Our colleagues at MTBS3D just announced the release of GameGradeVR, a service very similar to the GameGrade3D, intended to help gamers rate game compatibility with the various VR drivers – TriDef Ignition, Vireio Perception, VorpX as well as native support, all of which support Oculus Rift, but some are not limited only to that 3D-capable HMD. The GameGradeVR submissions are only limited for true stereoscopic 3D support and if a game uses 2D+Depth, Virtual 3D or Z-Depth rendering to create the stereoscopic 3D effect rating for it should not be submitted. You need to be registered at MTBS3D in order to be able to submit ratings in the GameGradeVR and the good thing about this system is that it is completely user driven, meaning that a game or a VR driver that claims to provide great results and experience may not turn out to be rated as such by the actual users and the opposite can also be true. So check out the GameGradeVR if you are interested and do have in mind that it was just launched, so there are still not that many submissions and here you can help…
December 9th, 2013 · No Comments · 3D / AR / VR / HMD
November 8th, 2013 · No Comments · General 3D News
It seems that our friends at mtbs3D.com are currently experiencing some technical issues with the hardware in the server hosting the website, so the site is currently down, but hopefully it will soon be back online. Below you can read the official announcement about the problem from Neil Schneider posted on the MTBS3D Facebook page:
MTBS has been down because we had an absolutely HORRIBLE server crash. Despite making backups, this would have been very damaging especially since we’ve been making new service updates for the site that hadn’t been mirrored yet.
Fortunately, the hard drive was mirrored by RAID, and we are taking steps to get things back to normal. Don’t forget about us in our absence. I don’t have an ETA yet – we’ve never dealt with something this severe before…but we are on the case!
Update: MTBS3D.com was back online for a bit, and then back offline unfortunately due another problem.
February 22nd, 2013 · No Comments · 3D / AR / VR / HMD
There isn’t much time left before the first developer kits of the Oculus Rift VR HMD with stereo 3D support finally start to ship and there is already a stereoscopic 3D driver available that supports the device by providing the specially distorted output that the Rift requires as well as supporting the HMD’s built-in head tracking. This stereoscopic driver is called Vireio Perception and has been developed by Andres Hernandez (Cybereality) who has provided it free of charge and has even published the source code so that the stereoscopic 3D community can help in further developing and testing the software. The open source stereoscopic 3D driver can work on both AMD and Nvidia-based graphics cards and aside from the Oculus Rift support, the software can also output in Side by Side, Over/Under, Row Interlaced, DLP Checkerboard and various Anaglyph output modes (all outputs are based on shaders that you can modify or extend).
The only drawback of this solution is that currently it supports only very few games, here is a list of what is currently supported with profiles (also easily accessible in XML format). Also it is not as polished and optimized for performance as other similar solutions such as Nvidia’s 3D Vision or DDD’s TriDef, but it is a good first step having something as an alternative and being an open source, especially after iZ3D has dropped their project and has decided not to publicly released the source code of their stereoscopic 3D software.
Vireio Perception Supported Games:
– AaAaAA!!! – A Reckless Disregard for Gravity
– Dear Esther
– DiRT 2
– Left 4 Dead
– Left 4 Dead 2
– Half Life 2
– Portal 2
– Mirror’s Edge
– Unreal Tournament 3
– The Elder Scrolls V: Skyrim
If you still have not tried the Vireio Perception, then you might give it a try, also if you are planning on adding support for the Oculus Rift or stereoscopic 3D support in a project of yours you might also want to take a look at the source as it can help you with some ideas. Everyone willing to play with this and try it out is welcome to share his feedback in the official project forum at MTBS3D, everyone’s help is welcome.