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	<title>3D Vision Blog &#187; directx 11</title>
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	<link>http://3dvision-blog.com</link>
	<description>A normal user&#039;s look into the world of 3D Stereo Technologies</description>
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		<title>Lost Planet 2 DX11 and 3D Vision Ready Benchmark Now Available</title>
		<link>http://3dvision-blog.com/3319-lost-planet-2-dx11-and-3d-vision-ready-benchmark-now-available/</link>
		<comments>http://3dvision-blog.com/3319-lost-planet-2-dx11-and-3d-vision-ready-benchmark-now-available/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 21:58:56 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Stereo 3D Games]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[3d vision ready]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[DirectX 11 Benchmark]]></category>
		<category><![CDATA[Game Benchmark]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
		<category><![CDATA[Lost Planet 2 3D]]></category>
		<category><![CDATA[Lost Planet 2 3D Vision Ready]]></category>
		<category><![CDATA[Lost Planet 2 Benchmark]]></category>
		<category><![CDATA[stereo 3d game]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=3319</guid>
		<description><![CDATA[The game Lost Planet 2 is an upcoming 3D vision Ready title and now there is an official benchmark that supports DirectX 11 and is also 3D Vision Ready as the game itself, allowing you to try see how your current PC will be able to handle the game and what to expect in terms [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2010/08/lost-planet-2-logo.jpg" alt="" title="lost-planet-2-logo" width="690" height="388" class="alignnone size-full wp-image-3320" /></center></p>
<p><b><br /></b>The game Lost Planet 2 is an upcoming 3D vision Ready title and now there is an official benchmark that supports DirectX 11 and is also 3D Vision Ready as the game itself, allowing you to try see how your current PC will be able to handle the game and what to expect in terms of stereoscopic 3D. The game has been practically released for console gamers, but the PC version that will have the advanced features like stereo 3D and DirectX 11 support is scheduled for a release on October 12th in North America and October 15th in Europe, so the benchmark is just on time to give you an idea on what to expect. Unfortunately I&#8217;m currently unable to try the benchmark in 3D mode and/or to do some benchmarks regarding the performance, so I would ask you to share some results and your comments how well it runs in 3D mode.</p>
<p>- <a href="http://www.nzone.com/object/nzone_lostplanet2_downloads.html" target="_blank"><b>To download an try the Lost Planet 2 DX11 and 3D Vision Ready Benchmark&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
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	<li><a href="http://3dvision-blog.com/990-unigine-is-a-real-time-3d-engine-with-stereoscopic-3d-support/" title="Unigine is a Real-time 3D Engine with Stereoscopic 3D Support (December 23, 2009)">Unigine is a Real-time 3D Engine with Stereoscopic 3D Support</a> (1)</li>
	<li><a href="http://3dvision-blog.com/5652-the-witcher-2-patch-1-3-with-better-stereoscopic-3d-support/" title="The Witcher 2 Patch 1.3 With Better Stereoscopic 3D Support (July 20, 2011)">The Witcher 2 Patch 1.3 With Better Stereoscopic 3D Support</a> (16)</li>
	<li><a href="http://3dvision-blog.com/7670-the-new-star-trek-game-will-apparently-be-3d-vision-ready/" title="The New Star Trek Game Will Apparently be 3D Vision Ready (April 19, 2012)">The New Star Trek Game Will Apparently be 3D Vision Ready</a> (2)</li>
	<li><a href="http://3dvision-blog.com/2279-the-game-mafia-ii-for-pc-will-support-physx-and-3d-vision/" title="The Game Mafia II for PC will Support PhysX and 3D Vision (May 22, 2010)">The Game Mafia II for PC will Support PhysX and 3D Vision</a> (2)</li>
	<li><a href="http://3dvision-blog.com/4455-review-of-the-27-acer-hn274h-3d-vision-ready-lcd-monitor/" title="Review of the 27&#8243; Acer HN274H 3D Vision-ready LCD Monitor (February 1, 2011)">Review of the 27&#8243; Acer HN274H 3D Vision-ready LCD Monitor</a> (625)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://3dvision-blog.com/3319-lost-planet-2-dx11-and-3d-vision-ready-benchmark-now-available/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>User Fix For The Stereo 3D Crosshair in Battlefield: Bad Company 2</title>
