3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

3D Vision Blog header image 4

DiRT 3 PC Patch 1.02 Adds Support for 3D Vision in the Game

August 17th, 2011 · 5 Comments · Stereo 3D Games


It appears that Codemasters have greatly improved the 3D Vision support in the new PC Patch 1.02 for the game DiRT 3, although they do not say anything specific in the release notes for the patch regarding stereoscopic 3D support. So if you’ve postponed playing the game in stereo 3D mode due to the various issues it had before patch 1.02 was released, now you can try it again, it should be handling great in stereo 3D mode with 3D Vision.

DiRT 3 PC Patch 1.02 Release Notes:

– Resolved an issue which could prevent the user successfully saving with profiles that contained unicode characters.
– UI elements are no longer incorrectly displayed in Gymkhana
– Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart.
– Corrected various spelling mistakes across all languages
– Reset line corrections to prevent potential ‘out of world’ or ‘driving into crowd; issues on several tracks
– Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected.
– Steering wheel no longer jolts to the left in the race reward screen
– Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system.
– Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line.
– Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled.
– Front end menu improvements for multi-display systems, correcting a small number of visibility issues.
– Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11.
– Implemented native stereoscopic support for compatible devices.
– Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics.
– Various stability fixes.

The game should auto update to the latest version if you are using a STEAM, so you will get the patch applied automatically. You should also ignore the rating that 3D Vision gives for the game as it was set prior to the improvements regarding stereo 3D support that were made in the latest patch. Now you can say that it is a bit of a Deja Vu, because the same thing happened with the previous DiRT 2 game, as at first it did not do very well in stereo 3D mode with 3D Vision, but later on via a patch DiRT 2 was fixed to work much better with 3D Vision. So we can just hope that maybe in DiRT 4 the proper stereoscopic 3D support will be there right from the start when the game is released and will not have to wait for updates to fix issues… and that goes not only for 3D Vision support.

→ 5 CommentsTags:·····