest stereoscopic 3D-capable offerings from Nvidia and also get some information about what to expect from the company this year. Stereoscopic 3D-capable tablets with Tegra 3 is something that I&#8217;d be very interested to see not only as a demo, but as an actual products on the market&#8230; </p>
<p>- <a href="http://www.mtbs3d.com/index.php?option=com_content&#038;view=article&#038;id=12844&#038;Itemid=75" target="_blank"><b>More from the stereoscopic 3D video interview with Andrew Fear from CES 2012&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/3514-andrew-fear-talks-about-asus-et2400-aio-3d-pc-and-3d-vision-live/" title="Andrew Fear Talks about Asus ET2400 AIO 3D PC and 3D Vision Live (September 27, 2010)">Andrew Fear Talks about Asus ET2400 AIO 3D PC and 3D Vision Live</a> (6)</li>
	<li><a href="http://3dvision-blog.com/4310-nvidia-stereo-3d-solutions-at-ces-2011-interview-with-patrick-beaulieu/" title="Nvidia Stereo 3D Solutions at CES 2011, Interview with Patrick Beaulieu (January 14, 2011)">Nvidia Stereo 3D Solutions at CES 2011, Interview with Patrick Beaulieu</a> (0)</li>
	<li><a href="http://3dvision-blog.com/6948-interesting-stereo-3d-video-interview-with-ddd-taken-at-the-ces-2012/" title="Interesting Stereo 3D Video Interview with DDD taken at the CES 2012 (January 24, 2012)">Interesting Stereo 3D Video Interview with DDD taken at the CES 2012</a> (0)</li>
	<li><a href="http://3dvision-blog.com/1267-ces-2010-video-interview-with-gary-key-from-asus/" title="CES 2010: Video Interview with Gary Key from ASUS (January 18, 2010)">CES 2010: Video Interview with Gary Key from ASUS</a> (4)</li>
	<li><a href="http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/" title="When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative (July 26, 2010)">When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative</a> (9)</li>
</ul>

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		<item>
		<title>The Best 3D Video of 2011 on 3DVisionLive.com &#8211; Deus Ex Homine</title>
		<link>http://3dvision-blog.com/6904-the-best-3d-video-of-2011-on-3dvisionlive-com-deus-ex-homine/</link>
		<comments>http://3dvision-blog.com/6904-the-best-3d-video-of-2011-on-3dvisionlive-com-deus-ex-homine/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 20:59:59 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[General 3D News]]></category>
		<category><![CDATA[3d photos]]></category>
		<category><![CDATA[3d video]]></category>
		<category><![CDATA[3dvisionlive]]></category>
		<category><![CDATA[Best 3D photos]]></category>
		<category><![CDATA[Best 3D video]]></category>
		<category><![CDATA[DEUS EX HOMINE]]></category>
		<category><![CDATA[nvidia]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=6904</guid>
		<description><![CDATA[Nvidia has chosen what is the best 3D video of 2011 from the clips published on their 3DVisionLive.com portal the one they&#8217;ve considered to be the most ambitious, compelling, and technically excellent. That video is Peter H. Chang&#8217;s Deus Ex Homine that is an impressive compilation of motion-controlled stereo 3D time-lapse photography taken in the [...]]]></description>
			<content:encoded><![CDATA[<p><center><center><iframe width="640" height="360" src="http://www.youtube.com/embed/0quUxvXtHPw?rel=0" frameborder="0" allowfullscreen></iframe></center></center></p>
<p><b><br /></b>Nvidia has chosen what is the best 3D video of 2011 from the clips published on their 3DVisionLive.com portal the one they&#8217;ve considered to be the most ambitious, compelling, and technically excellent. That video is Peter H. Chang&#8217;s Deus Ex Homine that is an impressive compilation of motion-controlled stereo 3D time-lapse photography taken in the San Francisco area, a video that was also <a href="http://3dvision-blog.com/deus-ex-homine-san-francisco-stereo-3d-moco-time-lapse-video/">featured here on the blog back in October last year</a>. So if you have missed seeing it back then, then you should take a look at it now as it is indeed impressive and looks really well in stereo 3D mode. You may also want to take a look at the gallery containing the best 12 stereoscopic 3D photos that Nvidia has chosen from the thousands of 3D photos uploaded by users in 2011 in their stereoscopic 3D community website.</p>
<p>- <a href="http://photos.3dvisionlive.com/gallery-2011/" target="_blank"><b>The best 3D Photos of the Year 2011 from all published on the 3DVisionLive&#8230;</b></a></p>

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	<li><a href="http://3dvision-blog.com/2388-the-new-stereo-3d-photo-portfolio-by-cesar-sommer-is-now-available/" title="The New Stereo 3D Photo Portfolio by Cesar Sommer is Now Available (May 30, 2010)">The New Stereo 3D Photo Portfolio by Cesar Sommer is Now Available</a> (2)</li>
	<li><a href="http://3dvision-blog.com/4161-the-3dvisionlive-com-portal-is-evolving-into-a-3d-user-community/" title="The 3DVisionLive.com Portal is Evolving into a 3D User Community (January 4, 2011)">The 3DVisionLive.com Portal is Evolving into a 3D User Community</a> (6)</li>
	<li><a href="http://3dvision-blog.com/6931-stereo-3d-video-interview-with-andrew-fear-from-nvidia-at-2012-ces/" title="Stereo 3D Video Interview with Andrew Fear from Nvidia at 2012 CES (January 21, 2012)">Stereo 3D Video Interview with Andrew Fear from Nvidia at 2012 CES</a> (0)</li>
	<li><a href="http://3dvision-blog.com/22-nvidia-geforce-3d-vision-kit/" title="Nvidia GeForce 3D Vision Kit (June 16, 2009)">Nvidia GeForce 3D Vision Kit</a> (0)</li>
	<li><a href="http://3dvision-blog.com/4218-new-stereoscopic-3d-photos-from-cesar-sommer-at-3dvisionlive/" title="New Stereoscopic 3D Photos from Cesar Sommer at 3DVisionLive (January 7, 2011)">New Stereoscopic 3D Photos from Cesar Sommer at 3DVisionLive</a> (3)</li>
</ul>

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		<item>
		<title>Nvidia 3D Vision 2 Glasses and 3D Lightboost Technology Q&amp;A</title>
		<link>http://3dvision-blog.com/6231-nvidia-3d-vision-2-glasses-and-3d-lightboost-technology-qa/</link>
		<comments>http://3dvision-blog.com/6231-nvidia-3d-vision-2-glasses-and-3d-lightboost-technology-qa/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 20:36:08 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[GeForce 3D Vision]]></category>
		<category><![CDATA[3D LightBoost technology]]></category>
		<category><![CDATA[3D Vision 2 Glasses]]></category>
		<category><![CDATA[LightBoost]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Q&A]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=6231</guid>
		<description><![CDATA[Are 3D Vision 2 glasses compatible with 3D TVs? No, 3D Vision 2 glasses are designed to work with 3D Vision monitors, notebooks, and Nvidia IR emitters. How does 3D LightBoost technology work? NVIDIA 3D LightBoost works by controlling the panel backlight to only turn on when the LCD screen contains a ghost free-image. Since [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2011/10/nvidia-3d-vision-2-active-shutter-glasses-3d.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/10/nvidia-3d-vision-2-active-shutter-glasses-3d-690x359.jpg" alt="" title="nvidia-3d-vision-2-active-shutter-glasses-3d" width="690" height="359" class="alignnone size-large wp-image-6188" /></a></center></p>