		<link>http://3dvision-blog.com/3232-user-fix-for-the-stereo-3d-crosshair-in-battlefield-bad-company-2/</link>
		<comments>http://3dvision-blog.com/3232-user-fix-for-the-stereo-3d-crosshair-in-battlefield-bad-company-2/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 22:14:47 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Stereo 3D Games]]></category>
		<category><![CDATA[3d fix]]></category>
		<category><![CDATA[bad company 2]]></category>
		<category><![CDATA[bad company 2 3d]]></category>
		<category><![CDATA[bad company 2 stereo 3d]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[bfbc2]]></category>
		<category><![CDATA[bfbc2 s3d]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[stereoscopic 3d gaming]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=3232</guid>
		<description><![CDATA[Battlefield: Bad Company 2 is an official 3D Vision Ready game title which in theory means that the game should play perfectly fine in stereo 3D mode with 3D Vision and look great on top of that. However the road that the game needed to go through was a bit long and hard, there was [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.amazon.com/gp/product/B002NIP2SM?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002NIP2SM" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/02/battlefield-bad-company-2-box.jpg" alt="" title="battlefield-bad-company-2-box" width="600" height="844" class="alignnone size-full wp-image-1646" /></a></center></p>
<p><b><br /></b>Battlefield: Bad Company 2 is an official 3D Vision Ready game title which in theory means that the game should play perfectly fine in stereo 3D mode with 3D Vision and look great on top of that. However the road that the game needed to go through was a bit long and hard, there was a day 1 patch to address some issues in stereo 3D mode and after that a few more patches that improved the stereo 3D experience making the game better&#8230;</p>
<p><center><br /><img src="http://3dvision-blog.com/wp-content/uploads/2010/08/battlefield-bad-company-2-update.jpg" alt="" title="battlefield-bad-company-2-update" width="434" height="214" class="alignnone size-full wp-image-3233" /></center></p>
<p><b><br /></b>However for a bit over a month now there has actually been a regression in that since the latest update version 553292 that as been out for over a month already actually brought back some issues when the you play the game in stereo 3D mode. Mainly the issue of the crosshair being rendered in 2D mode again, although with earlier patches it was working perfectly fine being rendered in stereo 3D mode. And since this is a quite serious problem for a lot of users playing in stereo 3D mode (and something you will not expect from a 3D Vision Ready title), the fact that it is not being addressed with a proper patch in a timely manner is actually very strange. The good thing is that there is a working workaround that fixes the problem by replacing one of the game files with a version from a previous patch that brings back the crosshair rendering in stereo 3D mode.</p>
<p>You need to download the file <strong>package.mft</strong> from the link below and replace the currently present file in the folder where you installed the game under <strong>\Dist\win32</strong> for example if you installed the game in the default folder it should be C:\Program Files (x86)\Battlefield Bad Company 2\Dist\win32) and that is it, you are ready to go. The file is from the game patch version 529843 and you can thank the user metti from the Nvidia forums for discovering this fix and sharing it with us, so you should try it out now while waiting for the game developers to address the issue with a new patch. Have in mind that this is for single player mode, and although it will work in multiplayer too it may create some issues in multiplayer mode!</p>
<p>- <a href="http://3dvision-blog.com/wp-content/files/bfbc2-3d-crosshair-fix.zip" target="_blank"><b>Download the package.mft file you need to replace to fix the crosshair in BFBC2&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/1727-battlefield-bad-company-2-with-a-day-1-patch-that-fixes-stereo-3d/" title="Battlefield: Bad Company 2 With a Day 1 Patch that Fixes Stereo 3D (March 5, 2010)">Battlefield: Bad Company 2 With a Day 1 Patch that Fixes Stereo 3D</a> (2)</li>
