Today the remastered version of the original Doom 3 game has been released in the form of Doom 3 BFG Edition or at least in North America with Europe launch following on October 19th. And aside from the slightly improved graphics, audio and the extra levels the BFG Edition also comes with native stereoscopic 3D support built in (it includes 3D support on consoles as well). The game supports Side by Side (Full and Half SbS) as well as Over/Under and Interlaced (Row-Interlaced/Interleaved) output modes for 3D HDTVs, both active and passive as well as Quad Buffer output mode that works fine with Nvidia’s 3D Vision (the game uses OpenGL-based engine), but you should count Doom 3 BFG as an exclusion and not expect that other OpenGL games will work as well from now on with 3D Vision.
In the case of 3D Vision, as already mentioned the game uses native stereoscopic 3D rendering and only the output goes through 3D Vision, so the normal hotkeys and controls will not work. You need to enable the Quad Buffer 3D mode from the game’s settings menu in order to activate the stereoscopic 3D rendering for 3D Vision (you should also have the latest 306.97 WHQL drivers installed), the level of depth is being controller also though the 3D Options menu in Settings by using the Viewing Offset slider. If you are having trouble activating the stereo 3D mode with 3D Vision make sure you are running the game at a resolution with 120Hz refresh rate and you have activated Vsync in the game settings.
The 3D Vision profile is rated as Excellent, but the game looks a bit too flat by default for my personal preferences and there is of course no convergence adjustment present in the menu. And while the game does look quite good in stereo 3D mode on 3D Vision, worth playing to refresh the memory of the original Doom 3, it is not that immersive, so I’m more interested to see how it will look when played in stereo 3D mode with the Oculus Rift, but will have to wait until the next month for that (hopefully).
Nvidia has just released a new video driver version – GeForce 306.97 and what is interesting about this release is that it is also Windows 8 WHQL-certified driver, it will of course also work for Windows 7 and Vista users. The new Windows 8 OS launches later this month on October 26th, so it is almost here and while waiting to see how will Windows 8 influence stereo 3D with its native stereoscopic 3D support we can take a look at what these new drivers bring for stereoscopic 3D gamers using 3D Vision. Aside from official support for the just launched GeForce GTX 650 Ti Kepler GPU and the WHQL status the new driver brings mostly updates for 3D Vision profiles.
Updated 3D Vision profiles for the following PC games:
– Check vs. Mate – Rated Excellent
– Counter-Strike: Global Offensive – Rated Good
– Doom 3: BFG Edition – Rated Excellent
– F1 2012 – Rated Good
– Iron Brigade – Rated Fair
– Jagged Alliance: Crossfire – Rated Good
– Orcs Must Die 2! – Rated Good
– Planetside 2 – Rated Not Recommended
– Prototype 2 – Rated Poor
– Sleeping Dogs – Rated Good
– Spec Ops: The Line – Rated Good
– Tiny Troopers – Rated Fair
– Torchlight 2 – Rated Good
– Transformers: Fall of Cybertron – Rated Fair
The most notable thing here is the Excellent rating that the upcoming Doom 3: BFG Edition has received, especially considering the fact that the game should be using an OpenGL-based game engine… and it would be playable on 3D Vision (guess how). There are a few more days until the official release of Doom 3: BFG Edition, it is expected on October 16th in North America and in Europe on October 19th.
Doom 3: BFG Edition is the first game announced to come with support for the Oculus Rift 3D VR headset, the first development kits of which are expected to start shipping some time in November/December. On a side note I just got a request to enter my shipping address for the early DIY Dev kits of the Rift scheduled to be sent to backers of the Kickstarter project sometime in November, so apparently things at Oculus are progressing well.
Ok, we already knew that the Kickstarter project for the 3D-capable VR headset Oculus Rift is going to be funded since day one as it has reached the goal of $250K USD very fast. But now we know the final numbers and the Rift has managed to attract 9522 backers pledging a total of $2,437,430 USD or almost ten times the initial goal. Now the hard part for Palmer Luckey and the team at Oculus begins, because they need to get ready the initial 100 DIY kits of the device for November something like over 7000 Oculus Rift developer kits ready for backers in December. Not to mention that they should also be working on improving the device even further for the release of an even better consumer version sometime next year, all we can do now is wait and hope the team at Oculus will manage to keep their promise.
Meanwhile there is another developer that has announced Oculus Rift support in their upcoming game. After the Doom 3: BFG Edition and Hawken comes Miner Wars: 2081, a first-person action-survival space simulation game set in the year 2081. The game is being developed by an independent software company called Keen Software House and is expected to be released sometime later this year (Q3-Q4 2012). What is interesting to note is that the game is going to support 6DoF movement natively and the developers consider the Rift as a perfect addition for their game. We’ll have to wait and see what they will come up with, but it is very nice that more and more developers are seeing the potential and are going to support the Oculus Rift even before it hits the market in a consumer version.