<p><b><br />Are 3D Vision 2 glasses compatible with 3D TVs?</b><br />
No, 3D Vision 2 glasses are designed to work with 3D Vision monitors, notebooks, and Nvidia IR emitters. </p>
<p><b>How does 3D LightBoost technology work?</b><br />
NVIDIA 3D LightBoost works by controlling the panel backlight to only turn on when the LCD screen contains a ghost free-image.  Since that is a short period of time, the NVIDIA GPU can turn the backlight on with higher energy which results in increasing 3D brightness.</p>
<p><b>Will the first-generation 3D Vision wired/wireless glasses work with 3D LightBoost monitors and notebooks?</b><br />
Yes, all 3D Vision glasses work with 3D LightBoost and will receive the benefits of brighter 3D. Also all glasses are 100% compatbile with all existing NVIDIA IR emitters.</p>
<p><b>Can existing 3D Vision monitors or notebooks be updated to support 3D LightBoost, via a firmware update, for example?</b><br />
No. 3D LightBoost technology needs to be designed into new monitors and notebooks, it is not only done with new firmware.</p>
<p><b>Does NVIDIA 3D LightBoost work over HDMI 1.4 3D when connected to a Sony PlayStation 3, Blu-ray 3D Player, or set top box?</b><br />
Yes, the 3D LightBoost technology will work over HDMI 1.4 3D as well and all content will receive the benefits of brighter 3D &#8211; games, movies etc.</p>
<p><b>Will 3D Vision 2 glasses work with existing 3D Vision Ready monitors, notebooks, and USB IR emitters?</b><br />
Yes, users will be able to use the new 3D Vision 2 glasses with existing 3D Vision Ready monitors and Nvidia IR emitter. However, to experience NVIDIA 3D LightBoost, they will need to purchase a new a 3D LightBoost compatible monitor or notebook. Without a 3D LightBoost compatible monitor the glasses will perform no different from the first generation of 3D Vision.</p>
<p><b>I currently own a Toshiba Qosmio X750/X755 notebook, and the display seems brighter than typical displays. Is this 3D LightBoost technology?</b><br />
Yes, Toshiba included 3D LightBoost in the Qosmio X750/X755 notebook. However, they decided to ship this notebook before the availability of 3D Vision 2 glasses, which means that users will not be able to fully experience the technology. This is why Toshiba didn&#8217;t announce 3D LightBoost support at the time of launch.</p>
<p><b>Where can I find a list of monitors and notebooks that support 3D Vision 2?</b><br />
Please check the 3D Vision website for more details <a href="http://www.nvidia.com/object/3d-vision-glasses.html" target="_blank">http://www.nvidia.com/object/3d-vision-glasses.html</а></p>

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	<li><a href="http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/" title="When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative (July 26, 2010)">When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative</a> (9)</li>
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</ul>

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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>3D Vision vs 3D Vision 2, Looking Closer at the Active Shutter Glasses</title>
		<link>http://3dvision-blog.com/6197-3d-vision-vs-3d-vision-2-looking-closer-at-the-active-shutter-glasses/</link>
		<comments>http://3dvision-blog.com/6197-3d-vision-vs-3d-vision-2-looking-closer-at-the-active-shutter-glasses/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 11:51:06 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[GeForce 3D Vision]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[3D Vision 2]]></category>
		<category><![CDATA[3D Vision vs 3D Vision 2]]></category>
		<category><![CDATA[nvidia]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=6197</guid>
		<description><![CDATA[I&#8217;ve made some photos of the old 3D Vision active shutter glasses next to the new 3D Vision 2 active shutter glasses that just got announced by Nvidia, so that it would be easy to compare the differences and see what similarities they have. The new 3D Vision 2 glasses come with a new design [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-1.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-1-690x116.jpg" alt="" title="3d-vision-comparison-1" width="690" height="116" class="alignnone size-large wp-image-6198" /></a></center></p>
<p><b><br /></b>I&#8217;ve made some photos of the old 3D Vision active shutter glasses next to the new 3D Vision 2 active shutter glasses that just got announced by Nvidia, so that it would be easy to compare the differences and see what similarities they have. The new 3D Vision 2 glasses come with a new design and new features, but basically they are not that much different from the original as you might think, and the new 3D glasses without a new 3D monitor with support for Nvidia&#8217;s Lightboost technology might be a little disappointing, so if you think about upgrading or purchasing a new 3D monitor make sure you get a combination of these two. </p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-2.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-2-690x202.jpg" alt="" title="3d-vision-comparison-2" width="690" height="202" class="alignnone size-large wp-image-6199" /></a></center></p>
<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-3.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-3-690x175.jpg" alt="" title="3d-vision-comparison-3" width="690" height="175" class="alignnone size-large wp-image-6200" /></a></center></p>
<p><b><br /></b>The basic form and format of the glasses is pretty much the same, following the same basic curve, but the new glasses come with a matted black plastic and not a glossy one. The type of plastic that feels almost like rubber, you probably have seen it used on some high-end gaming mice. The new glasses&#8217; frame is slightly bigger and feels more solid, partly due to the increase of the size of the lenses, but this also makes the glasses seem bigger and bulkier. I personally like the new design and find it more functional and comfortable, but there is more left to be desired&#8230;.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-4.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-4-690x315.jpg" alt="" title="3d-vision-comparison-4" width="690" height="315" class="alignnone size-large wp-image-6201" /></a></center></p>
<p><b><br /></b>The on/off button has been moved on the side of the glasses, there is a kind of light shield at the top of the new glasses intended to help in blocking external light (to reduce or eliminate flickering with the presence of artificial light in the room for example), the side frames are thinner and wider, making them more comfortable for people wearing the glasses together with headphones.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-5.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-5-690x335.jpg" alt="" title="3d-vision-comparison-5" width="690" height="335" class="alignnone size-large wp-image-6202" /></a></center></p>