	<li><a href="http://3dvision-blog.com/1645-battlefield-bad-company-2-in-stereoscopic-3d-with-3d-vision/" title="Battlefield: Bad Company 2 in Stereoscopic 3D with 3D Vision (February 27, 2010)">Battlefield: Bad Company 2 in Stereoscopic 3D with 3D Vision</a> (21)</li>
	<li><a href="http://3dvision-blog.com/2142-further-improved-3d-vision-support-for-battlefield-bad-company-2/" title="Further Improved 3D Vision Support for Battlefield: Bad Company 2 (May 4, 2010)">Further Improved 3D Vision Support for Battlefield: Bad Company 2</a> (4)</li>
	<li><a href="http://3dvision-blog.com/2593-workaround-solution-for-viewsonic-pjd6531w-users-with-3d-vision/" title="Workaround Solution for Viewsonic PJD6531w Users with 3D Vision (June 20, 2010)">Workaround Solution for Viewsonic PJD6531w Users with 3D Vision</a> (0)</li>
	<li><a href="http://3dvision-blog.com/2227-upcoming-games-to-watch-for-and-try-playing-in-stereo-3d-mode/" title="Upcoming Games to Watch For and Try Playing in Stereo 3D Mode (May 17, 2010)">Upcoming Games to Watch For and Try Playing in Stereo 3D Mode</a> (3)</li>
</ul>

]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Battlefield: Bad Company 2 With a Day 1 Patch that Fixes Stereo 3D</title>
		<link>http://3dvision-blog.com/1727-battlefield-bad-company-2-with-a-day-1-patch-that-fixes-stereo-3d/</link>
		<comments>http://3dvision-blog.com/1727-battlefield-bad-company-2-with-a-day-1-patch-that-fixes-stereo-3d/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 11:25:13 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Stereo 3D Games]]></category>
		<category><![CDATA[bad company 2]]></category>
		<category><![CDATA[bad company 2 3d]]></category>
		<category><![CDATA[bad company 2 stereo 3d]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[bfbc2]]></category>
		<category><![CDATA[bfbc2 s3d]]></category>
		<category><![CDATA[custom convergence]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[stereo 3d settings]]></category>
		<category><![CDATA[stereoscopic 3d gaming]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=1727</guid>
		<description><![CDATA[Battlefield: Bad Company 2 is now officially out and it got a patch released on the same day as the game became available and the good news is that the patch fixes the problems Bad Company 2 had with 3D Vision in stereo 3D mode, or at least most of them. A few days ago [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.amazon.com/gp/product/B002NIP2SM?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002NIP2SM" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/02/battlefield-bad-company-2-box.jpg" alt="" title="battlefield-bad-company-2-box" width="600" height="844" class="alignnone size-full wp-image-1646" /></a></center></p>
<p><b><br /></b><a href="http://www.amazon.com/gp/product/B002NIP2SM?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002NIP2SM" target="_blank"><b>Battlefield: Bad Company 2</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002NIP2SM" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> is now officially out and it got a patch released on the same day as the game became available and the good news is that the patch fixes the problems Bad Company 2 had with 3D Vision in stereo 3D mode, or at least most of them. A few days ago I&#8217;ve reported <a href="http://3dvision-blog.com/battlefield-bad-company-2-in-stereoscopic-3d-with-3d-vision/"><b>some of the issues the game had before the patch in 3D</b></a> and the good news is that after installing the patch most of them are gone. If you&#8217;ve got the game over Steam or any other downloading service you should already have the patch, but if you got a retail copy on an optical media you should apply the patch to have things working (the game should download it automatically when run, but there might be some issues with that). As I said most things regarding 3D Vision support are fixed, for example there are no more problems with some shadows and lights, the sky is also rendered Ok now, you can even enable HBAO without issues in stereo 3D, there is also no need to disable blood either. Anti-aliasing (AA) however still needs to be turned off (set to 1x in the Options) in order to have 3D Vision working, otherwise you won&#8217;t see the stereo effect even after you turn it on. There is also a convergence profile for the game available in the new 196.75 drivers, with Nvidia rating the game as Good, stating about the problems with the sky, so obviously this was done before the patch was released. There also seem to be some performance improvements available and you can now even control the FOV through the settings.ini configuration file of the game with default setting being 55 degrees. Anyway, now with the first patch for Bad Company 2 the game is actually like what was promised at first &#8211; a 3D Vision-ready title that looks really well in stereoscopic 3D mode, so if you were waiting just for that go and get your copy now.</p>
