3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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DDD TriDef 3D Software Has Been Updated to Version 4.2.3

May 28th, 2010 · 5 Comments · Other S3D Tech

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It has been a while since we’ve seen an update from DDD of their TriDef 3D Software, but today brings good news for the people that use this software solution to drive their 3D-capable system – playing photos, videos and games in stereo 3D. The new version of the software updates the TriDef 3D Ignition to version 2.7 and the TriDef 3D Media Player to version 6.7.9 and brings some small improvements and fixes in both programs. There is still no word about DirectX 10/11 support or 120Hz LCD and shutter glasses, so we’ll have to keep waiting for these to maybe get them in the next update…

It is worth noting that the TriDef 3D Ignition now has new profiles for the following games: Mass Effect 2, BioShock 2, Assasin’s Creed II, ShellShock 2, Street Fighter IV, The Saboteur, The Lord of the Rings Online, Mines of Moria, Perimeter 2 New Earth, Need for Speed Undercover, Leisure Suit Larry – Box Office Bust, Dark Void and Aion. There are now also beta profiles for Divinity II – Ego Draconis, Mini Ninja, Pro Evolution Soccer 2010 and Starcraft II and some updates were done to several game profiles including Google Earth, Left for Dead 2 and Age of Empires III. The TriDef 3D Media Player got an improved rendering backend and several user interface enhancements including higher resolution graphics, special font rendering for 3D displays and better tooltips.

To download the latest version 4.2.3 of the TriDef 3D Software solution…

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DDD TriDef 3D Software Just Got Updated to Version 4.2

February 24th, 2010 · 5 Comments · Other S3D Tech

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DDD just released an new version 4.2 of their TriDef 3D which includes updated version of the TriDef 3D Media Player 6.6.1 and TriDef 3D Ignition 2.5. The release notes do not say much other than the Ignition solution, the one used to turn ordinary 3D games into stereoscopic 3D games with added depth perception, offers fixed compatibility issues with some games and contains new game profiles including Mass Effect 2 and BioShock 2. There are also some hints that DDD is working on adding active shutter glasses support in their solution, but it is a bit too early for that. But with the latest news we are getting from ATI it is very possible that DDD is going to support 120Hz LCD displays very soon, although it is not clear if 3D Vision for example will be compatible or only the new Bit Cauldron shutter glasses we are expecting this summer. Anyway, if you are using TriDef software with your current stereo 3D setup you should upgrade to the new version, especially if you want to play BioShock 2 and Mass Effect 2 in S3D mode.

To download the latest version 4.2 of the TriDef 3D Software solution…

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Mass Effect 2 Custom Convergence Settings for 3D Vision Users

February 22nd, 2010 · 6 Comments · Stereo 3D Games


The game Mass Effect 2 has been out for about a month already, but it is still not very playable in stereoscopic 3D mode with 3D Vision, so a lot of people are waiting for official profile or prefer to play the game in normal 2D mode. The problem is that there are quite a lot of issues when you play the game in S3D mode that actually make it uncomfortable, but with a bit of tweaking you can at least make it look much better in stereo 3D mode and make it playable. I’m talking about issues like having 2D crosshair along with other object markers rendered in 3D, but separating too much. There are some issues with Dynamic shadows as usual, some rare problems with lights that may create halos around your characters and so on. The good news is that Nvidia seems to be working with the game developer on the issues and the bad is that there are still no fixes or a profile for the game so you can stick to what you can currently do.



You should start by disabling the Dynamic Shadows, they do create some visual issues in quite a lot of games being played in stereoscopic 3D mode as they do here. Another option you better disable is the Film Grain, it is not much of an issue maker, but I cant imagine how this makes your game graphics look better. As I already mentioned the game has a 2D crosshair, but with some custom convergence settings you can make it usable and you can also enable the Nvidia lasersight by pressing CTRL + F12 to make aiming better. There is a workaround that can remove the game crosshair completely, but that solution might cause you some stability issues, so you better not resort to it and with the custom settings you should not have to remove the crosshair as it is completely bearable. My custom convergence settings are optimized for depth, there are no pop-out effects as this seems to create some graphical issues and you can set the depth level somewhere between 5% (preferably) and 15% for best results. The focus of these custom setting is to try to eliminate most of the graphical issues and by doing that there is a sacrifice with the depth level, but it is still some depth left to make the game more enjoyable when played in S3D mode. Optionally you can also increase the brightness a bit to lets say +2 to get better visibility through the 3D Vision active shutter glasses in darker areas, but that is only if things seem too dark for you. As usual please leave your comments if you try the custom settings.

To download the custom convergence settings for the game Mass Effect 2…

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