<p><b><br /></b>The mini-USB connector for charging used in the old glasses is now replaced with micro-USB connector, the battery of the new glasses is with capacity of 70 mAh which should roughly be the same as the revised first version of 3D Vision with the increased battery life. The rubber nose-piece part feels more comfortable now and should be better kept in its place, not falling off all the time after some time of use like with the original design.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-6.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-6-690x242.jpg" alt="" title="3d-vision-comparison-6" width="690" height="242" class="alignnone size-large wp-image-6203" /></a></center></p>
<p><b><br /></b>What I would&#8217;ve liked better is a slightly bigger curve of the front where the lenses are, this would&#8217;ve allowed the glasses to better fit on the face of most people, however there is a reason for leaving it like that. The reason is that people wearing prescription glasses should have no trouble wearing the new slightly larger 3D Vision 2 glasses on top of their prescription glasses, so they would be able to fully enjoy using the stereo 3D mode. The top light shield could&#8217;ve been a bit larger, especially on the sides to better block external light&#8230;</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-7.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-comparison-7-690x397.jpg" alt="" title="3d-vision-comparison-7" width="690" height="397" class="alignnone size-large wp-image-6204" /></a></center></p>
<p><b><br /></b>The interesting thing about the top light shield is that it is very easily removable, so it could be easily replaced if somebody makes a better one for example. But because of that it can more easily come off from the glasses when they are folded, not sure if this was intentionally designed like that for a reason or not. I did not like the fact that the glasses were glued together at some places, I don&#8217;t consider that this will help make them endure more abuse from the users. Also I&#8217;m a bit disappointed of the performance of the lenses, it seems that the same lenses as with the old 3D Vision glasses are being used in the new 3D Vision 2 product, just slightly larger. The problem with this is that when you look through the lens with the shutter closed you may notice that different parts of the lens block light to a different extent &#8211; they are not completely even. So to conclude this short comparison, I like the new design and glasses better than the old ones, there is certainly a good improvement over the previous model, however there is yet more to be desired. It is good that Nvidia has listened to some of the complaints that the users had about the first 3D Vision glasses and tried to fix most of these in the new version, however there is more to be desired is some aspects. These glasses should&#8217;ve been introduced at least an year earlier and not about three years after the original version was launched, hopefully the next version addressing some of the things still needing improvement and bringing more features and better performance will not come in three more years&#8230; ;)</p>

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	<li><a href="http://3dvision-blog.com/2504-time-to-upgrade-the-stereo-3d-testing-systems-to-water-cooling/" title="Time to Upgrade the Stereo 3D Testing Systems to Water Cooling&#8230; (June 13, 2010)">Time to Upgrade the Stereo 3D Testing Systems to Water Cooling&#8230;</a> (8)</li>
	<li><a href="http://3dvision-blog.com/1651-things-that-hurt-stereoscopic-3d-gaming-according-to-nvidia/" title="Things That Hurt Stereoscopic 3D Gaming According to Nvidia (February 28, 2010)">Things That Hurt Stereoscopic 3D Gaming According to Nvidia</a> (5)</li>
	<li><a href="http://3dvision-blog.com/2279-the-game-mafia-ii-for-pc-will-support-physx-and-3d-vision/" title="The Game Mafia II for PC will Support PhysX and 3D Vision (May 22, 2010)">The Game Mafia II for PC will Support PhysX and 3D Vision</a> (2)</li>
</ul>

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		<slash:comments>22</slash:comments>
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		<title>Driver Updates for Nvidia 3D Vision, DDD TriDef 3D and iZ3D Driver</title>
		<link>http://3dvision-blog.com/4770-driver-updates-for-nvidia-3d-vision-ddd-tridef-3d-and-iz3d-driver/</link>
		<comments>http://3dvision-blog.com/4770-driver-updates-for-nvidia-3d-vision-ddd-tridef-3d-and-iz3d-driver/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 00:17:21 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[General 3D News]]></category>
		<category><![CDATA[3D game profiles]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[ddd]]></category>
		<category><![CDATA[iz3d]]></category>
		<category><![CDATA[iz3d driver]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[stereo 3d mode]]></category>
		<category><![CDATA[stereo 3d solutions]]></category>
		<category><![CDATA[stereoscopic 3d gaming]]></category>
		<category><![CDATA[tridef 3d]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=4770</guid>
		<description><![CDATA[When talking about gaming in stereo 3D mode there are pretty much three driver solutions that are available at the moment, allowing the conversion of 3D games into stereoscopic 3D ones and these are Nvidia&#8217;s 3D Vision, DDD&#8217;s TriDef 3D and the iZ3D Driver. All of these solutions rely on predefined profiles on per application [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2011/03/stereo-3d-drivers-fight.jpg" alt="" title="stereo-3d-drivers-fight" width="690" height="140" class="alignnone size-full wp-image-4771" /></center></p>
<p><b><br /></b>When talking about gaming in stereo 3D mode there are pretty much three driver solutions that are available at the moment, allowing the conversion of 3D games into stereoscopic 3D ones and these are Nvidia&#8217;s 3D Vision, DDD&#8217;s TriDef 3D and the iZ3D Driver. All of these solutions rely on predefined profiles on per application basis in order to provide good default settings, so that when the user runs a game he can start enjoying it immediately in stereo 3D mode, without having to do some tweaking and adjustment. Making it user friendly is required in order to have normal gamers playing in stereo 3D mode and not just enthusiasts, and the solution with the profiles seems as a great idea to ensure that. There is however a drawback to this approach that is common to all three solutions, you actually need the developer to release frequent updates with new profiles for game titles before or at the exact time new games are released. And we well know that this is not an easy task, because you have to have professionals playing games and creating these profiles, but how is each of these companies doing with that task? One approach to kind of ease the task is to also allow the users to create their own profiles for games, but that is not working that well and is not always possible or easy, especially for novice users&#8230; sharing these user-generated profiles among users can also be problem.</p>