<p>- <a href="http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc-beta/920167-day-1-patch-has-been-published.html" target="_blank"><b>More info regarding the Day 1 patch for Bad Company 2 is available here&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/1645-battlefield-bad-company-2-in-stereoscopic-3d-with-3d-vision/" title="Battlefield: Bad Company 2 in Stereoscopic 3D with 3D Vision (February 27, 2010)">Battlefield: Bad Company 2 in Stereoscopic 3D with 3D Vision</a> (21)</li>
	<li><a href="http://3dvision-blog.com/3232-user-fix-for-the-stereo-3d-crosshair-in-battlefield-bad-company-2/" title="User Fix For The Stereo 3D Crosshair in Battlefield: Bad Company 2 (August 6, 2010)">User Fix For The Stereo 3D Crosshair in Battlefield: Bad Company 2</a> (6)</li>
	<li><a href="http://3dvision-blog.com/2142-further-improved-3d-vision-support-for-battlefield-bad-company-2/" title="Further Improved 3D Vision Support for Battlefield: Bad Company 2 (May 4, 2010)">Further Improved 3D Vision Support for Battlefield: Bad Company 2</a> (4)</li>
	<li><a href="http://3dvision-blog.com/2348-playing-the-game-blur-in-stereoscopic-3d-mode-with-3d-vision/" title="Playing the Game Blur in Stereoscopic 3D Mode with 3D Vision (May 27, 2010)">Playing the Game Blur in Stereoscopic 3D Mode with 3D Vision</a> (3)</li>
	<li><a href="http://3dvision-blog.com/2227-upcoming-games-to-watch-for-and-try-playing-in-stereo-3d-mode/" title="Upcoming Games to Watch For and Try Playing in Stereo 3D Mode (May 17, 2010)">Upcoming Games to Watch For and Try Playing in Stereo 3D Mode</a> (3)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://3dvision-blog.com/1727-battlefield-bad-company-2-with-a-day-1-patch-that-fixes-stereo-3d/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Battlefield: Bad Company 2 in Stereoscopic 3D with 3D Vision</title>
		<link>http://3dvision-blog.com/1645-battlefield-bad-company-2-in-stereoscopic-3d-with-3d-vision/</link>
		<comments>http://3dvision-blog.com/1645-battlefield-bad-company-2-in-stereoscopic-3d-with-3d-vision/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 15:36:15 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Stereo 3D Games]]></category>
		<category><![CDATA[bad company 2]]></category>
		<category><![CDATA[bad company 2 3d]]></category>
		<category><![CDATA[bad company 2 stereo 3d]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[bfbc2]]></category>
		<category><![CDATA[bfbc2 s3d]]></category>
		<category><![CDATA[custom convergence]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[stereo 3d settings]]></category>
		<category><![CDATA[stereoscopic 3d gaming]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=1645</guid>
		<description><![CDATA[Battlefield: Bad Company 2 is a first-person shooter set to be released on March 2nd, as a sequel to released in 2008 game Battlefield: Bad Company. The new game is still following the continuing combat adventures of misfits of the US Army&#8217;s Company &#8220;B,&#8221; and Bad Company 2 features the characteristic humor and grit of [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.amazon.com/gp/product/B002NIP2SM?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002NIP2SM" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/02/battlefield-bad-company-2-box.jpg" alt="" title="battlefield-bad-company-2-box" width="600" height="844" class="alignnone size-full wp-image-1646" /></a></center></p>
