3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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More About the Additional Features in Just Cause 2 for Nvidia Users

March 4th, 2010 · No Comments · Stereo 3D Games


I’ve already told you that the game Just Cause 2 will be 3D Vision Ready and Support NVIDIA CUDA. But here is an interesting short video from Avalanche Studios (the game developer) and Nvidia where they talk a bit more about the game and what additional benefits will it offer to users having PCs equipped with CUDA-capable GPUs and of course 3D Vision owners. Just Cause 2 certainly is not a title to miss if you like playing in stereoscopic 3D mode with 3D Vision, but I suppose that it will still be great for people with other S3D setups too. And the best thing is that there is not much time left before it gets released, as Just Cause 2 will be available in-stores on March 23rd, 2010, in North America and March 26th, 2010, in Europe, Middle East, and Australasia.

- Just Cause 2 is already available for pre-orders at Amazon with a price of $49.99 USD…

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MTBS-TV Episode: Stereoscopic 3D Gaming History, Part III

February 15th, 2010 · No Comments · Other S3D Tech


Neil Schneider from MTBS started telling the histtory of the stereoscopic 3D gaming in the form of a YouTube 3D video, then in the second part of that video he continued with more recent development around S3D gaming. This time, in the third part, Neil is talking about what happened in the last two years – things like Zalman Trimon 3D monitors being launched with Nvidia stereoscopic 3D drivers, updated only to work with this monitor. iZ3D and DDD extending their driver support for additional hardware, but they still did not offer shutter glasses support. Then Nvidia demonstrating their new 3D Vision shutter glasses along with a 120Hz LCD monitors and new 3D drivers. And at the end he also mentions that other companies are already working on alternatives like for example Bit Cauldron’s upcoming shutter glasses.

- And don’t forget to visit MTBS if you haven’t done so yet…

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