<p><strong>Nvidia</strong> is the most frequent with updates for their stereoscopic 3D drivers, but then again it is the biggest company among the three and has a lot of resources devoted to improving their 3D Vision technology. Although being limited only to Nvidia GPUs this technology works very well, because the company also develops their own video cards and drivers that are optimized to all work together. But even Nvidia is late at times with the release of profiles for new games and this is something that gamers playing in stereo 3D mode are not happy about. The latest WHQL driver Nvidia has released was from January 18th, but the latest beta driver is from March 2nd and usually there are more releases in between. The user options for generating profiles are very limited at the moment and even the sharing between users is harder as the settings are saved in the registry, and in different places for 32-bit and 64-bit operating systems, so Nvidia needs to improve things here a bit as well to engage the big 3D Vision user community to actually help. Still Nvidia&#8217;s solution is probably the most user friendly and easy to use by people totally new to stereo 3D gaming or stereoscopic 3D multimedia on a PC, unless of course you try to do something that is not officially supported.</p>
<p><strong>DDD</strong> is on the second place in terms of frequent updates, although their latest TriDef 3D release is from last year and more specifically December 23rd which is already about two months and a half ago. The TriDef 3D software currently has less game profiles available and there are even some user generated game profiles included in the official release. The profiles here are a bit more advanced with more user controllable options, so a good profile created by the users and shared in a dedicated official forum can be included in the next release. The TriDef 3D also has some extra features such as auto focus support, the virtual 3D mode etc. The problem here however is that the driver does not support that many 3D output options, although it is a universal driver, meaning that it is not tied to a specific brand of GPUs, like in the case with 3D Vision for example, but instead works on all graphic processors&#8230; with higher performance hit at times. So the thing that is probably holding back DDD from getting more popular is their smaller community and the fact that being more advanced and with more options it is more confusing for the novice users.</p>
<p><strong>iZ3D</strong> is the least active in terms of driver updates and that is starting to be a problem, especially after the company stopped producing their own 3D monitor hardware with the idea of focusing more on the software, but that apparently is not yet happening, or we are not seeing it materialized at least. The latest driver released by iZ3D was made available on October 23rd and that is four and a half months ago with not even a newer beta version getting released. Before releasing their last driver, the time between the previous official releases was also quite long, but at least there were a few beta releases meanwhile. At the same time the also universal in terms of GPU support driver from iZ3D is also quite advanced with more control for user generated profiles and probably a bigger and more enthusiastic community of users, although not as big as with 3D Vision. The iZ3D driver is also the most flexible one in terms of supported different stereoscopic 3D output methods of all three, so it is the preferred solution for enthusiasts going the 3D DIY way and these are usually the most advanced users. However they probably support the least number of games with available profiles and the lack of more frequent updates does not help at all to keep users happy, but this is also probably why the community is more active around this solution.</p>
<p>Up until now the focus above with the updates was set on game profiles, however more frequent updates also mean new features, fixed bugs, added support for new compatible 3D products and so on. For example when talking about DirectX 9 games all three solutions are pretty much on the same good level, but if we move to games using the more recent DirectX 10 or 11, then Nvidia gets way ahead as the other two solutions still have some problems with these. Nvidia&#8217;s solution is only limited to the company&#8217;s shutter glasses and compatible 3D monitors, projectors and HDTVs, but the number of these is already quite big, so you still have a lot of options, although they all use the same technology. The two other solutions support multiple 3D display technologies, so they don&#8217;t only work with shutter glasses, but also with autostereoscopic displays, passive polarized solutions etc., their support on the most popular recently shutter-based solutions however is still lacking a bit, so they need to do some catching up. What is common to all three solutions is that they are not too user friendly for novice users, neither they give too much options for the more advanced users to be able to take full control. Nvidia&#8217;s 3D Vision solution is probably the easiest for use by novice users, but it is also the most constrained for more advanced users, that want to get out of the boundaries set by Nvidia&#8230; and the thing here is that in order to make it more user friendly the company had to be more restrictive. The most advanced in terms of user controllable features and options and profile creation is probably DDD&#8217;s TriDef, although the iZ3D is very close as well, but they both seem too hard and confusing when a total novice to stereo 3D gaming tries to use them at first. There are a lot of things that still need to be done and all three companies should still further develop their products a lot, taking into account what users want and need, but also actively using the feedback from their user communities and actually helping them help further develop the specific stereo 3D solution&#8230; something that is not happening that much at the moment. And more frequent driver updates including even just new profiles for games won&#8217;t hurt anyway, would they, they will just make more gamers happy being able to play in stereo 3D mode without having to become S3D gurus themselves&#8230; ;)</p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/1384-trying-anaglyph-stereoscopic-3d-gaming-on-your-laptop/" title="Trying Anaglyph Stereoscopic 3D Gaming on your Laptop (February 3, 2010)">Trying Anaglyph Stereoscopic 3D Gaming on your Laptop</a> (5)</li>
	<li><a href="http://3dvision-blog.com/2504-time-to-upgrade-the-stereo-3d-testing-systems-to-water-cooling/" title="Time to Upgrade the Stereo 3D Testing Systems to Water Cooling&#8230; (June 13, 2010)">Time to Upgrade the Stereo 3D Testing Systems to Water Cooling&#8230;</a> (8)</li>
	<li><a href="http://3dvision-blog.com/865-mtbs-tv-episode-stereoscopic-3d-gaming-history-part-ii/" title="MTBS-TV Episode: Stereoscopic 3D Gaming History, Part II (December 15, 2009)">MTBS-TV Episode: Stereoscopic 3D Gaming History, Part II</a> (0)</li>
