3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Stereo 3D Covered at FMX 2010 in Germany and GDC Canada 2010

April 30th, 2010 · No Comments · Stereo 3D Events


FMX 2010 will be taking place next week between May 04 and May 07 in Stutgart, Germany. The FMX Conference on Animation, Effects, Games and Interactive Media is a European conference on the creation, production and distribution of digital entertainment and interactive visualization in design, industry and research taking place each year. And this year (15th in a row) stereo 3D will be among the more important topics at the conference, so if you are visiting FMX you should not miss the interesting panels about S3D there.

Tuesday and Wednesday next week at FMX will be focused on 3D in movies, there will be a screening of the movie Alice in Wonderland (shot in 2D and converted in 3D). There will be panels about the shooting of 3D video and about the conversion of 2D content to 3D. And Thursday and Friday are probably going to be the more interesting as the panels then will be targeted at gaming in 3D. Neil Schneider, President & CEO of MTBS and Executive Director of The S-3D Gaming Alliance will be talking about the quality expectation needs of consumers and measurable ways that S-3D games can be tested and reviewed by media and customer alike. He will showcase the new M3GA initiative and share some other ideas that are currently being worked out. Andrew Oliver, Co-Founder and CTO of Blitz Games Studios, will talk about stereoscopic 3D console gaming. Blitz is one of the largest independent game developers in the world who has just celebrated their 20th anniversary. Most recently, they have earned their due as being the first game developer to put out a console title on XBOX 360 and PS3 that supports modern stereoscopic 3D solutions (Invincible Tiger: The Legend of Han Tao). Thursday will finish with Samuel Gateau, a member of the Content & Technology Engineering group at NVIDIA. Over the course of two hours, Sam will detail the required techniques for game developers to get the best results out of NVIDIA’s GeForce 3D Vision solution. On Friday Jens Schöbel, Technical Designer for Crytek will talk about their game engine’s use of stereoscopic 3D…



But if you are in Canada, then next week is also going to be interesting for you as GDC Canada 2010 will be taking place in Vancouver on May 6-7th. The Game Developers Conference Canada is a forum for Canadian developers to share best practices for fostering excellence and quality games within their region and distributed globally. And although not so focused on stereo 3D, there are still going to be some interesting panels covering that aspect of gaming, so you may consider visiting them.

Habib Zargarpour, Creative Director for Microsoft Game Studios, and advisory board member for The S-3D Gaming Alliance will have a 1 hour panel called “Stereo-3D Gaming: What Are We Waiting For?” on Thursday. And on Friday you should not miss the 1 hour session with David Coombes (SCEA) and Anton Mikhailov (SCEA) titled “Stereoscopic 3D for the PlayStation3 and Introducing PlayStation Move Motion Controller” that will explain the Stereoscopic 3D strategy taken by Sony Computer Entertainment.

- To see the full schedule for the FMX 2010 conference in Germany…
- To see the full schedule for the Game Developers Conference in Canada…

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Stereoscopic 3D Gaming Anomaly Guide by MTBS3D

April 12th, 2010 · 1 Comment · Other S3D Tech


Neil Schneider and Yuriy Nikshych over at MTBS3D have prepared a very useful guide that can help you understand what are the most common problems with games when you try to play them in stereo 3D mode and they don’t manage to give you the best possible experience. You can see what is actually causing different anomalies in games like problems with the game interface, shadows and lights, post processing effects and others that may not render correctly in stereoscopic 3D mode and thus make a game uncomfortable to be played in S3D mode. Some of these issues can be addressed by turning on and off different graphical options in some games, but not all of them can be easily fixed as some require the game developer’s attention. The idea of this guide is to help you easily sport the issues so that you may help in reporting the problems to the game developers, 3D driver and software makers and even maybe sharing your ideas on how you can minimize the negative effect coming from the problems in S3D mode with other gamers…

- To read the complete MTBS Official Stereoscopic 3D Gaming Anomaly Guide

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Dark Void General Game Review and in Stereoscopic 3D Mode

February 26th, 2010 · No Comments · Stereo 3D Games


The game Dark Void was supposed to be one of the 3D Vision supported titles, but when the demo came out I was quite disappointed from the results in showed when played in stereo 3D mode. But when the final game came out I was again quite surprised, this time for good, as it performed quite well in stereoscopic 3D mode, but not only that… the game actually shines when played on a stereo 3D equipped system. If you’ve read some of the game publications reviews of the game you’ve seen that they were not very impressive, but they missed one key ingredient that really adds a lot to the experience and that is playing in stereoscopic 3D mode. You can read my general game review and how an what the game offers when used with 3D Vision and with the help of Neil Schneider also with DDD’s TriDef and with iZ3D.

- Head to MTBS3D.com to read the full game review of Dark Void…

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