3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

3D Vision Blog header image 4

The Indigomod is Now Called 3DMigoto and is Freely Available

August 19th, 2013 · No Comments · GeForce 3D Vision

3dmigoto-dx11-wrapper-logo

Indigomod, the DirectX 11 Wrapper for fixing 3D Vision shader issues that was mentioned here on the blog last month is now available for free and with a new name, apparently the project is now called 3DMigoto (Japanese for splendid, magnificent, beautiful). The guys behind the project have released both a beta version of the 3DMigoto wrapper itself as well as the wrapper packaged as a patch for fixing the shaders of the game Bioshock Infinite. Unfortunately there is not a lot of information or documentation to help you get started with the wrapper if you are not familiar on how to use it to remove or rewrite problematic shaders for stereoscopic 3D rendering, so that a DirectX 11 game that does not work well with 3D Vision’s stereoscopic 3D rendering method by default can look properly. So you will have to kind of learn on the go, especially considering that the wrapper also has some interesting extra features available besides shader modification. Just as a reminder, Helix has also released a version of his wrapper for DX11 along with patched shaders for the game Bioshock Infinite that you can download and try.

For more information and to download the 3DMigoto DirectX 11 wrapper…
And a kind of support topic about the 3DMigoto at the official Nvidia forums…

→ No CommentsTags:······

Lost Planet 2 DX11 and 3D Vision Ready Benchmark Now Available

August 18th, 2010 · 23 Comments · Stereo 3D Games


The game Lost Planet 2 is an upcoming 3D vision Ready title and now there is an official benchmark that supports DirectX 11 and is also 3D Vision Ready as the game itself, allowing you to try see how your current PC will be able to handle the game and what to expect in terms of stereoscopic 3D. The game has been practically released for console gamers, but the PC version that will have the advanced features like stereo 3D and DirectX 11 support is scheduled for a release on October 12th in North America and October 15th in Europe, so the benchmark is just on time to give you an idea on what to expect. Unfortunately I’m currently unable to try the benchmark in 3D mode and/or to do some benchmarks regarding the performance, so I would ask you to share some results and your comments how well it runs in 3D mode.

To download an try the Lost Planet 2 DX11 and 3D Vision Ready Benchmark…

→ 23 CommentsTags:·········

User Fix For The Stereo 3D Crosshair in Battlefield: Bad Company 2

August 6th, 2010 · 6 Comments · Stereo 3D Games


Battlefield: Bad Company 2 is an official 3D Vision Ready game title which in theory means that the game should play perfectly fine in stereo 3D mode with 3D Vision and look great on top of that. However the road that the game needed to go through was a bit long and hard, there was a day 1 patch to address some issues in stereo 3D mode and after that a few more patches that improved the stereo 3D experience making the game better…



However for a bit over a month now there has actually been a regression in that since the latest update version 553292 that as been out for over a month already actually brought back some issues when the you play the game in stereo 3D mode. Mainly the issue of the crosshair being rendered in 2D mode again, although with earlier patches it was working perfectly fine being rendered in stereo 3D mode. And since this is a quite serious problem for a lot of users playing in stereo 3D mode (and something you will not expect from a 3D Vision Ready title), the fact that it is not being addressed with a proper patch in a timely manner is actually very strange. The good thing is that there is a working workaround that fixes the problem by replacing one of the game files with a version from a previous patch that brings back the crosshair rendering in stereo 3D mode.

You need to download the file package.mft from the link below and replace the currently present file in the folder where you installed the game under \Dist\win32 for example if you installed the game in the default folder it should be C:\Program Files (x86)\Battlefield Bad Company 2\Dist\win32) and that is it, you are ready to go. The file is from the game patch version 529843 and you can thank the user metti from the Nvidia forums for discovering this fix and sharing it with us, so you should try it out now while waiting for the game developers to address the issue with a new patch. Have in mind that this is for single player mode, and although it will work in multiplayer too it may create some issues in multiplayer mode!

Download the package.mft file you need to replace to fix the crosshair in BFBC2…

→ 6 CommentsTags:·········