	<li><a href="http://3dvision-blog.com/1607-atis-stereoscopic-3d-plans-will-start-with-catalyst-10-3/" title="ATI&#8217;s Stereoscopic 3D Plans Will Start With Catalyst 10.3 (February 23, 2010)">ATI&#8217;s Stereoscopic 3D Plans Will Start With Catalyst 10.3</a> (4)</li>
	<li><a href="http://3dvision-blog.com/5917-the-game-deus-ex-human-revolution-and-its-stereo-3d-support/" title="The Game Deus Ex: Human Revolution And It&#8217;s Stereo 3D Support (August 27, 2011)">The Game Deus Ex: Human Revolution And It&#8217;s Stereo 3D Support</a> (16)</li>
</ul>

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		<item>
		<title>PassmoreLab&#8217;s 3D Films Coming to the 3DVisionLive.com Portal in April</title>
		<link>http://3dvision-blog.com/4693-passmorelabs-3d-films-coming-to-the-3dvisionlive-com-portal-in-april/</link>
		<comments>http://3dvision-blog.com/4693-passmorelabs-3d-films-coming-to-the-3dvisionlive-com-portal-in-april/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 16:50:20 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[GeForce 3D Vision]]></category>
		<category><![CDATA[3d films]]></category>
		<category><![CDATA[3D Movies & Videos]]></category>
		<category><![CDATA[3D Portal]]></category>
		<category><![CDATA[3DVisionLive.com]]></category>
		<category><![CDATA[DROP 3D: My Life Downhill]]></category>
		<category><![CDATA[Greg Passmore]]></category>
		<category><![CDATA[Holy Moly]]></category>
		<category><![CDATA[Microworlds]]></category>
		<category><![CDATA[Night of the Living Dead]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[passmorelab]]></category>
		<category><![CDATA[Phil Eisler]]></category>
		<category><![CDATA[Plan 9 from Outer Space]]></category>
		<category><![CDATA[S:4 The Product]]></category>
		<category><![CDATA[The Extreme Nature of Bats]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=4693</guid>
		<description><![CDATA[It seems that the San Diego-based 3D film studio PassmoreLab has licensed a number of its latest 3D films to Nvidia for use on the 3DVisionLive.com online 3D community website, making accessible some of the movie studio&#8217;s extensive library of 3D video content available online. Of course you will be required to have 3D Vision-equipped [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2011/02/passmorelab-logo.jpg" alt="" title="passmorelab-logo" width="690" height="391" class="alignnone size-full wp-image-4694" /></center></p>
<p><b><br /></b>It seems that the San Diego-based 3D film studio PassmoreLab has licensed a number of its latest 3D films to Nvidia for use on the 3DVisionLive.com online 3D community website, making accessible some of the movie studio&#8217;s extensive library of 3D video content available online. Of course you will be required to have 3D Vision-equipped desktop or mobile computer in order to be able to watch these movies online. The first seven titles are expected to be available online in April.</p>
<p><strong>The licensing agreement consists of seven titles from PassmoreLab, with more to follow:</strong></p>
<blockquote><p>- The original 1968 George Romero zombie thriller &#8220;Night of the Living Dead, Now in 3D!&#8221;<br />
- Ed Wood&#8217;s 1959 cult classic &#8220;Plan 9 from Outer Space, Now in 3D!&#8221;<br />
- The Science documentary &#8220;The Extreme Nature of Bats&#8221;<br />
- The Science documentary &#8220;Microworlds&#8221;<br />
- Extreme downhill skateboard racing documentary &#8220;DROP 3D: My Life Downhill&#8221;<br />
- Extreme snowmobile documentary &#8220;S:4 The Product&#8221;<br />
- The PassmoreLab original animated short &#8220;Holy Moly&#8221;</p></blockquote>
<p>The 3DVisionLive.com website is an online community where users of Nvidia&#8217;s 3D Vision technology can enjoy and share a broad range of 3D content on their PCs. It allows them to stream 3D films, trailers, music videos, sport clips, and video shorts, as well as upload, share and view full-resolution 3D photos. Analysts estimate about 75M 3D PCs will be sold per year within five years. (Source: Jon Peddie Research, 75 million PCs in 2014).</p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/22-nvidia-geforce-3d-vision-kit/" title="Nvidia GeForce 3D Vision Kit (June 16, 2009)">Nvidia GeForce 3D Vision Kit</a> (0)</li>
	<li><a href="http://3dvision-blog.com/3164-are-we-killing-3d-before-it-has-a-chance-to-get-started-by-phil-brown/" title="Are We Killing 3D Before it Has a Chance to Get Started by Phil Brown (August 2, 2010)">Are We Killing 3D Before it Has a Chance to Get Started by Phil Brown</a> (11)</li>
	<li><a href="http://3dvision-blog.com/4087-3dvisionlive-com-is-out-of-beta-and-with-more-streaming-3d-videos/" title="3DVisionLive.com is Out of Beta and With More Streaming 3D Videos (December 23, 2010)">3DVisionLive.com is Out of Beta and With More Streaming 3D Videos</a> (6)</li>
	<li><a href="http://3dvision-blog.com/4511-you-may-now-a-fun-short-video-about-stereo-3d-movies/" title="You May Now, a Fun Short Video About Stereo 3D Movies (February 6, 2011)">You May Now, a Fun Short Video About Stereo 3D Movies</a> (11)</li>
	<li><a href="http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/" title="When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative (July 26, 2010)">When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative</a> (9)</li>
</ul>

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		<title>Nvidia Stereo 3D Solutions at CES 2011, Interview with Patrick Beaulieu</title>
		<link>http://3dvision-blog.com/4310-nvidia-stereo-3d-solutions-at-ces-2011-interview-with-patrick-beaulieu/</link>
		<comments>http://3dvision-blog.com/4310-nvidia-stereo-3d-solutions-at-ces-2011-interview-with-patrick-beaulieu/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 21:40:06 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[GeForce 3D Vision]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[CES 2011]]></category>
		<category><![CDATA[mtbs3d]]></category>
		<category><![CDATA[neil schneider]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Nvidia Stereo 3D]]></category>
		<category><![CDATA[Patrick Beaulieu]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=4310</guid>
		<description><![CDATA[Here come a few more interesting videos where Neil Schneider from MTBS3D interviews Patrick Beaulieu, Business Development Manager for the 3D Vision Technology at Nvidia during CES 2011. The first part of the interviews they talk about the recent milestone of over 500 supported games by the 3D Vision technology, Acer&#8217;s 27-inch 3D monitors, Nvidia&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/3c2ngOzlArc?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3c2ngOzlArc?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p><b><br /></b>Here come a few more interesting videos where Neil Schneider from <a href="http://www.mtbs3d.com/" target="_blank">MTBS3D</a> interviews Patrick Beaulieu, Business Development Manager for the 3D Vision Technology at Nvidia during CES 2011. The first part of the interviews they talk about the recent milestone of over 500 supported games by the 3D Vision technology, Acer&#8217;s 27-inch 3D monitors, Nvidia&#8217;s 3D Vision Pro RF shutter glasses, the basic principle of work of the 3D Vision, the already available as a standalone product 3DTV Play software, what the 3D DLP projectors offer as alternative to 3D HDTVs, and a bit about the limitations of the HDMI 1.4 standard regarding stereo 3D support. </p>
