Nvidia has finally released an updated 3D Vision driver that has game profiles for some new games that a lot of people waited to be able to properly play in S3D mode, because they were unplayable or did not provide good enough results without profiles. Among the games that now have profiles are the new Call of Juarez, the new NFS even Wolfenstein… and there are also some improvements in some profiles like the one for Batman for better results. So I’ll have to try some of these games again, as I already tried some of them, for some I’ve provided convergence settings that I personally liked etc… Have in mind that the new driver is still not available as a full CD version, meaning that the 1.11 CD version is still with the old driver, so you need to download the standalone 3D Vision driver only to get the 191.03 version!
New 3D Vision game profiles
o Alpine Ski Racing 2007
o Biohazard 5 (benchmark)
o Call of Juarez: Bound in Blood
o Dawn of Discovery
o East India Company
o Hot Dancing Party
o Ice Age – Dawn of the Dinosaurs
o Memento Mori
o Need for Speed Shift
o Operation Flashpoint: Dragon Rising
o Raven Squad
o Wolfenstein (2009)
Updated 3D Vision game profiles
o Need for Speed Shift – convergence adjustment
o Hellgate London – added support for DirectX 10 on 64-bit operating systems
o Batman Arkham Asylum – convergence adjustment
o Kings Bounty – updated profile for better stereoscopic 3D
On by now you should know the Batman: Arkham Asylum game demo is out and that it is quite good, besides the PhysX support (I’ve already talked about it) and being 3D Vision ready, and my personal expectations are quite high for the final game when it comes out in September (15th for USA, 18th for Europe). Of course the console owners will get it earlier, but they won’t have PhysX or an option to play in Stereo 3D, so the little delay is greatly compensated, especially for owners of GeForce 3D Vision kits. But now back to the game demo and what I found out about it after devoting a few hours for it today… first of all it is quite short, but still gives you a good materiel to get you want to actually buy and play the full game when it is available.
You should be aware that the game is quite heavy, especially of you want to get it to play in higher resolution, with high detail level, including PhysX and on top of that with Stereo 3D enabled by using Geforce 3D Vision. Here are the recommended settings for high end systems and the ones that I actually used on a Dual Core AMD Phenom II X550 @ 3,1 GHz, GeForce GTX 275, 4 GB RAM and Windows 7 RC 64-bit version. The only option that is disabled are the Dynamic Shadows, something that Nvidia recommends for this game, although I did not get bad results even with it enabled, on the other hand even with all additional effects such as Bloom disabled I still did not see much difference on how the games looks in Stereo 3D. And the truth is that by default, without having to mess with any settings Batman: Arkham Asylum Demo looks and works quite nice with 3D Vision, hence being advertised as 3D Vision-ready game. Although my experience showed that a bit of playing with convergence can work very positively on improving the results you get when actually having a perception of great depth in the game…
Now I’ve prepared a short guide on how to improve the depth perception of the Batman: Arkham Asylum Demo and this should probably also work on the final game when it comes out. First of all you should enable the advanced keyboard shortcuts for 3D Vision if you still haven’t done so – these are needed for convergence adjustment to be available. Then you can run the game, and after the first battle with bad Joker underlings you can begin adjusting the convergence to reach a better level of depth, so basically you will be using CTRL + F6 for convergence increase and then CTRL + F7 to save the personal preferences for the game so that next time when you run it ti will load the convergence level you’ve set. What you need to do now is to remove your 3D Vision glasses and look directly at the screen seeing the double image on it, this makes it easier to adjust the convergence. Then when you are standing up (actually Batman is standing up in the game) and viewing your character up close you should press CTRL + F6 to increase the convergence to a level where the top of his pointy ears (Ok the outfit’s pointy ears) become a single image and not a double one as they are looking normally without wearing the shutter glasses. This is a bit hard, because by default when you press CTRL your character crouches down and you need the ears adjusted in standing position of Batman as in the image above, but you can do it right with a few tries. And this is it… now you should be able to enjoy the game better and with more depth than by default, and just in case I’ve also included two Reg files in an archive so that you can skip the guide part above and just import them in your registry to get the convergence level preset when you run the game.
So what are the results from customizing the convergence level you may ask? Normally the game looks nice, but you cannot use it with more than 5%-15% depth level, otherwise you start noticing ghosting around your character and other objects. Not to mention that by default the game looks quite flat and not being able to increase the depth level without having a bit of ghosting doesn’t help with that. But after readjusting the level of convergence you can easily increase the depth level a lot more and there should be much less ghosting – I was able to play at up to 50% with great level of depth. Still going over 50-60% depth level might be problematic, because I’ve notices that if you increase the depth level too much the details gets blurrier and there is some strange flickering-like thing in some objects. Anyway, after readjusting the convergence you should be getting better results even when using lower depth level like the default percentage compared to what you will be getting with the default profiles. Still I should repeat myself, that even the default game profile presents you with nice results… it is just that it looks a bit flat for my personal taste in S3D… ;)
Today’s hot topic is definitely the demo of the game Batman: Arkham Asylum, it supports PhysX and is 3D Vision-ready… and the game itself is quite good, at least from what I saw in the demo playing it. And before going to 3D Vision in more detail, lets say something about the PhysX support… or better yet just watch the video above. Having an Nvidia-based video card that supports PhysX technology gives quite a few additional visual features when you play the game (these do work out nice even in Stereo 3D), but you need a high-end VGA to really enjoy all the additional effects. But still… how often do you find yourself looking at the floor for flying pieces of paper while you wall over a dark corridor and expect every moment some enemy to jump on you? Or you just start of breaking stone pillars or tiles on the floor just because you can…? Nevertheless the waving cloth (that you can actually tear?!) the volumetric fog (steam) and flying sparks do look kind of good and really improve the atmosphere of the game while you actually can normally see and enjoy them, without having to look specifically for them (like the tiles and paper). I was a bit disappointed by the PhysX in the demo before seeing this video, because I could not see many differences with PhysX effects on and off. But after watching the video above… and learned what exactly I should be looking at my opinion changed a bit, but just a bit, because I actually had to look for information on what and where to expect from PhysX to get lets say impressed by it, otherwise I kind of missed half of the PhysX advantages. So should this be happening in such a good game with official PhysX support… I don’t think so, but what Do You Think?