Crytek released version 3.2 of its CryENGINE 3 SDK and the good news is the update includes full Stereoscopic 3D (S-3D) support for all supported platforms and with almost no performance impact or compromise on graphical quality. Thanks to the CryENGINE 3 Screen Space Re-Projection Stereo (SSRS) solution, developers are not required to write any code, or change any assets to take advantage of the S-3D technology thus making it much easier to develop games with stereo 3D support and supposedly this solution renders in Stereo 3D with minimal performance loss and zero quality impact.
CryENGINE 3 Live Create, which allows 100% real-time, simultaneous editing across all supported platforms, also runs in Stereoscopic 3D thus allowing developers to make a single change in the CryENGINE 3 Sandbox editor and then immediately see and play the S-3D output on the target platform. Furthermore, CryENGINE 3 can output HD resolution S-3D movies from the renderer in real-time. CryENGINE 3 supports all industry standard output formats – meaning there is no specific requirements for hardware or top of the range displays to benefit from S-3D in games, not to mention that CryENGINE 3 has multiplatform (Xbox 360, PlayStation 3 and PC) native support for display technology including: HDMI 1.4 Stereo Standard, Frame-compatible formats for Pre-HDMI 1.4 TVs, Anaglyphic 3D and Stereoscopic Projection.