<p><center><br /><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Icgs347rAso?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Icgs347rAso?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p><b><br /></b>In the second part of the interview Patrick Beaulieu talks about the Fujifilm Real 3D W3 camera that can take stereoscopic 3D photos, with people on the background getting their pictures taken in 3D with some blue WOW-themed female characters. The interview continues with the recently updated 3D Vision Live portal that now also supports the upload and display of user made stereo 3D photos, including support for viewing the images in 3D mode with 3D Vision directly in the browser window as well as in anaglyph format if you don&#8217;t yet have 3D Vision. And there you can already see a lot of the photos taken on the back during the interview in stereo 3D.</p>
<p><center><br /><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/geyqaMqWbuQ?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/geyqaMqWbuQ?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p><b><br /></b>The last part of the interview with Patrick Beaulieu talks about the 3D Vision-capable laptops with Dell and Lenovo coming soon and already recently announced gaming laptop from Asus all of them with integrated IR emitter, he explains a bit about the new Acer All-in-One 3D Vision PC, again a bit more about the 3D Vision Live portal, he also mentions a bit about the stereo 3D webcam that is available on the just announced 3D Vision-ready 3D monitor from Lenovo.</p>

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	<li><a href="http://3dvision-blog.com/3514-andrew-fear-talks-about-asus-et2400-aio-3d-pc-and-3d-vision-live/" title="Andrew Fear Talks about Asus ET2400 AIO 3D PC and 3D Vision Live (September 27, 2010)">Andrew Fear Talks about Asus ET2400 AIO 3D PC and 3D Vision Live</a> (6)</li>
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	<li><a href="http://3dvision-blog.com/2101-stereo-3d-covered-at-fmx-2010-in-germany-and-gdc-canada-2010/" title="Stereo 3D Covered at FMX 2010 in Germany and GDC Canada 2010 (April 30, 2010)">Stereo 3D Covered at FMX 2010 in Germany and GDC Canada 2010</a> (0)</li>
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</ul>

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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3DVisionLive.com is Out of Beta and With More Streaming 3D Videos</title>
		<link>http://3dvision-blog.com/4087-3dvisionlive-com-is-out-of-beta-and-with-more-streaming-3d-videos/</link>
		<comments>http://3dvision-blog.com/4087-3dvisionlive-com-is-out-of-beta-and-with-more-streaming-3d-videos/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 14:21:09 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[GeForce 3D Vision]]></category>
		<category><![CDATA[3d videos]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[3dvisionlive]]></category>
		<category><![CDATA[3DVisionLive.com]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Silverlight 3D]]></category>
		<category><![CDATA[Streaming 3D Videos]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=4087</guid>
		<description><![CDATA[Apparently Nvidia&#8217;s video portal with streaming 3D videos is now finally out of beta and has more 3D videos available for watching directly online from your browser&#8217;s window, so you can go and check out the new content available. Of course you will need to have 3D Vision-equipped PC and Microsoft&#8217;s Silverlight plugin as well [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2010/12/3dvisionlive-new.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/12/3dvisionlive-new-690x316.jpg" alt="" title="3dvisionlive-new" width="690" height="316" class="alignnone size-large wp-image-4088" /></a></center></p>
<p><b><br /></b>Apparently Nvidia&#8217;s video portal with streaming 3D videos is now finally out of beta and has more 3D videos available for watching directly online from your browser&#8217;s window, so you can go and check out the new content available. Of course you will need to have 3D Vision-equipped PC and Microsoft&#8217;s Silverlight plugin as well as the latest video drivers installed in order for things to work as they should. And if you are making 3D videos, then you are welcome to drop a line to Nvidia (they have a contact email on the website) to get your video included. And apart from Nvidia&#8217;s website, you can also get your 3D videos featured here on the 3D Vision Blog if you get in contact with me using the contact form above.</p>
<p>- <a href="http://www.3dvisionlive.com/" target="_blank"><b>You can visit Nvidia&#8217;s 3D Vision Live website here and look at the new videos&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
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	<li><a href="http://3dvision-blog.com/4161-the-3dvisionlive-com-portal-is-evolving-into-a-3d-user-community/" title="The 3DVisionLive.com Portal is Evolving into a 3D User Community (January 4, 2011)">The 3DVisionLive.com Portal is Evolving into a 3D User Community</a> (6)</li>
	<li><a href="http://3dvision-blog.com/3427-the-3d-vision-live-beta-portal-is-now-streaming-3d-with-silverlight/" title="The 3D Vision Live (Beta) Portal is Now Streaming 3D with Silverlight (September 15, 2010)">The 3D Vision Live (Beta) Portal is Now Streaming 3D with Silverlight</a> (19)</li>
	<li><a href="http://3dvision-blog.com/5168-stereoscopic-3d-video-streaming-plugin-now-available-from-nvidia/" title="Stereoscopic 3D Video Streaming Plugin Now Available From Nvidia (April 12, 2011)">Stereoscopic 3D Video Streaming Plugin Now Available From Nvidia</a> (4)</li>
	<li><a href="http://3dvision-blog.com/3514-andrew-fear-talks-about-asus-et2400-aio-3d-pc-and-3d-vision-live/" title="Andrew Fear Talks about Asus ET2400 AIO 3D PC and 3D Vision Live (September 27, 2010)">Andrew Fear Talks about Asus ET2400 AIO 3D PC and 3D Vision Live</a> (6)</li>
	<li><a href="http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/" title="When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative (July 26, 2010)">When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative</a> (9)</li>
</ul>

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		<slash:comments>6</slash:comments>
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		<title>New GPU from Nvidia Announced Today, the GeForce GTX 570</title>
		<link>http://3dvision-blog.com/4046-new-gpu-from-nvidia-announced-today-the-geforce-gtx-570/</link>