<p><b><br /></b><a href="http://www.amazon.com/gp/product/B002NIP2SM?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002NIP2SM" target="_blank"><b>Battlefield: Bad Company 2</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002NIP2SM" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> is a first-person shooter set to be released on March 2nd, as a sequel to released in 2008 game Battlefield: Bad Company. The new game is still following the continuing combat adventures of misfits of the US Army&#8217;s Company &#8220;B,&#8221; and Bad Company 2 features the characteristic humor and grit of the Bad Company series, as well as a variety of gameplay improvements and additions, including 2-24 player online support; all-new four man squad gameplay; and more. Couple this with the variety of vehicle related items and classic Battlefield weapons included with the Limited Edition, and you should have the Ultimate Battlefield Bad Company experience to date. That is of course if you intend to play the game normally and not in stereoscopic 3D mode as there are some issues that you should be aware of if you are going to play it in S3D, thankfully there is a workaround for most of them so that you can enjoy the game with the added perception of depth. Oh, and I almost forgot that Bad Company 2 is actually one of the still few games that supports some features of DirectX 11 if you have the compatible hardware, but for Stereo 3D that does not concern us at all yet.</p>
<p>I had a chance to try the game a bit early in stereo 3D mode and play a bit with the settings to find what can be done to improve the experience for S3D players using Nvidia&#8217;s 3D Vision. The bad news is that there is still no profile in 3D Vision available and the good news is that I have prepared a custom convergence file to be used for better results. When running the game for the first time you should set the resolution and detail level accordingly to reflect your available hardware, but be aware of the fact that the game is quite heavy and requires a powerful video card to be played in high detail in stereo 3D mode. You must disable HBAO (Horizon-based Ambient Occlusion) to get better results in stereo 3D mode and the other thing is to set the AA option to 1x (disable), otherwise you might not see depth in the game! You have to also disable bloom (set bloom=false), but that is done in the settings.ini file, DirectX version in use is also being controlled from the ini file with auto set by default to choose the highest supported (DX10 for 3D Vision). The settings.ini file can be found in the documents folder in a subfolder named BFBC2 and you can edit it with a plain text editor such as Notepad.</p>
<p>While playing the game you can notice some problems with shadows and lights rendering &#8211; weird shadows around characters or glowing halos, lowering the depth level can help get rid of these. Generally you can play with a higher depth level without very serious issues, but for most problem free experience with the custom convergence settings you need to get the depth level to a lower setting (5%-15% should be generally Ok). The crosshair and objective indicators on the screen are rendered in 3D which is good, but the HUD is in 2D, although with custom convergence settings this is not an issue. The good news is that we are expecting an official patch to improve stereo 3D support soon after the release of the game and an official 3D Vision profile. Meanwhile if you try these recommendations and my custom convergence settings please leave your comments below on how they worked for you.</p>
<p>- <a href="http://3dvision-blog.com/wp-content/files/battlefield-bad-company-2-custom-convergence-settings.zip"><b>To download the custom convergence settings for the game Battlefield: Bad Company 2…</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
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	<li><a href="http://3dvision-blog.com/1727-battlefield-bad-company-2-with-a-day-1-patch-that-fixes-stereo-3d/" title="Battlefield: Bad Company 2 With a Day 1 Patch that Fixes Stereo 3D (March 5, 2010)">Battlefield: Bad Company 2 With a Day 1 Patch that Fixes Stereo 3D</a> (2)</li>
	<li><a href="http://3dvision-blog.com/3232-user-fix-for-the-stereo-3d-crosshair-in-battlefield-bad-company-2/" title="User Fix For The Stereo 3D Crosshair in Battlefield: Bad Company 2 (August 6, 2010)">User Fix For The Stereo 3D Crosshair in Battlefield: Bad Company 2</a> (6)</li>
	<li><a href="http://3dvision-blog.com/2142-further-improved-3d-vision-support-for-battlefield-bad-company-2/" title="Further Improved 3D Vision Support for Battlefield: Bad Company 2 (May 4, 2010)">Further Improved 3D Vision Support for Battlefield: Bad Company 2</a> (4)</li>
