3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Aliens vs Predator Recommendations and Fixes for 3D Vision Users

February 17th, 2010 · 18 Comments · Stereo 3D Games


Yesterday the game Aliens vs Predator was officially released and it has turned out that the full game has the same issue that was available in the multiplayer demo released over Steam earlier this month. The executable name of the game is the same as an old AvP game that already has a profile in the 3D Vision drivers, but this profile messes things up and most people believe that the game does not work with 3D Vision. If you purchased the full game you will notice that it also has another executable for DirectX 11 and this seems to create issues for 3D Vision not willing to activate when you run the game even on DX10 hardware. So it seems that the fix for the demo version of the game does not work anymore and there are a bit more things you need to do in order to make 3D Vision working. You need to rename both AvP.exe and AvP_DX11.exe executables by adding an additional x at the end of their names so they’ll become AvPx.exe and AvP_DX11x.exe and then extract the replacement launchers from this archive (the two exe and ini files) and then run the game again and try enabling 3D Vision. Do not try launching the game directly from the exe, try running it through the Steam client…



With the above workaround in action you’ll be able to play the game with 3D Vision, but you’ll quickly notice that the new AvP game is not perfect in stereoscopic 3D mode. The crosshair is still being rendered in 2D and there are issues with the lights and shadows, not to mention that the default 3D Vision settings do not provide the best S3D experience. You cannot fix that by yourself, but at least you can lower the negative impact so the game will be looking better and more problem free in stereo 3D mode. The only thing you need to set from the Video Options inside the game is to set to Low the Shadow Complexity (or disable it completely) which will get rid of the weird rendering of the shadows. There is no option do disable the crosshair or to fix the issues with the lights so you’ll have to bear with these if you want to play the game in S3D mode… or at least wait for a patch.



By now you should be very well aware that the new AvP game is definitely not a 3D Vision optimized title having issues even in the profile detection… there should’ve been a fix in the 3D Vision profile detection from Nvidia, especially when the same issue was found in the earlier released demo. For the rest of the problems we might or might not see an update for the game that will provide better stereoscopic 3D compatibility. Meanwhile you can try out my custom convergence settings for the game that have the convergence point set at the tip of the gun, for an example stereo 3D screenshot with them applied click on the image above. Just have in mind that the profile is set to be loaded with a game executable renamed to avp.exe and will not load with the executable being renamed to something else! After importing the custom convergence settings set the starting depth level to 15% and then you can increase or decrease it to best fit your preferences, but just don’t go too high. And as usual please leave your comment on how this has worked for you in the comments below if you’ve tried it…

Download the archive with the launcher fix for the Aliens vs Predator retail game…
Download my custom 3D Vision convergence settings for the game Aliens vs Predator…

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Bioshock 2 Custom Convergence Settings for 3D Vision Users

February 15th, 2010 · 20 Comments · GeForce 3D Vision


The game Bioshock 2 that was released a few days ago was one of the eagerly awaited titles for this year and that was not only because of the big expectations after the first BioShock game, but also because the sequel was supposed to be stereoscopic 3D-ready game (still quite a few of these are available). Supposedly one of the 3D Vision optimized games, but interestingly enough there was nothing mentioning Nvidia 3D Vision readiness about the game, although there is a 3D mode option available inside the game. Bioshock 2 is based on Unreal engine and we all know that this is not the perfect game engine to offer best stereoscopic 3D compatibility, but it seems that the developers did put some effort into making it perform good in S3D mode.



