More interesting news coming from GDC 2010 in San Francisco, this time from ATI announcing their Open Stereo 3D Initiative in trying to work with more partners to ensure support for multiple different stereoscopic 3D solutions (learning that thanks to MTBS3D, not from ATI!). The idea of the open initiative is to offer consumers additional choices when selecting an S3D solution, more innovations and of course help in lowering the costs for the hardware and software making it easier for wider adoption. ATI (AMD) and its partners will supposedly soon announce a lineup of 3D products, including a 3D-enabled ATI Eyefinity technology (to counter Nvidia’s 3D Vision Surround), 120Hz 3D-ready displays and notebooks, active shutter glasses and passive polarized ones (have you heard of passive shutter glasses!?), S3D support for DirectX 9, 10 and 11, Quad Buffered OpenGL, Blu-ray 3D support. As you can see from the presentation slide above the 3D-gaming middleware partners are DDD and iZ3D, and for Blu-ray 3D support ArcSoft and CyberLink. ATI is also going to try to work on establishing standards that will help in having compatibility and much wider choices when building your computer and stereo 3D setup if they are adopted by others. The only thing that still remains to be seen is how soon we are going to see actual products on the market as ATI has been talking about S3D support for quite some time, but still no dates when to expect it are available… although we have multiple hints about summer availability. But being so open I still don’t see ATI joining the S-3D Gaming Alliance like two of their major partners that will make stereo 3D gaming possible on ATI GPUs (iZ3D and DDD) or any other association that is trying to openly promote stereoscopic 3D technologies?! But for that matter Nvidia is also not a member of S3DGA or any other similar independent organizations, as far as I know…
March 11th, 2010 · 15 Comments · General 3D News
March 11th, 2010 · 5 Comments · GeForce 3D Vision
Nvidia and Epic Games just announced the addition of official support for the stereoscopic 3D technology called 3D Vision in the latest Unreal Engine 3. This announcement means that licensees of the Unreal Engine 3 will be able to take full advantage of integrated 3D Vision support by offering games that not only look great, but also handle very well when played in stereoscopic 3D mode. The best news is that even the popular Unreal Development Kit (UDK), a free version of Unreal Engine 3, will also offer support for 3D Vision. The updated version of Unreal Engine 3 and UDK (the march beta does not include it!) will be available in the near future, allowing games developed with that revision (or later one) to deliver “out of the box” support for 3D Vision. Meanwhile the latest version of nreal Engine 3 with 3D Vision support is being demonstrated at the Game Developers Conference currently held in San Francisco, so if you are interested you can visit and see a demo of the engine in stereoscopic 3D mode. And while the announcement is only about 3D Vision support for the latest Unreal Engine 3 it will most likely work without any significant issues with other stereoscopic 3D solutions currently available.
March 1st, 2010 · 2 Comments · General 3D News
Crytek has just announced some very interesting news. It seems that the company is planning to show their CryENGINE 3 in stereoscopic 3D (S-3D) at this year’s GDC expo in San Francisco (11–13 March). It is interesting to note that this actually appears to be the first announcement about something S-3D to be showcased during GDC this year, as I was beginning to wonder if suddenly everyone forgot about Stereoscopic 3D. Lets hope that there will be much more to be seen during GDC in terms of Stereo 3D support, after all the developers need to be aware of the advantages that S-3D can bring into gaming along with how to properly implement game graphics and effects.
But back to the CryENGINE 3, one of the key features of the new engine is the “LiveCreate” feature, which will also be showcased at GDC, and what it does is to allow designers to work with a single editor, but see and play the results in real-time on the PC, PlayStation 3 and Xbox 360. With CryENGINE 3, scalability across multiple platforms is a revolutionary development to enable the creation of truly great-looking games – regardless of the target platform. Hopefully this will help a lot to stop seeing some crappy port of a game for one or another platform, especially if other developers adopt similar approach to their game engines.
“After the successful introduction of CryENGINE 3 at last year’s GDC, we are really excited to show the latest version of our all-in-one game development solution this year in stereoscopic 3D. Over the past few years, S-3D technology has emerged as one of the key trends both in movies and games. With CryENGINE 3, developers will have the ability to create their content in 3D on all platforms. There are basically no longer any limits to a designer’s creativity. CryENGINE 3 features many innovations to accelerate development, cut production costs and ensure teams are able to maximize their own creativity without delays,” says Carl Jones, Director of Global Business Development CryENGINE.
It is worth to note that CryENGINE 3 seems to support Stereoscopic 3D natively and does not require additional drivers, or at least that is what Crytek demonstrated during Siggraph 2009 with the engine. And then again even before Siggraph, during GDC 2009, Cytek has also demonstrated working Stereoscopic 3D support with CryENGINE 2 on iZ3D display. Maybe it is about time for Crytek to become a bit more serious and active about S-3D and join an organization like The S3DGA, as there are still not a lot of game engines designed to support stereo 3D gaming. And while the Stereoscopic 3D support in CryENGINE 3 seems to be for PC only at the moment, with PS3 going to be 3D-ready soon and because of the LiveCreate feature of the engine we might see console S3D support too, and not only limited to PS3, but on Xbox 360 too. Still nothing official about stereoscopic 3D support for consoles coming from Crytek…