3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Bit Cauldron is Back, This Time Announcing Partnership with Optoma

September 7th, 2011 · No Comments · Other S3D Tech


The company Bit Cauldron was kind of away from the news for a while now, after the announcement of their partnership with Monster for the Monster MAX 3D universal 3D HDTV active shutter glasses using RF technology. And now the company has just announced that Optoma has licensed their technology for use in their new 3D-RF glasses that are going to be supported by Optoma’s new projectors, including the HD83, HD33, HD300X, and GT750. I’ve already suspected this with the announcement of the Optoma HD33 projector earlier in August, but not it has been officially confirmed. These projectors from Optoma would of course also be compatible with DLP Link active shutter glasses, but using the radio based technology developed by Bit Cauldron will come with its advantages. It is still not clear however if the Optoma 3D-RF glasses will be compatible with other products other than these projectors or not, as theoretically these glasses can be used as an universal solution like Monster is doing with their product.

The thing that everyone expected to happen with Bit Cauldron at first, and more specifically the company producing special AMD-based active shutter glasses for use with products supporting AMD’s HD3D technology apparently is still not happening. Since AMD decided to leave that to other companies and not get directly involve itself with licensing the technology and glasses and shipping them under the AMD brand, their partners are apparently not that eager to back up AMD’s open stereo 3D initiative. And this is the reason why we still don’t have so many products on the market that support the AMD HD3D technology with 120Hz LCD monitors and active shutter glasses and the most people that use it are either having a 3D HDTV with HDMI 1.4 interface or have passive 3D monitor of some kind. And while AMD is still struggling to attract new partners in their open stereo 3D initiative, unlike Nvidia and their 3D Vision solution, the company recently got Samsung as a partner to have multiple compatible 3D monitors with Samsung active shutter glasses. Just a reminder that Samsung’s first 120Hz 3D LCD monitor was 3D Vision-ready (it was also pretty much the first such monitor on the market that helped the adoption of 3D Vision) and now the company is moving to the other camp, probably not willing to pay licensing fees to Nvidia and thinking that they can make 3D PC displays on their own already like they do with 3D HDTVs. But will these new SA/TA750 and SA/TA950 3D monitors from Samsung be able to do for AMD’s stereo 3D support what the first Samsung 2233RZ 3D monitor was able to do for Nvidia’s 3D Vision is yet to be seen. On the other hand Nvidia has kept going with the same 3D Vision active shutter glasses for almost three years already, so it is about time form them to also introduce something new and better in order to catch up to the quickly growing and faster developing active shutter glasses for 3D HDTVs.

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The Monster Vision MAX 3D Glasses Powered by Bit Cauldron

January 5th, 2011 · 16 Comments · Other S3D Tech


I got my hands on a sample of Monster Vision MAX 3D glasses that are based on Bit Cauldron’s 3D HeartBeat software and technology, so you can soon expect to get a more in-depth review of these universal 3D HDTV shutter glasses that use RF instead of IR signal for synchronization. My first impressions are very good and there were no trouble setting up the glasses together with a Panasonic VT20E Plasma 3D HDTV, but you will have to wait a bit more before I can finish testing then and the review to be published and you can expect more interesting information in the next few days. What I can tell you now is that they are better than Panasonic’s standard shutter glasses that I don’t find very well designed and very comfortable for longer use, so I’ve this is a really good alternative to the original glasses for my 3D TV. And these glasses have all the requirements and the potential to be not just universal 3D HDTV glasses, but also to become your universal 3D glasses for every 3D display you may have at home, just like when you use an universal remove for all your electronic devices. The glasses will just need to be upgraded with a mode that will let the user “teach” them to work with all the 3D hardware at home, so the number of glasses for your 3D-capable computer, 3D laptop or 3D TV won’t be a problem anymore… this is what true universal 3D glasses should be like, right?

It is interesting to note that the Monster Vision MAX 3D glasses also just won an International CES Best of Innovations Award in the category of Home Theater Accessories. And the products entered into the prestigious Innovations Award program are judged by a preeminent panel of independent industrial designers, engineers and members of the media to honor outstanding design and engineering in cutting edge consumer electronics products, so it is not easy to get the award if you don’t really deserve it. The prestigious Best of Innovations Awards have been recognizing achievements in product design and engineering since 1976. It is sponsored by the Consumer Electronics Association (CEA), the producer of the International CES, the world’s largest consumer technology tradeshow.

And if you are visiting CES this year, starting tomorrow 6th until the 9th, you can go and visit ZigBee Alliance’s booth 21418A in the South Hall where Bit Cauldron will be present and will be demonstrating their technology and shutter glasses as well as the Monster Vision Max 3D glasses that will be on display at Monster’s booth 13006 in the Central Hall.

You can visit Bit Cauldron’s website for more details about their technology…

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ATI’s Stereoscopic 3D Plans Will Start With Catalyst 10.3

February 23rd, 2010 · 4 Comments · General 3D News


The above slide is from recent AMD/ATI presentation regarding their upcoming Stereoscopic 3D support for 120Hz displays and the new Catalyst 10.3 drivers due to be released in March. The slide mentions only iZ3D as a middleware partner by name, but suggests that others will also be supported (DDD for example), but don’t get your hopes too high yet. The Bit Cauldron shutter glasses, the ones that are supposed to go along with this solution, should be available around the summer and iZ3D haven’t released a new beta of the driver for quite some time. So things are slowly moving for ATI and the reason for that is that they decided to go for more open solution, but they have more external factors to take into account partnering with other companies to provide the complete solution. iZ3D’s driver currently can work on both Nvidia and ATI hardware, but their shutter glasses support is still in beta and is not problem free – looses sync when the framerate drops below the refresh rate. So with a new version of the driver and all other pieces in place, with Catalys 10.3 or newer being part of all that, we can hope to have an alternative solution that will support ATI’s GPUs for stereoscopic 3D gaming, photos and videos on a 120Hz LCD display in a few months. And as for 120Hz displays there are already quite a few with more expected to be available by the summer and we all expect to have 120Hz capable HDTVs from most major consumer electronics players by that time too. So things will definitely be very HOT this summer regarding S3D and not only…

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