		<comments>http://3dvision-blog.com/4046-new-gpu-from-nvidia-announced-today-the-geforce-gtx-570/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 20:10:30 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[General 3D News]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[GeForce GTX 570]]></category>
		<category><![CDATA[GTX 570]]></category>
		<category><![CDATA[GTX 570 Specifications]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Nvidia GeForce GTX 570]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=4046</guid>
		<description><![CDATA[Today Nvidia has officially announced the second GPU from the new GTX 500 series, namely the GTX 570 which is a bit stripped down version of the GTX 580 released not long ago. The new GTX 570 apparently will be pretty much equivalent to the older GTX 480 in terms of performance or maybe just [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2010/12/nvidia-geforce-gtx-570.jpg"><img src="http://3dvision-blog.com/wp-content/uploads/2010/12/nvidia-geforce-gtx-570-690x561.jpg" alt="" title="nvidia-geforce-gtx-570" width="690" height="561" class="alignnone size-large wp-image-4047" /></a></center></p>
<p><b><br /></b>Today Nvidia has officially announced the second GPU from the new GTX 500 series, namely the GTX 570 which is a bit stripped down version of the GTX 580 released not long ago. The new GTX 570 apparently will be pretty much equivalent to the older GTX 480 in terms of performance or maybe just a bit faster at times, or that is what all the reviews of the new card are showing. The good news is that the GTX 570 will be cheaper as compared to the GTX 480 that will probably start to phase out from the market, the recommended end user price of the GTX 570 is 349 USD/EUR (depending on where you live).</p>
<p><b><br />Specifications of GeForce GTX 570:</b></p>
<blockquote><p>CUDA Cores &#8211; 480<br />
Graphics Clock &#8211; 732 MHz <sup><font color="green">+32</font></sup><br />
Shader Processor Clock &#8211; 1464 MHz <sup><font color="green">+64</font></sup><br />
Texture Fill Rate &#8211; 43.9 billion/sec <sup><font color="green">+3.9</font></sup><br />
Standard Memory Configuration &#8211; 1280 MB GDDR5 <sup><font color="red">-256</font></sup><br />
Memory Interface Width &#8211; 320-bit <sup><font color="red">-64</font></sup><br />
Memory Clock &#8211; 1900 MHz (3800 effective) <sup><font color="green">+52 (104)</font></sup><br />
Memory Bandwidth &#8211; 152.0 GB/sec <sup><font color="red">-25.4</font></sup><br />
Texture Units (TMU) &#8211; 60<br />
Raster Operator Units (ROP) &#8211; 40 <sup><font color="red">-8</font></sup><br />
Power connectors &#8211; 2x 6-pin PEG<br />
Power consumption &#8211; 219W TDP <sup><font color="green">-31</font></sup><br />
GPU Thermal Threshold &#8211; 97 degrees Celsius <sup><font color="red">-8</font></sup></p></blockquote>
<p><i>* The numbers in red and green represent the upgrade or downgrade of the specific parameter in the GTX 570 as compared to the GTX 480!</i></p>
<p>Just like the GTX 580, the new GTX 570 also comes with an improved Vapour Chamber cooler which means quieter and cooler card even under high load, the new video cards with GTX 570 GPUs will also feature the Advanced Power Management that monitors and adjusts the power usage to keep the card&#8217;s power consumption into the TDP limit (unless you start overclocking). With the good price/performance ratio for a high-end cart the GTX 570 could turn out to be a great card for gaming in stereo 3D mode with 3D Vision, but I cant tell for sure until I test one of these in S3D mode and see some results. Still if you are considering an upgrade and a GTX 580 is too much for your budget, the GTX 570 might be just what you need&#8230; I already went from GTX 480 to the GTX 580, so this time I hope that Nvidia will not release GTX 590 or GTX 680 in the next few months. ;)</p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/" title="When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative (July 26, 2010)">When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative</a> (9)</li>
	<li><a href="http://3dvision-blog.com/1271-what-new-features-is-nvidia-preparing-for-the-3d-vision-owners/" title="What New Features is NVIDIA Preparing for the 3D Vision Owners (January 19, 2010)">What New Features is NVIDIA Preparing for the 3D Vision Owners</a> (10)</li>
	<li><a href="http://3dvision-blog.com/2504-time-to-upgrade-the-stereo-3d-testing-systems-to-water-cooling/" title="Time to Upgrade the Stereo 3D Testing Systems to Water Cooling&#8230; (June 13, 2010)">Time to Upgrade the Stereo 3D Testing Systems to Water Cooling&#8230;</a> (8)</li>
	<li><a href="http://3dvision-blog.com/1651-things-that-hurt-stereoscopic-3d-gaming-according-to-nvidia/" title="Things That Hurt Stereoscopic 3D Gaming According to Nvidia (February 28, 2010)">Things That Hurt Stereoscopic 3D Gaming According to Nvidia</a> (5)</li>
	<li><a href="http://3dvision-blog.com/2279-the-game-mafia-ii-for-pc-will-support-physx-and-3d-vision/" title="The Game Mafia II for PC will Support PhysX and 3D Vision (May 22, 2010)">The Game Mafia II for PC will Support PhysX and 3D Vision</a> (2)</li>
</ul>

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		<item>
		<title>Nvidia With a New High-end GPU, Namely the GeForce GTX 580</title>
		<link>http://3dvision-blog.com/3840-nvidia-with-a-new-high-end-gpu-namely-the-geforce-gtx-580/</link>
		<comments>http://3dvision-blog.com/3840-nvidia-with-a-new-high-end-gpu-namely-the-geforce-gtx-580/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 14:01:36 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[General 3D News]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[3d vision ready]]></category>
		<category><![CDATA[3d vision surround]]></category>
		<category><![CDATA[3dtv play]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[GeForce GTX 580]]></category>
		<category><![CDATA[gtx 480]]></category>
		<category><![CDATA[GTX 580]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[stereo 3d]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=3840</guid>
		<description><![CDATA[Today Nvidia has officially announced their new top model, the GeForce GTX 580 GPU that is to be the successor of the previous high-end GPU of the company, namely the GTX 480. What Nvidia is saying about the new card is that iy is faster in terms of performance, more energy efficient and with quieter [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2010/11/nvidia-geforce-gtx-580-video-card.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/11/nvidia-geforce-gtx-580-video-card-690x466.jpg" alt="" title="nvidia-geforce-gtx-580-video-card" width="690" height="466" class="alignnone size-large wp-image-3845" /></a></center></p>