	<li><a href="http://3dvision-blog.com/2348-playing-the-game-blur-in-stereoscopic-3d-mode-with-3d-vision/" title="Playing the Game Blur in Stereoscopic 3D Mode with 3D Vision (May 27, 2010)">Playing the Game Blur in Stereoscopic 3D Mode with 3D Vision</a> (3)</li>
	<li><a href="http://3dvision-blog.com/2227-upcoming-games-to-watch-for-and-try-playing-in-stereo-3d-mode/" title="Upcoming Games to Watch For and Try Playing in Stereo 3D Mode (May 17, 2010)">Upcoming Games to Watch For and Try Playing in Stereo 3D Mode</a> (3)</li>
</ul>

]]></content:encoded>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>A little bit about DirectX 11, Tessellation and Stereoscopic 3D</title>
		<link>http://3dvision-blog.com/1286-a-little-bit-about-directx-11-tessellation-and-stereoscopic-3d/</link>
		<comments>http://3dvision-blog.com/1286-a-little-bit-about-directx-11-tessellation-and-stereoscopic-3d/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 20:27:40 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Other S3D Tech]]></category>
		<category><![CDATA[ati]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[ddd tridef]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[dx11 demo]]></category>
		<category><![CDATA[dx11 games]]></category>
		<category><![CDATA[fermi]]></category>
		<category><![CDATA[gf100]]></category>
		<category><![CDATA[iz3d driver]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[radeon hd 5xxx]]></category>
		<category><![CDATA[s3d gaming]]></category>
		<category><![CDATA[stereoscopic 3d]]></category>
		<category><![CDATA[tessellation]]></category>
		<category><![CDATA[unigine]]></category>
		<category><![CDATA[unigine heaven]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=1286</guid>
		<description><![CDATA[You have probably already seen the Unigine Heaven benchmark that is one of the first demos of actual game engines supporting DX11 and Tesselation (the Unigine game engine is also Stereo 3D ready), and if you haven&#8217;t you should take a look at the video above. Have in mind that the scene in the video [...]]]></description>
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<p><b><br /></b>You have probably already seen the Unigine Heaven benchmark that is one of the first demos of actual game engines supporting DX11 and Tesselation (<a href="http://3dvision-blog.com/unigine-is-a-real-time-3d-engine-with-stereoscopic-3d-support/"><b>the Unigine game engine is also Stereo 3D ready</b></a>), and if you haven&#8217;t you should take a look at the video above. Have in mind that the scene in the video looks like that only when running on DX11-capable hardware and with active Tessellation (only on Radeon HD 5xxx series video cards at the moment and will be supported on the upcoming GF100 &#8220;Fermi&#8221;). What you should take a not at is the level of detail that the Tessellation can add to objects in the virtual world you are playing in, for example: the rocks on the road, the walls of the buildings, the rooftops even the dragon statue looks much better and with a lot of additional detail. And when talking about stereoscopic 3D having also support for tessellation and actually using it in a game will add a lot more detail to objects making them even more realistic&#8230; by changing for example the flat rocky road to a one with uneven and bumpy rocks that actually have different depth are are much more like the real thing. You should consider the fact that with tessellation used right the 3D objects using it will not only look better on a 2D screen, but they will actually feel more real when you are viewing them with a 3D screen. This all means that tessellation is something that you should look for in upcoming games especially if you plan to play them with some sort of a stereoscopic 3D setup, but don&#8217;t be too glad and in a hurry about that&#8230;</p>
