3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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The Polynomial Indie OpenGL Game With Stereo 3D Support

December 3rd, 2011 · 3 Comments · Stereo 3D Games


The Polynomial is an interesting indie game that can be classified as some sort of music shooter game, but instead of traditional graphics the game uses fractals generated in sync with the music you listen to while you play. Who said that mathematics cannot be beautiful, because thanks to it the game looks original and different every time you play it. The Polynomial is not very demanding in terms of hardware requirements and although is may feel a bit strange getting the hang of playing it at first, the game is a visual feast that can be quite fun to play for a while, if you like it…



The Polynomial is an indie game, based on OpenGL and available for Windows, Mac and Linux. It also has native stereoscopic 3D support, however since it is OpenGL-based unfortunately you are not going to be able to play it in stereo 3D mode using 3D Vision. The game supports Anaglyph red-cyan 3D mode, Row-interleaved, Column-interleaved, DLP Checkerboard pattern as well as Side by Side mode, although the SbS isn’t working that good as it does not have the left and right eye image squeezed, but instead shows them with their full size. The game has a free demo version available with a limited number of levels, but you are still able to try it out in stereo 3D mode if you are interested.

- For more information and to try the demo of the indie game The Polynomial…

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The Offical Crysis 2 Multiplayer Demo is Out Now with S3D Support

March 1st, 2011 · 12 Comments · Stereo 3D Games


EA has finally released the official PC version of the Crysis 2 multiplayer demo, and it is already available for Xbox 360 as well, with a PlayStation 3 demo also coming soon. The Crysis 2 multiplayer mode demo includes two maps – “Skyline” and “Pier 17″ in the war-torn Manhattan, as well as two gameplay modes – “Team Instant Action” and “Crash Site” with the final game expected to include much more of course. The “Team Instant Action” mode puts two teams against each other with the ultimate goal of killing as many opponents as possible in order to win the round and in the “Crash Site” mode players will battle for control of alien drop pods, earning points by guarding their pods and keeping enemies at bay. The full Crysis 2 game will be available for the Xbox 360, PlayStation 3 and PC on March 22 in North America and on March 25 in Europe.

And now, regarding the stereo 3D support in the demo. We already know that the game has its own native implementation for stereo 3D support that is supposed not to lead to significant framerate drops when in S3D mode as compared to playing in plain 3D mode. But at the moment the interest in the demo is probably so big, that the MyCrysis website is overloaded with requests for registrations and longins from users that it is almost constantly timing out, leaving new users wanting to try the demo unsatisfied. So I’m still trying to get pass the login screen of the them for a while now to try the demo in stereo 3D mode, but if you’ve already managed to test it, then please share your comments below…

- For more information and download locations for the PC demo of Crysis 2…

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Crytek adds Stereoscopic 3D Support and Tools to CryENGINE 3.2

September 4th, 2010 · 5 Comments · Other S3D Tech


Crytek released version 3.2 of its CryENGINE 3 SDK and the good news is the update includes full Stereoscopic 3D (S-3D) support for all supported platforms and with almost no performance impact or compromise on graphical quality. Thanks to the CryENGINE 3 Screen Space Re-Projection Stereo (SSRS) solution, developers are not required to write any code, or change any assets to take advantage of the S-3D technology thus making it much easier to develop games with stereo 3D support and supposedly this solution renders in Stereo 3D with minimal performance loss and zero quality impact.

CryENGINE 3 Live Create, which allows 100% real-time, simultaneous editing across all supported platforms, also runs in Stereoscopic 3D thus allowing developers to make a single change in the CryENGINE 3 Sandbox editor and then immediately see and play the S-3D output on the target platform. Furthermore, CryENGINE 3 can output HD resolution S-3D movies from the renderer in real-time. CryENGINE 3 supports all industry standard output formats – meaning there is no specific requirements for hardware or top of the range displays to benefit from S-3D in games, not to mention that CryENGINE 3 has multiplatform (Xbox 360, PlayStation 3 and PC) native support for display technology including: HDMI 1.4 Stereo Standard, Frame-compatible formats for Pre-HDMI 1.4 TVs, Anaglyphic 3D and Stereoscopic Projection.

- Interested developers can easily evaluate the new version of CryENGINE 3 here…

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