It has been a while since we’ve seen a really good 3D Vision-ready game that not only is interesting and fun to play, but also provides a really good stereoscopic 3D experience (not all 3D Vision optimized games actually provide that). The PC version of Inversion is a game like that, though since it is a third-person shooter it might no be what everyone would like to play. The game reminds me a lot of Gears of War and if you are into shooters you’ll probably like it, if you are not too demanding that is. But what makes it really worth trying out by every stereoscopic 3D gamer is the fact that being 3D Vision-ready the game looks really impressive in stereo 3D mode, especially if you crank up the depth to the maximum and you can handle it (experienced S3D gamers). You can clearly see that the PC version of the game has been developed with stereo 3D support in mind, though there may be a few things things that try to “poke you in the eye”, not in a way that you can expect a lot of pop-out in the game. The convergence is apparently locked like most other 3D Vision-ready games, but the preset values are working very well for providing a lot of depth in the game, so not much of an issue.
The console versions of the game however don’t get stereoscopic 3D support, they were released a bit earlier than the PC version and the PC version is officially 3D Vision-ready, so no native stereo 3D support in the game’s engine either. If you’ve already tried the game with other stereoscopic 3D solutions as well feel free to share some feedback how good is the 3D effect with them, with 3D Vision it is really great.