<p>I&#8217;ve already mentioned that at the moment only the latest ATI GPUs do have hardware support for DirectX 11 and Tessellation, but then again ATI still does not have official stereoscopic 3D support on their own. This does not mean you cannot use some sort of a stereoscopic 3D setup with an ATI hardware, but you need to also rely on additional software to support the respective technology. At the moment such software (universal by the way, working on both ATI and Nvidia hardware) is the iZ3D Driver and DDD TriDef, but there is another catch with these two. Actually more like two catches, the first &#8211; both software solutions still do not have good support or such support at all for active shutter glasses, and the second &#8211; they still do not even support DirectX 10, let alone DX 11. There is information however that both companies are working on adding DX10 support for Stereoscopic 3D and there were some promises to bring it out in January this year, but we are still waiting and the month is almost over. And then again we&#8217;ll probaly need at least a few more months until DirectX 11 support can be introduced &#8211; just enough time for more games that do actually take advantage start appearing and more mainstream and affordable hardware from both big names in the consumer VGA market.</p>
<p>You can say that Nvidia has a somewhat better position at this moment because their 3D Vision already does support stereoscopic 3D gaming with DirectX 10 and there is no DX11 yet, just because the company still does not have GPUs that support it on the market. A lot of people are waiting for the first such cards based on the &#8220;Fermi&#8221; architecture for quite some time already and the GF100 series are due to be out in the market most likely in the beginning of March. It would be quite interesting if Nvidia does introduce DirectX 11 support for 3D Vision too at that time as this will give them even stronger position in the S3D field, just because they don&#8217;t have to rely on external software solution they can afford to do that, but it does not mean they will. Still we&#8217;ll also need some good games that do take advantage of DX11 features and can use Tessellation to do things like the ones we see in the Unigine demo above and that could take some more time as we all played the same &#8220;game&#8221; not too long ago DX10.</p>
<p>But no matter how long we&#8217;ll have to wait for things to happen if you are into stereoscopic 3D gaming, then you should be looking forward to DX 11 hardware and software that does take advantage of Tessellation to make the game world much more realistic and appealing. I just hope that we are going to have games that do look like the demo in the video above and of course are normally playable even in stereoscopic 3D mode&#8230;</p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/1141-3d-vision-surround-from-nvidia-is-like-atis-eyefinity-but-3d/" title="3D Vision Surround from Nvidia is like ATI&#8217;s Eyefinity, But 3D (January 7, 2010)">3D Vision Surround from Nvidia is like ATI&#8217;s Eyefinity, But 3D</a> (3)</li>
	<li><a href="http://3dvision-blog.com/138-resident-evil-5-for-the-pc-will-be-released-on-september-15/" title="Resident Evil 5 for the PC will be Released on September 15 (July 16, 2009)">Resident Evil 5 for the PC will be Released on September 15</a> (0)</li>
	<li><a href="http://3dvision-blog.com/774-nvidia-is-teasing-us-again-with-gf100-fermi-in-sli-and-3d-vision/" title="Nvidia is Teasing us Again with GF100 &#8220;Fermi&#8221; in SLI and 3D Vision (December 8, 2009)">Nvidia is Teasing us Again with GF100 &#8220;Fermi&#8221; in SLI and 3D Vision</a> (0)</li>
	<li><a href="http://3dvision-blog.com/535-clearing-up-things-about-ati%e2%80%99s-stereoscopic-3d-support/" title="Clearing up things about ATI’s Stereoscopic 3D Support (October 27, 2009)">Clearing up things about ATI’s Stereoscopic 3D Support</a> (25)</li>
	<li><a href="http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/" title="When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative (July 26, 2010)">When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative</a> (9)</li>
</ul>

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		<title>Unigine is a Real-time 3D Engine with Stereoscopic 3D Support</title>
		<link>http://3dvision-blog.com/990-unigine-is-a-real-time-3d-engine-with-stereoscopic-3d-support/</link>
		<comments>http://3dvision-blog.com/990-unigine-is-a-real-time-3d-engine-with-stereoscopic-3d-support/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 08:04:32 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Other S3D Tech]]></category>
		<category><![CDATA[3d engine]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[dx 11]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[heaven benchmark]]></category>