<p><b><br /></b>Today Nvidia has officially announced their new top model, the GeForce GTX 580 GPU that is to be the successor of the previous high-end GPU of the company, namely the GTX 480. What Nvidia is saying about the new card is that iy is faster in terms of performance, more energy efficient and with quieter cooling that the GTX 480. The new cards has some architectural &#8220;power-ups&#8221;, like for example bumping the number of the CUDA cores to 512, 16 PolyMorph Engines as well as faster default operating frequencies of both the GPU and the video memory, which of course brings the level of performance up as compared to what you get from a GTX 480. At the same time the power consumption has been improved as well as the default air cooling solution that supposedly will allow higher performance while maintaining lower power usage and quieter cooling fan operation. The new reference cooler for the GTX 580 uses the so called Vapor Chamber Cooling Design that is a key moment for improving its efficiency and lowering the level of noise coming from the video card even when it is fully loaded. </p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2010/11/nvidia-geforce-gtx-580-video-card-2.jpg"  target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/11/nvidia-geforce-gtx-580-video-card-2-690x388.jpg" alt="" title="nvidia-geforce-gtx-580-video-card-2" width="690" height="388" class="alignnone size-large wp-image-3846" /></a></center></p>
<p><b><br /></b>Aside from the higher operating frequencies, as already mentioned the new GTX 580 GPUs also have additional functional units for tessellation, shading, and texturing as well as some architectural enhancements for full speed FP16 texture filtering and improved z-cull which in terms results in the higher performance you will get from the new video cards. According to Nvidia the architectural improvements of the GTX 580 GPU help you get an average of between 5% and 10% faster performance and the 512 CUDA cores and higher operating frequencies will get you another 10% to 15% for an average of 20% to 30% higher total performance from the GTX 580 as compared to GTX 480.</p>
<p><b>Nvidia GeForce GTX 580 Specifications:</b></p>
<blockquote><p>Graphics Card: GeForce GTX 580 1.5GB<br />
Graphics Processing Clusters: 4<br />
Streaming Multiprocessors: 16 <font color="green"><sup><b>+1</b></sup></font><br />
CUDA Cores: 512 <font color="green"><sup><b>+32</b></sup></font><br />
Texture Units: 64 <font color="green"><sup><b>+4</b></sup></font><br />
ROP Units: 48<br />
Graphics Clock: 772 MHz <font color="green"><sup><b>+72</b></sup></font><br />
Processor Clock (CUDA Cores): 1544 MHz <font color="green"><sup><b>+143</b></sup></font><br />
Memory Clock (Data rate): 4008 MHz <font color="green"><sup><b>+312</b></sup></font><br />
L2 Cache Size: 768KB<br />
Total Video Memory: 1536MB GDDR5<br />
Memory Interface: 384‐bit<br />
Total Memory Bandwidth: 192.4 GB/s <font color="green"><sup><b>+15</b></sup></font><br />
Texture Filtering Rate (Bilinear): 49.4 GigaTexels/sec <font color="green"><sup><b>+7.4</b></sup></font><br />
Fabrication Process: 40 nm<br />
Transistor Count: 3 Billion<br />
Connectors: 2x Dual‐Link DVI‐I, 1x Mini HDMI<br />
Form Factor: Dual Slot<br />
Power Connectors: 1x 6‐pin, 1x 8‐pin<br />
Recommended Power Supply: 600 Watts<br />
Thermal Design Power (TDP): 244 Watts <font color="green"><sup><b>-6</b></sup></font><br />
Thermal Threshold: 97°C <font color="green"><sup><b>-8</b></sup></font></p></blockquote>
<p><font color="green"><i>* The superscript numbers in green show the change as compared to the specs of GTX 480.</i></font></p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2010/11/nvidia-geforce-gtx-580-video-card-3.jpg"  target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/11/nvidia-geforce-gtx-580-video-card-3-690x430.jpg" alt="" title="nvidia-geforce-gtx-580-video-card-3" width="690" height="430" class="alignnone size-large wp-image-3848" /></a></center></p>
<p><b><br /></b>The additional performance you&#8217;ll gain from the GTX 580 is definitely welcome if you play games in stereo 3D mode with 3D Vision, and especially if you already have a 3D Vision Surround setup with two or more video cards in SLI as there more performance is more then welcome for the ultra high total resolution you get with the 3 combined 3D monitors. However if you just got your system equipped with a single GTX 480 or let alone with two or more of these cards you probably won&#8217;t be very keen on replacing them and especially if you&#8217;ve added full cover water cooling blocks on the 480 and integrated these into the loop of a fully water cooled computer just like I did. However inspecting closely the reference PCB of the GTX 580, I&#8217;ve found out that it is pretty close to the one used for the GTX 480, with just some minor differences and that can mean that the GTX 480 water blocks from EK have a chance of fitting over the GTX 580. And the other thing that kind of worries me a bit is the new power monitoring hardware introduced with the GTX 580, not that it is not a good thing to keep the power consumption in a specific level, but what about if you are an enthusiast and overclocker and get a good and more efficient water cooling on the card in order to squeeze every last bit of performance possible out of the video card? I mean that this new power monitoring dedicated hardware circuitry on the graphics card that is performing real‐time monitoring of current and voltage on each 12V rail (6‐pin, 8‐pin, and the PCI‐Express edge connector) might as well turn out to be a bit limiting factor in terms of overclockability of the new video cards and although I hope not, this is yet to be confirmed.</p>
<p>I do hope to soon be able to test the new GTX 580 when it becomes available around here, to see how well it performs in stereoscopic 3D mode and how it compares to the 480s. But I seriously doubt that I&#8217;ll be replacing the GTX 480s in my test system with the new 580s for now as after building the test PC with GTX 480 and getting a 3D HDTV, the upgrade budget is way over the limit for this year. So while waiting for the GeForce GTX 580 to become available in my region sometime probably at the end of this month, I&#8217;ll direct my attention to another product that gets officially released today and that is the game Call of Duty: Black Ops &#8211; an official 3D Vision Ready title that I&#8217;m sure a lot of people besides me are eagerly awaiting&#8230; ;)</p>
<p>- <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb_sb_noss%26y%3D0%26field-keywords%3Dgtx%2520580%26url%3Dsearch-alias%253Daps&#038;tag=3dvibl-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=390957" target="_blank"><b>Amazon is still a bit short on GTX 580 listings, but the first are there&#8230;</b></a><img src="https://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=ur2&#038;o=1" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
- <a href="http://www.tkqlhce.com/click-3033447-10446076?url=http%3A%2F%2Fwww.newegg.com%2FProduct%2FProductList.aspx%3FSubmit%3DENE%26DEPA%3D0%26Order%3DBESTMATCH%26Description%3Dgtx%2B580%26x%3D0%26y%3D0%3Fnm_mc%3DAFC-C8Junction%26cm_mmc%3DAFC-C8Junction-_-na-_-na-_-na" target="_blank"><b>At Newegg however there are more GTX 580 and there is promotion with 10% off&#8230;</b></a><img src="http://www.awltovhc.com/image-3033447-10446076" width="1" height="1" border="0"/></p>

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