The game Invincible Tiger: The Legend of Han Tao by Blitz Arcade, the downloadable games division of Blitz Games Studios has been honored with an interesting achievement – a Guinness World Record for the first video game to use stereoscopic polarized 3D. The award comes just in time at the moment Invincible Tiger is celebrating it’s first year since the launch of the game in August 2009. A 70s Kung-Fu movie-style side-scroller that follows the eponymous hero as he battles across ancient China to reclaim the Star of Destiny, Invincible Tiger is an excellent 2D experience in its own right but was also the world’s first console game to provide players with the option of stereoscopic 3D, where crisp and clear 3D depth of field can be viewed without sacrificing color or clarity. The game also includes anaglyph 3D, which is compatible with any TV and a pair of standard anaglyph glasses. It is interesting to note the fact that the game uses a native stereoscopic 3D engine that allows it to be played on different consoles by using different 3D-capable hardware, without the need for the game console to officially support S3D on its own. Now what we just need is to also get a PC version of the game.
August 7th, 2010 · 2 Comments · Stereo 3D Games
→ 2 CommentsTags:3d console game·3d game·Blitz Arcade·blitz games studios·First Stereoscopic 3D Console Game·Guinness World Record·invincible tiger·native stereoscopic 3d·stereo 3d·the legend of han tao
January 8th, 2010 · 1 Comment · General 3D News
According to the U-DECIDE Initiative, a well received study of modern gamers, 93% of survey respondents want to see game developers support stereoscopic 3D technology. The industry answered by starting development of The S-3D Gaming Alliance (S3DGA), a non-profit corporation that is 100% focused on making stereoscopic 3D gaming possible through standards, education, and product adoption.
“We need an industry-wide standard for S-3D gaming, and S3DGA has the drive and experience to push this forward. All developers and manufacturers should participate,” said Habib Zargarpour, Senior Art Director for Electronic Arts Inc.
“S-3D gaming content is available on PC and console, gamers are great viral marketers, and our industry needs to reach out to the early adopters first. Our industry needed a qualified voice, so S3DGA was formed to properly leverage and develop this market,” said Neil Schneider, S3DGA’s Executive Director and Spokesperson.
S3DGA’s current members include LG Electronics, Blitz Games Studios, RealD, Next3D, DDD, Jon Peddie Research, Sensio, TDVision Corp, iZ3D, and more.
Advisory board members include Habib Zargarpour, Senior Art Director for Electronic Arts, Andrew Oliver, CTO and Co-Founder of Blitz Games Studios, and Neil Trevett, President of the Khronos Group & VP of NVIDIA Mobile Content.
S3DGA wanted its first board to be comprised of people without vested interests until there is a member driven nomination or election process. The initial Board of Directors includes:
– Syd Bolton, Interim S3DGA President, is also the Curator of the Personal Computer Museum in Brantford, Ontario. A seasoned expert in gaming and gaming history, Mr. Bolton has been featured on The Space Channel, MuchMusic, Custom PC, Games Magazine, and more.
– Mark Fihn, S3DGA Vice-President, is the publisher of Veritus et Visus. A top analyst and consultant, his company publishes a well respected 3D newsletter that features columns written by top industry executives and pioneers.
– John Merritt, S3DGA Treasurer, is the founder of the Stereoscopic Displays & Applications Conference, the oldest stereoscopic 3D conference in the world. Mr. Merritt is a leading consultant on matters of S-3D quality and immersive experience.
“I really believe that 2010 is the year that 3D will hit at home with consumers more than ever, and having this alliance is more critical than ever to ensure everyone is on the same page,” said Syd Bolton, S3DGA’s President.
The interim Standards Division Chair is Keith Elliott.
“When we are talking about standards in gaming, it’s not just about passing a left and right image to the display — that’s easy. Game developers also need to speak the same language, quality and compliance expectations need to be set, and lots of compatibility politics are going to surface very quickly I’m sure. We wanted a strong people person to head this up, and this individual’s previous work had to be well known. We found that person in Keith Elliott,” Schneider explained.
Keith Elliott is one of the key inventors of the low-cost stereoscopic display architecture used in over two million 3D DLP high-definition (HD) televisions. This high-speed “checkerboard” layout grew popular by offering high-quality 3D HD video at the lowest cost possible. In gaming, it is already supported by DDD, iZ3D, NVIDIA, and multiple game engines. As Director of New Business Technology for the HDTV group at Texas Instruments (TI), Keith was involved in the development of the infrastructure needed to support a wide roll-out of 3D content to the home consumer. He also directed TI’s systems engineering team that delivered DLP technology to HDTV manufacturers around the world. He is currently a founder and technology consultant for Screen’s Edge, LLC.