3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Alan Wake to Get Better Stereoscopic 3D Support, Probably…

February 22nd, 2012 · 2 Comments · Stereo 3D Games


Remedy Entertainment, the developers of the game Alan Wake have published an official Patch “Roadmap” for the PC version of the game, so that users may know what to expect to be fixed and/or improved with the upcoming patches. It is a list of what to expect in short terms and a few things that may be addressed in long term in possible future patches and the good news is that the stereoscopic 3D will most likely be improved, the not so good news is that it will probably not happen anytime soon. The list published by Remedy that you can find below is probably not very detailed and covers most of the things that will be addressed with a patch coming this week and another one coming next week. For example SLI support should be coming soon, hopefully (yep, it is not present in the just released new video drivers from Nvidia) and the game Alan Wake could be quite demanding to the video hardware, so multi-GPU support is a must have feature, so that if you have the hardware it can be fully utilized.

Patch 1 – This Week
– Fix problems of game not moving forward / triggering properly after videos. (Workaround: avoid pressing space or enter when those videos trigger, restarting the chapter helps)
– Nvidia tree flicker – if we manage to catch it. We are doing our best.
– Unofficial support for 640×480 and 800×600 resolution through command line
– Fix that blur occasionally gets re-enabled even if -noblur specified
– Add “rigidcamera” command line option for those who are sensitive to our current mouse/camera controls.
– Add possibility to bind mouse buttons 4 and 5
– Fix that the Developer Video Commentary volume is more sensible
– Fix that Localized cinematic audio volume is not too loud and adjustable
– Fix that going to menus during a cine skips the cinematic when you return to game
– Fix that controller ruble works even without weird workarounds of enabling it with keyboard
– Prevent binding controller keys and thus preventing weird problems
– Real Traditional Chinese translation for added PC strings. Apologies for the current Simplified Chinese in menus.
– Better CPU thread assignment for 3-Core AMD machines (smoother gameplay)

Patch 2 – Next Week
– Fix crashes when using alt-tab during loading
– Solve “File IO Failure” issue when unable to write to My Documents
– Somehow offer Latin-American Localizations through Steam
– Hopefully add a free camera for those who want to explore the world
– We’ll try to get SLI support in but can’t promise that yet…
– Continue sorting out other problems users have been having

The “Improve Stereoscopic 3D” is listed as something that may or may not be addressed in a future patch for the game, probably it can be prioritized if a lot of people with 3D-capable hardware that already have purchased the game expecting it to work well in stereo 3D mode show they are not satisfied with what they currently have. So feel free to express your opinion about the stereo 3D support of Alan Wake in the official game forum here. So that Remedy may have that up in their priority list and bring the “Poor” 3D Vision rating that the game just got from Nvidia to something better and I doubt that Nvidia won’t be willing to help them work out some of the issues that Alan Wake currently has in stereo 3D mode, especially the shadows and lights not rendering properly. And for the time being you can continue playing the game in non-stereo 3D mode as it actually is not a bad game, especially if you have been waiting for the PC version to come out for quite a while now that it has finally made its appearance. And the game’s developer could save all of the negative feedback from the stereoscopic 3D gaming community if they did not tease us with information and photos suggesting that the game should provide good stereoscopic 3D experience, and when it finally came out it actually shows very disappointing results…

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New Nvidia GeForce 295.73 WHQL Drivers Are Now Available

February 21st, 2012 · 1 Comment · GeForce 3D Vision


Today Nvidia has made available a new WHQL certified video driver version 295.73 after the multiple beta versions released lately with most of the new features and improvements from the previous beta drivers making appearance in 295.73 as well as some new ones. The new drivers are kind of focused on improving performance in some new games such as The Elder Scrolls V: Skyrim, Diablo III (currently in beta), Mass Effect 3 (only demo for now) and Call of Duty: Modern Warfare 3 as well as adding SLI profiles for some recent games. The 295.73 WHQL drivers also add official support for 3D Vision windowed mode on DLP HDTVs and on “Optimized for GeForce” passive 3D monitors, something that was already made available in a beta driver.

