3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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DDD TriDef 3D Software Just Got Updated to Version 4.2

February 24th, 2010 · 5 Comments · Other S3D Tech

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DDD just released an new version 4.2 of their TriDef 3D which includes updated version of the TriDef 3D Media Player 6.6.1 and TriDef 3D Ignition 2.5. The release notes do not say much other than the Ignition solution, the one used to turn ordinary 3D games into stereoscopic 3D games with added depth perception, offers fixed compatibility issues with some games and contains new game profiles including Mass Effect 2 and BioShock 2. There are also some hints that DDD is working on adding active shutter glasses support in their solution, but it is a bit too early for that. But with the latest news we are getting from ATI it is very possible that DDD is going to support 120Hz LCD displays very soon, although it is not clear if 3D Vision for example will be compatible or only the new Bit Cauldron shutter glasses we are expecting this summer. Anyway, if you are using TriDef software with your current stereo 3D setup you should upgrade to the new version, especially if you want to play BioShock 2 and Mass Effect 2 in S3D mode.

To download the latest version 4.2 of the TriDef 3D Software solution…

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Bioshock 2 Custom Convergence Settings for 3D Vision Users

February 15th, 2010 · 20 Comments · GeForce 3D Vision


The game Bioshock 2 that was released a few days ago was one of the eagerly awaited titles for this year and that was not only because of the big expectations after the first BioShock game, but also because the sequel was supposed to be stereoscopic 3D-ready game (still quite a few of these are available). Supposedly one of the 3D Vision optimized games, but interestingly enough there was nothing mentioning Nvidia 3D Vision readiness about the game, although there is a 3D mode option available inside the game. Bioshock 2 is based on Unreal engine and we all know that this is not the perfect game engine to offer best stereoscopic 3D compatibility, but it seems that the developers did put some effort into making it perform good in S3D mode.



One very important thing you should be aware of is the fact that Bioshock 2 is indeed a 3D Vision-ready title (it has a built-in control over 3D Vision!) and that brings one specific to the activation of the stereoscopic 3D mode in the game. The first time you run Bioshock you won’t be able to enable the stereo 3D mode by pushing the button on the Nvidia IR transmitter or pressing CTRL+T, you’ll need to first go into the game’s Graphic Options menu and enable the 3D Stereo Vision, then restart the game and after doing that you should be able to freely activate and deactivate the S3D mode. It seems that some people are unaware of that requirement or at least just enable the 3D Stereo Vision mode and do not restart the game and complain that the S3D mode is actually not working in Bioshock 2, which is clearly not the case…



When you activate the 3D Vision stereoscopic 3D mode in Bioshock 2 it looks Ok, but you might notice some issues with lighting and shadows, especially if you increase the depth level a bit more. So playing a bit with convergence is something that needs to be done in order to minimize the negative effects you might experience otherwise and here are my preferred custom convergence settings that I found to give me best results. Just import the right Reg file from the archive below depending on your OS type (32-bit/64-bit) run the game and set the depth level to minimum, then after a bit you can try increasing it a few steps to see if it is Ok with you prefer to leave it at the lowest setting. My custom convergence settings are optimized to provide a bit of pop-out effect of the objects very close to you like for example your drill or when you are next to something on the wall that sticks out. Also the 2D crosshair which might be a problem for some people fits better with these convergence settings as you are not distracted by it seeming double or something like that when it passes over objects with more depth. With these settings you should also have less ghosting and issues with the rendering of lights and shadows like you normally might have. As usual please share your comments on how the custom convergence settings worked for you and if you liked them or not…

Download my custom 3D Vision convergence settings for the game Bioshock 2

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3D Vision Gaming-related News and Upcoming 3D-ready Games

February 4th, 2010 · 1 Comment · GeForce 3D Vision

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Recently there are some interesting hings happening around Nvidia’s 3D Vision solution for stereoscopic 3D gaming and movie and photo viewing, so here is what is new in brief…

You know that the game Dark Void has been out for a few days already and it is the latest title to support PhysX and 3D Vision, however the profile in the 3D Vision drivers rates the game as Good and not Excellent as you’d expect from an official (?) 3D Vision title. The game has been developed by Capcom, the same guys that made the Resident Evil 5 – the first official 3D Vision-optimized title that came out (the PC version only).

Some of the issues that Dark Void has are due to the use of Unreal engine ant it is not handling perfectly well in stereoscopic 3D mode, so basically most of the games based on it have some issues that need to be fixed afterwards. A good example for a game that is also based on the same Unreal engine, but has been constantly improved to offer good stereoscopic 3D support for 3D Vision is Borderlands. The developers from Gearbox have been constantly improving the 3D Vision support and they just released a new patch version 1.21 that adds 3D crosshair in the game instead of the 2D one when playing in S3D mode.

After five days or exactly on February 9th the game Bioshock 2 should become available. And this is supposedly to be another 3D Vision-ready title and if you ask me is much more interesting and can look really great in stereoscopic 3D mode if it is done right. And especially after the success of the first BioShock, everyone is expecting a lot from the sequel.

Another interesting game title expected next month, March 16th is Metro 2033. This game is supposed to be something like a post-apocalyptic FPS with some RPG elements, with the action going on underground in the Russian Metro, the year is 2033 and what is left of the humanity is just trying to survive in the harsh post-apocalyptic world. This game should support DirectX 10, take advantage of PhysX and officially be 3D Vision-ready, so you should put it in your to look forward to list of games.

Some other games that might be officially 3D Vision-ready are the upcoming on February 16th Aliens vs Predator with its multiplayer demo just released and available for download over Steam (this one is supposed to be DirectX 11 and ATI Eyefinity title, so official 3D Vision-readiness is a bit questionable). There is also the expected to be released on March 2nd Battlefield: Bad Company 2, another first-person shooter that is currently undergoing a beta testing stage.

Finally if you already own a 3D Vision kit you might complete a short survey that Nvidia is currently conducting regarding the accessories that come with their shutter glasses. So if you have a spare minute you can fill in the few simple questions, absolutely anonymous, providing some feedback on how you use the product and this way maybe help improving the next version of the 3D Vision….

To fill in the 3D Vision Accessories survey currently being conducted by Nvidia…

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