Indigomod, the DirectX 11 Wrapper for fixing 3D Vision shader issues that was mentioned here on the blog last month is now available for free and with a new name, apparently the project is now called 3DMigoto (Japanese for splendid, magnificent, beautiful). The guys behind the project have released both a beta version of the 3DMigoto wrapper itself as well as the wrapper packaged as a patch for fixing the shaders of the game Bioshock Infinite. Unfortunately there is not a lot of information or documentation to help you get started with the wrapper if you are not familiar on how to use it to remove or rewrite problematic shaders for stereoscopic 3D rendering, so that a DirectX 11 game that does not work well with 3D Vision’s stereoscopic 3D rendering method by default can look properly. So you will have to kind of learn on the go, especially considering that the wrapper also has some interesting extra features available besides shader modification. Just as a reminder, Helix has also released a version of his wrapper for DX11 along with patched shaders for the game Bioshock Infinite that you can download and try.
August 19th, 2013 · No Comments · GeForce 3D Vision
July 31st, 2013 · 9 Comments · GeForce 3D Vision
There is a new interesting project currently in the works that is supposed to bring to life a DirectX 11 wrapper for fixing shader-related issues that may appear when rendering games that don’t work perfectly well with 3D Vision. This wrapper is called Indigomod and should be something similar to what the Helix mod already does for DX9 games that have issues when rendered in stereoscopic 3D mode with 3D Vision. There is nothing yet being released to the public aside some screenshots and videos from an earlier alpha version of wrapper fixing issues with the games Bioshock Infinite and Assasin’s Creed 3 and the guys (two passionate 3D gamers from Switzerland) that are working on the wrapper are looking for some support. So far things are looking good and while the wrapper will be included along with a patch specifically for made for fixing issues with Bioshock Infinite, the wrapper should be made available for the community to use it to fix issues in other DX11 games that do not render properly in stereo 3D mode with 3D Vision. The potential is there and since the stereoscopic 3D gaming community has done quite a lot with the Helix mod, this new wrapper can also help in making more non-3D-ready games work well in stereoscopic 3D mode with 3D Vision.
Update: The project is now dead even before finishing the indiegogo campaign and releasing anything…
“Just to let everybody know, somebody made a similar patch for BI and it is free. I don’t know where to get it and I don’t really care but I am sure you can find it through google. So tell everybody to not pay anymore money. I don’t want the campaign to succeed and you all of you get your money back and live happily ever after.
We stopped development and will not spend another minute on it.
Just to let you know.
Apparently that patch for the game Bioshock Infinite has been made by Helix, sadly however that the developers of the Indigomod have decided to stop their work and not release their wrapper to the community.