List of New and Updated 3D Vision Profiles (since previous WHQL):

– Afterfall: Insanity – Rated Fair
– Alan Wake – Rated Poor
– ANNO 2070 – Rated Not Recommended
– Apache: Air Assault – Rated Fair
– Black Prophecy – Rated Not Recommended
– Chaos Online – Rated Fair
– Choplifter HD – Rated Good
– Cities XL 2012 – Rated Good
– Da Vinci Online – Rated Fair
– Dino D-Day – Rated Good
– DotA 2 – Rating upgraded to Fair
– Dungeon and Dragons: Daggerdale – Rated Fair
– Edge – Rated Excellent
– Ferrari Project – Rated Not Recommended
– Fractal – Rated Excellent
– FreeStyle 2 – Rated Good
– Insane 2 – Rated Excellent
– King Arthur II – Rated Not Recommended
– Kingdoms of Amalur: Reckoning – Rated Fair
– Kong Fu Ying Xiong – Rated Fair
– Love Beat – Rated Good
– Marvel Super Hero Squad Online – Rated Good
– Microsoft Flight – Rated Fair
– Perpetuum – Rated Fair
– Post Apocalyptic Mayhem – Rated Fair
– Prototype 2 – Rated Fair
– Q.U.B.E. – Rated Excellent
– Quan Qiu Shi Ming – Rated Excellent
– Red Bull X-Fighters – Rated Excellent
– rFactor 2 (mod mode) – Rated Good & Updated Convergence
– Risen 2: Dark Waters – Rated Fair
– Saints Row: The Third – Rated Not Recommended
– Shadow Company: Left for Dead – Rated Not Recommended
– Special Force – Rated Good
– Tera – Rated Good
– The Adventures of Tintin – Rated Good
– The First Templar – Rated Fair
– The Haunted: Hells Reach – Rated Excellent
– Top Gun: Hard Lock – Rated Not Recommended
– Tropico 4 – Rated Good
– Worms Blast – Rated Good

As you can see in the list the much talked about game Alan Wake received Poor rating for its 3D Vision compatibility, something that was expected considering that the game does not work well in stereo 3D mode and has multiple serious issues, although the game’s developers say it works with 3D Vision. From the games with excellent rating you may want to try out The Haunted: Hells Reach if you still haven’t or Q.U.B.E. as it is interesting Portal-like game. Other than that nothing much surprising if you’ve been following the beta drivers, and if you are still at the previous WHQL version then you will want to update to this one now for sure.

To download the just released Nvidia GeForce 295.73 WHQL Drivers…

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Trying the Game Alan Wake in Stereo 3D Mode With 3D Vision

February 17th, 2012 · 15 Comments · Stereo 3D Games


The game Alan Wake is finally available for PC as well, for now only on Steam, but it should make its appearance on Origin and in a retail version shortly. And with the developers of the game talking about the game supporting 3D Vision and AMD HD3D as well as teasing us with multi-monitor setups prior to the release of the game the stereo 3D gamers were eagerly anticipating this release. But now that the game is finally available and many stereoscopic 3D gamers that have tried it report that it is far from perfect in stereo 3D mode with 3D Vision.

So when Remedy Entertainment said that the game:
– Works with AMD Eyefinity 3D 3-screen mode.
– Works with NVIDIA NVISION2 Stereoscopic 3D.

Will Alan Wake PC support Stereoscopic 3D?
We have internally tested that the game works with NVISION 3D very nicely. It is fairly performance heavy though so a high end GPU such as the GeForce 580GTX and moderate graphics settings are recommended.
Remedy has not been able to test AMD HD3D (we spent some time trying), but AMD has access to the build and we are hoping they can confirm whether it works or not.

They probably have meant that the game can run with 3D Vision and AMD HD3D, but they were not referring to the level of quality you can expect to get in stereo 3D mode. The developers actually recommend to play the game with a very low level of depth and indeed when you just have a few bars of depth the issues of the game rendered in stereo 3D mode are not that apparent and it is actually playable. However stereo 3D gamers usually tend to play with high levels of depth and a lot of them also ten do tweak the convergence levels as well. With Alan Wake however you should not try this as it will literally make the game unplayable as increasing depth or messing up with convergence simply makes very apparent the issue with the dynamic shadow rendering that the game has in stereo 3D mode as well as the issue with lights. But saying that a game with such issues works “very nicely” with 3D Vision isn’t acceptable at all and it is very misleading. The game may be playable with very low depth levels, but that is only something that can be called acceptable at best and not “very nicely”… so if you have considered getting the game Alan wake with the idea to play it in stereo 3D mode, you better wait a bit more to see if the issues that the game currently has in stereo 3D mode get resolved first.

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