If you remember back in April iZ3D has announced their open source project with the ultimate goal to release the source code of their iZ3D Driver to the open source community and allow the users to keep developing and improving it. This has happened after quite some time with no new updates being released for the iZ3D driver and this announcement also confirmed the suspicion that the company is no longer developing the driver. But in order to release the source code of the iZ3D Driver as an open source product the company has set a very high goal – to reach $800,000 USD in less than three months from user contributions with users being able to contribute only $150 USD to the iZ3D Driver Open Source Project.
But what is the situation today, on June 30th, the deadline for reaching the $800K USD goal, apparently iZ3D is still very far from what they’ve anticipated. I was very skeptical about reaching that goal with the terms that iZ3D has set even when they’ve announced the initiative to go open source. Allowing smaller contributions from users is a must and using a trusted crowd funding service like Kickstarter could’ve greatly helped move things forward for the initiative, and apparently iZ3D has also reached to a similar conclusion (though apparently Kickstarter has rejected the project when it was submitted there at a later time). So iZ3D started accepting from as less as $5 USD through PayPal up to $150 in contributions from users willing to see the iZ3D Driver released as an open source project under GPL license. The only problem is that there is no time left, unless iZ3D extends the time-frame they have initially announced and we have absolutely no information on what is the current amount of contributions so far and how much is left. So hopefully tomorrow we are going to have some more information regarding the future of the iZ3D Driver and will it’s source code be made available to the open source community or not…
Update: Apparently iZ3D has dropped the Open Source Project idea due to low user interest according to them, so everyone contributing to the project will get a refund, here is what they said:
In 2011 and 2012, more than a quarter million of the free and fee based iZ3D drivers were downloaded by the iZ3D user community. However, only a very small fraction of the community members showed interest into the conversion to Open Source by contributing to the project funding. Unfortunately the contributions were insufficient to convert the iZ3D driver software/middleware to Open Source status. Therefore we decided to refund the contributions to the contributors with many thanks. Considering the company’s financial status, we will now have to search for alternative measures to support the iZ3D software for the 3D gaming community. Again many thanks to the contributors for the expressed interest and for the contributions. We will issue the refunds to your original payment account prior to July 4, 2012.
MTBS3D is reporting a very interesting news regarding the iZ3D driver, it seems that the company developing it has decided to release the source code of the project to the stereo 3D community, making the iZ3D driver open source. There is no official announcement about that available yet on iZ3D’s website, but it is supposed to follow very soon, so stay tuned for more information. This is definitely good news as it should allow the stereoscopic 3D community to continue the further development and improvement of the code of the software…
According to Vadim Asadov, iZ3D’s VP of Business Development, their stereoscopic 3D drivers will be made available as open source for gamers looking to adjust and optimize for new games and future technologies. The resulting software will be free to use by everyone, and should be available in about eight weeks.
iZ3D has been silent for quite a while with new releases of their driver, the last official version 1.12 of the driver was made available on October 23rd, 2010 and the last beta 1.13 RC was released on June 15th, 2011. Back in august last year, on iZ3D’s blog there was a publication hinting that there are going to be some changes in the company, but we did not expect that they plan to make their stereoscopic 3D software an open source product. Let us see how this goes in a few weeks when the source code is made available, hopefully this will help the constantly growing stereoscopic 3D gaming community as the iZ3D driver is quite powerful and offers a lot of advanced features already. And hopefully it will put some more pressure to the other companies developing such solutions in order to bring more features faster and to allow more control to the users, so that the stereo 3D community can also contribute better in the future development of those as well.
Update: The official announcement is here with a little extra requirements, it seems that iZ3D is going to try and raise funding from gamers for the release of the driver as an open source product. And while this isn’t such a bad idea, going for a minimum of $150 from user is very limiting and the goal of $800K is also quite high, so at this point the success of this initiative seems a little vague.
iZ3D OSC Program
Starting on April 9, 2012, iZ3D will accept payments of $150.00 US dollars to convert the iZ3D driver code into an Open Source Project. Multiple payments are accepted. Your $150 payment contributes to providing the user community with access to iZ3D Universal Driver under GPL at the time the iZ3D Driver Software is converted to Open Source status. As soon as the total amount of payments will reach US $800,000, the entire iZ3D driver code will be opened and placed on www.iZ3d.com under GPL license.
However, in case iZ3D will not reach the above targeted amount, prior to June 30, 2012, the company will decide one of two options:
1. Open the code even though $800,000 are not reached
2. Cancel Open Source Project and refund all received payments
They should probably have used Kickstarter for that, but anyway, if you want to support the release of the iZ3D driver’s source code under GPL license you are welcome to do so and make your contribution here.