3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Lost Planet 2 DX11 and 3D Vision Ready Benchmark Now Available

August 18th, 2010 · 23 Comments · Stereo 3D Games


The game Lost Planet 2 is an upcoming 3D vision Ready title and now there is an official benchmark that supports DirectX 11 and is also 3D Vision Ready as the game itself, allowing you to try see how your current PC will be able to handle the game and what to expect in terms of stereoscopic 3D. The game has been practically released for console gamers, but the PC version that will have the advanced features like stereo 3D and DirectX 11 support is scheduled for a release on October 12th in North America and October 15th in Europe, so the benchmark is just on time to give you an idea on what to expect. Unfortunately I’m currently unable to try the benchmark in 3D mode and/or to do some benchmarks regarding the performance, so I would ask you to share some results and your comments how well it runs in 3D mode.

- To download an try the Lost Planet 2 DX11 and 3D Vision Ready Benchmark…

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User Fix For The Stereo 3D Crosshair in Battlefield: Bad Company 2

August 6th, 2010 · 6 Comments · Stereo 3D Games


Battlefield: Bad Company 2 is an official 3D Vision Ready game title which in theory means that the game should play perfectly fine in stereo 3D mode with 3D Vision and look great on top of that. However the road that the game needed to go through was a bit long and hard, there was a day 1 patch to address some issues in stereo 3D mode and after that a few more patches that improved the stereo 3D experience making the game better…



However for a bit over a month now there has actually been a regression in that since the latest update version 553292 that as been out for over a month already actually brought back some issues when the you play the game in stereo 3D mode. Mainly the issue of the crosshair being rendered in 2D mode again, although with earlier patches it was working perfectly fine being rendered in stereo 3D mode. And since this is a quite serious problem for a lot of users playing in stereo 3D mode (and something you will not expect from a 3D Vision Ready title), the fact that it is not being addressed with a proper patch in a timely manner is actually very strange. The good thing is that there is a working workaround that fixes the problem by replacing one of the game files with a version from a previous patch that brings back the crosshair rendering in stereo 3D mode.

You need to download the file package.mft from the link below and replace the currently present file in the folder where you installed the game under \Dist\win32 for example if you installed the game in the default folder it should be C:\Program Files (x86)\Battlefield Bad Company 2\Dist\win32) and that is it, you are ready to go. The file is from the game patch version 529843 and you can thank the user metti from the Nvidia forums for discovering this fix and sharing it with us, so you should try it out now while waiting for the game developers to address the issue with a new patch. Have in mind that this is for single player mode, and although it will work in multiplayer too it may create some issues in multiplayer mode!

- Download the package.mft file you need to replace to fix the crosshair in BFBC2…

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Battlefield: Bad Company 2 With a Day 1 Patch that Fixes Stereo 3D

March 5th, 2010 · 2 Comments · Stereo 3D Games


Battlefield: Bad Company 2 is now officially out and it got a patch released on the same day as the game became available and the good news is that the patch fixes the problems Bad Company 2 had with 3D Vision in stereo 3D mode, or at least most of them. A few days ago I’ve reported some of the issues the game had before the patch in 3D and the good news is that after installing the patch most of them are gone. If you’ve got the game over Steam or any other downloading service you should already have the patch, but if you got a retail copy on an optical media you should apply the patch to have things working (the game should download it automatically when run, but there might be some issues with that). As I said most things regarding 3D Vision support are fixed, for example there are no more problems with some shadows and lights, the sky is also rendered Ok now, you can even enable HBAO without issues in stereo 3D, there is also no need to disable blood either. Anti-aliasing (AA) however still needs to be turned off (set to 1x in the Options) in order to have 3D Vision working, otherwise you won’t see the stereo effect even after you turn it on. There is also a convergence profile for the game available in the new 196.75 drivers, with Nvidia rating the game as Good, stating about the problems with the sky, so obviously this was done before the patch was released. There also seem to be some performance improvements available and you can now even control the FOV through the settings.ini configuration file of the game with default setting being 55 degrees. Anyway, now with the first patch for Bad Company 2 the game is actually like what was promised at first – a 3D Vision-ready title that looks really well in stereoscopic 3D mode, so if you were waiting just for that go and get your copy now.

- More info regarding the Day 1 patch for Bad Company 2 is available here…

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