		<category><![CDATA[s3d support]]></category>
		<category><![CDATA[stereoscopic 3d support]]></category>
		<category><![CDATA[unigine]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=990</guid>
		<description><![CDATA[Unigine is an interesting cross-platform real-time 3D engine that got quite the attention lately, because of its DX11 support and impressive looking benchmarks being released, that were based on the engine. The Unigine engine contains photo-realistic 3D render, powerful physics module, object-oriented scripting system with a very rich library, full-featured GUI module, sound subsystem, and [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2009/12/unigine-heaven-demo.jpg" alt="unigine-heaven-demo" title="unigine-heaven-demo" width="616" height="438" class="alignnone size-full wp-image-991" /></center></p>
<p><b><br /></b>Unigine is an interesting cross-platform real-time 3D engine that got quite the attention lately, because of its DX11 support and impressive looking benchmarks being released, that were based on the engine. The Unigine engine contains photo-realistic 3D render, powerful physics module, object-oriented scripting system with a very rich library, full-featured GUI module, sound subsystem, and a set of flexible tools. Efficient and well-architected framework supporting multi-core CPUs and latest graphics technologies makes Unigine a highly scalable solution, on which multi-platform games of different genres can be based. But one of the most interesting features of this engine (usable not only for games) is that it offers native support of stereo 3D devices, so I had to see it in action running on a system equipped with 3D Vision&#8230;</p>
<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2009/12/unigine-heaven-jps.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2009/12/unigine-heaven-jps-690x215.jpg" alt="unigine-heaven-jps" title="unigine-heaven-jps" width="690" height="215" class="alignnone size-large wp-image-992" /></a></center></p>
<p><b><br /></b>So I&#8217;ve downloaded the latest Heaven Benchmark that is based on this engine and ran it with 3D Vision to see how well it performs in S3D mode. What I can say is that the benchmark is quite heavy, especially when you activate the stereoscopic 3D mode, but the results are very good. One thing that you&#8217;d probably want to disable from the settings are the occlusions, because they may create some weird looking effects at times, otherwise things are quite Ok. You&#8217;ll have to stick to the lowest depth level with the default convergence, which provides good enough results with barely visible ghosting on some far away objects. Increasing the depth may lead to more visible ghosting and some objects like lights being misplaced in S3D mode, but you can as well play with convergence (careful with F6, it is mapped in the benchmark). Anyway, the Unigine engine really seems to be quite well designed with stereoscopic 3D support in mind, now what we need is for game developers to start taking advantage of it&#8230;</p>
<p>- <a href="http://www.unigine.com/download/" target="_blank"><b>Download the free Unigine-based Heaven Benchmark demo&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/2316-unigine-heaven-benchmark-2-1-now-with-stereoscopic-3d-support/" title="Unigine Heaven Benchmark 2.1 Now With Stereoscopic 3D Support (May 25, 2010)">Unigine Heaven Benchmark 2.1 Now With Stereoscopic 3D Support</a> (5)</li>
	<li><a href="http://3dvision-blog.com/7429-the-unigine-heaven-benchmark-now-with-3d-vision-surround-support/" title="The Unigine Heaven Benchmark Now With 3D Vision Surround Support (March 11, 2012)">The Unigine Heaven Benchmark Now With 3D Vision Surround Support</a> (6)</li>
	<li><a href="http://3dvision-blog.com/1773-the-latest-unreal-engine-3-will-have-official-3d-vision-support-udk-too/" title="The Latest Unreal Engine 3 Will Have Official 3D Vision Support (March 11, 2010)">The Latest Unreal Engine 3 Will Have Official 3D Vision Support</a> (5)</li>
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	<li><a href="http://3dvision-blog.com/7445-oil-rush-update-1-07-brings-improved-3d-vision-support/" title="Oil Rush Update 1.07 Brings Improved 3D Vision Support (March 13, 2012)">Oil Rush Update 1.07 Brings Improved 3D Vision Support</a> (2)</li>
</ul>

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