One very important thing you should be aware of is the fact that Bioshock 2 is indeed a 3D Vision-ready title (it has a built-in control over 3D Vision!) and that brings one specific to the activation of the stereoscopic 3D mode in the game. The first time you run Bioshock you won’t be able to enable the stereo 3D mode by pushing the button on the Nvidia IR transmitter or pressing CTRL+T, you’ll need to first go into the game’s Graphic Options menu and enable the 3D Stereo Vision, then restart the game and after doing that you should be able to freely activate and deactivate the S3D mode. It seems that some people are unaware of that requirement or at least just enable the 3D Stereo Vision mode and do not restart the game and complain that the S3D mode is actually not working in Bioshock 2, which is clearly not the case…



When you activate the 3D Vision stereoscopic 3D mode in Bioshock 2 it looks Ok, but you might notice some issues with lighting and shadows, especially if you increase the depth level a bit more. So playing a bit with convergence is something that needs to be done in order to minimize the negative effects you might experience otherwise and here are my preferred custom convergence settings that I found to give me best results. Just import the right Reg file from the archive below depending on your OS type (32-bit/64-bit) run the game and set the depth level to minimum, then after a bit you can try increasing it a few steps to see if it is Ok with you prefer to leave it at the lowest setting. My custom convergence settings are optimized to provide a bit of pop-out effect of the objects very close to you like for example your drill or when you are next to something on the wall that sticks out. Also the 2D crosshair which might be a problem for some people fits better with these convergence settings as you are not distracted by it seeming double or something like that when it passes over objects with more depth. With these settings you should also have less ghosting and issues with the rendering of lights and shadows like you normally might have. As usual please share your comments on how the custom convergence settings worked for you and if you liked them or not…

Download my custom 3D Vision convergence settings for the game Bioshock 2…

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Optimizing the Game The Saboteur for 3D Vision

December 9th, 2009 · 3 Comments · GeForce 3D Vision

the-saboteur-logo


The Saboteur is a third person action-adventure video game set during World War II. In it you’ll be able to explore an open world Nazi-occupied Paris and some of the countryside and parts of Germany. The primary missions you’ll get all revolve around exacting revenge on high-ranking German officers and officials, and getting to the point to be able to exact vengeance because these damn Nazis killed on of your friends and got you angry. The game has an interesting atmosphere and features and you can consider it to be quite fun to play with some nice elements, but unfortunately it does not do very well if you try to play it in stereo 3D mode…


the-saboteur-config


You should start with the Options menu of the game launcher before starting the game itself in stereoscopic 3D, because you have to be certain of a few things in order not to have surprisingly strange results. Make sure that the Refresh Rate is set at 60Hz, otherwise if you set 120Hz you’ll be forced in a low resolution, using the sixty hertz in the option is Ok, the game actually runs in 120Hz so the S3D works. Also disabling shadows can help you minimize a bit of the strange looking effects (defects) while you play the game. As for the resolution and detail level you should set them according to the specifications of your PC. Have in mind though that the game is actually quite heavy when playing in stereoscopic 3D mode and you can get some stuttering because of the framerate dropping too much when you are in a big open space. An example would be having 58 frames per second in normal 3D, but when I activate the S3D mode in a big open space it drops down to about 15 fps on Core i5 750 and GTX 275 with high detail and 1680×1050 resolution. So you might want to consider lowering the resolution or decreasing a bit the detail level in order to have at least 25-30 fps minimum framerate, otherwise it will ruin your fun playing the game.


the-saboteur-jps


Still when you run the game you can notice that there are some weird looking lights and the objects around lights might also look strange and have issues, especially if you increase the depth level more. So a custom convergence level is needed in order to get rid of the different light conditions for the left and right frame and so I did create a custom profile to help you with that. The screenshot above is with my custom settings, also notice that the frame rate is just 22 frames with the maximum details – this was just done while testing the game for S3D, not for playing it, so I needed to lower some of the detail levels to get better performance afterwards. I’ve provided the REG file with my custom convergence settings below, as usual you can download it and import the version for your operating system (32-bit/64-bit) and then just run the game and it will be auto loaded. Have in mind that in order to use this profile with best results you need to lower the depth level to the minimum, otherwise you’ll still have weird lit areas… so turning down the depth level wheel all the way down is needed. And as usual please share your experience using the custom convergence profile if you try it out…

If you want to order the game The Saboteur for PC, you can do so here…
Download my custom 3D Vision convergence settings for the game The Saboteur…

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