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Information about Resident Evil 5 for PC and its 3D Vision Readiness

September 16th, 2009 · 1 Comment · Stereo 3D Games

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As you probably already know Resident Evil 5 is just about to hit the shelves in two days and a lot of people expect the game to perform great with 3D Vision and other S3D setups, because it is being advertised as the first 3D Vision optimized game. And it is, as you can see the 3D Vision drivers have a profile up and ready for the game and the rating says “3D Vision Ready”, so everything should be great, right? Well it almost is, but of course there is always more to be desired…

Lets start with the fact that the game does not allow you to change the convergence level manually, it has been preset by Capcom at a certain level and you have to stick with it, being able to only control the depth level. Of course Capcom did a great job in choosing very good convergence level, at least for users of the 22″ 120Hz LCDs, but for owners of bigger screen HDTVs or 3D-ready projectors things might not go that well. Anyway the preset convergence level is good, but it stays this way only when you are using low depth level and if you increase it more you might start seeing ghosting on the objects that are far from where your character stands. The game is good to go for up to about 30-50% (depending on the person) level of depth with just some minor ghosting that some people might even not notice or just learn to ignore, but for more the ghosting gets more severe and is not recommended for usage. Other than that the game looks great with S3D, unfortunately with not that much pop-out of the screen effect… unless of course you increase the depth level more, when things will improve a bit.

Something that I personally did not like about the PC version of the Resident Evil 5, and that is not related to S3D, is that the controls are awful if you consider playing with your keyboard and mouse and most people using PCs with 3D Vision will probably do just that. As the RE5 for PC is actually a port of the game that was released earlier this year for consoles, the game has been designed with gamepads in mind, so going to this instead of the keyboard and mouse combination might be a good idea. This is a common problem for console games ported to PC, but I did expect somebody to think about this a bit, after all the game is partially a shooter and with a keyboard and mouse control it can be made a bit better. Anyway I’ll still play the game because I like the series and on a PC because of it being 3D Vision Ready, instead on a console… ;)

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