Today the remastered version of the original Doom 3 game has been released in the form of Doom 3 BFG Edition or at least in North America with Europe launch following on October 19th. And aside from the slightly improved graphics, audio and the extra levels the BFG Edition also comes with native stereoscopic 3D support built in (it includes 3D support on consoles as well). The game supports Side by Side (Full and Half SbS) as well as Over/Under and Interlaced (Row-Interlaced/Interleaved) output modes for 3D HDTVs, both active and passive as well as Quad Buffer output mode that works fine with Nvidia’s 3D Vision (the game uses OpenGL-based engine), but you should count Doom 3 BFG as an exclusion and not expect that other OpenGL games will work as well from now on with 3D Vision.
In the case of 3D Vision, as already mentioned the game uses native stereoscopic 3D rendering and only the output goes through 3D Vision, so the normal hotkeys and controls will not work. You need to enable the Quad Buffer 3D mode from the game’s settings menu in order to activate the stereoscopic 3D rendering for 3D Vision (you should also have the latest 306.97 WHQL drivers installed), the level of depth is being controller also though the 3D Options menu in Settings by using the Viewing Offset slider. If you are having trouble activating the stereo 3D mode with 3D Vision make sure you are running the game at a resolution with 120Hz refresh rate and you have activated Vsync in the game settings.
The 3D Vision profile is rated as Excellent, but the game looks a bit too flat by default for my personal preferences and there is of course no convergence adjustment present in the menu. And while the game does look quite good in stereo 3D mode on 3D Vision, worth playing to refresh the memory of the original Doom 3, it is not that immersive, so I’m more interested to see how it will look when played in stereo 3D mode with the Oculus Rift, but will have to wait until the next month for that (hopefully).
Today Microsoft has officially released Windows 8 Consumer Preview version of their multi-platform upcoming operating system that will be able to work not only on traditional x86-based platforms, but also on mobile devices. Have in mind that this is a pre-release operating system or something like a beta software and you may have issues with it should you decide to try it out, do not try replacing your current operating system with this one, you have to install it separately just to test it out and not over your existing Windows XP, Vista or Windows 7. There may be some issues with no drivers available for some of your hardware, although drivers from Windows 7 might also work, the same goes for the video drivers as well, although the new Windows 8 will have a new driver model that will be required to support all the new features, including native stereoscopic 3D support.
Currently Nvidia has not yet made available any beta drivers intended to be used with the just released Windows 8 Consumer Preview, what they recommend however is to install the R295.73 display drivers for Windows 7/Windows Vista on Windows 8, they should work, but again you may not get all the features available with them. On the other hand AMD has just released AMD Catalyst Drivers for Windows 8 Consumer Preview that you can download and install. And although these beta drivers from AMD are supposed to offer Full WDDM 1.2 support, including the native stereo 3D support, they are not compatible with the latest generation of AMD Radeon HD 7900 Series, and AMD Radeon HD 7700 Series video cards, but only with the older models.
Feel free to download and try the new Windows 8 Consumer Preview version and to report how well it works for you and on what hardware, and also if you’ve tried playing in stereo 3D mode on your stereoscopic 3D-capable system. I’m already downloading it and am eager to check out the Native Stereo 3D support with the AMD Catalyst Driver 8.93.7 RC10 while waiting fro Nvidia to have a WDDM 1.2 beta driver released to also try it out.
The Polynomial is an interesting indie game that can be classified as some sort of music shooter game, but instead of traditional graphics the game uses fractals generated in sync with the music you listen to while you play. Who said that mathematics cannot be beautiful, because thanks to it the game looks original and different every time you play it. The Polynomial is not very demanding in terms of hardware requirements and although is may feel a bit strange getting the hang of playing it at first, the game is a visual feast that can be quite fun to play for a while, if you like it…
The Polynomial is an indie game, based on OpenGL and available for Windows, Mac and Linux. It also has native stereoscopic 3D support, however since it is OpenGL-based unfortunately you are not going to be able to play it in stereo 3D mode using 3D Vision. The game supports Anaglyph red-cyan 3D mode, Row-interleaved, Column-interleaved, DLP Checkerboard pattern as well as Side by Side mode, although the SbS isn’t working that good as it does not have the left and right eye image squeezed, but instead shows them with their full size. The game has a free demo version available with a limited number of levels, but you are still able to try it out in stereo 3D mode if you are interested.