3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Indigomod, a DirectX 11 Wrapper For Fixing 3D Vision Shader Issues

July 31st, 2013 · 9 Comments · GeForce 3D Vision

indigomod


There is a new interesting project currently in the works that is supposed to bring to life a DirectX 11 wrapper for fixing shader-related issues that may appear when rendering games that don’t work perfectly well with 3D Vision. This wrapper is called Indigomod and should be something similar to what the Helix mod already does for DX9 games that have issues when rendered in stereoscopic 3D mode with 3D Vision. There is nothing yet being released to the public aside some screenshots and videos from an earlier alpha version of wrapper fixing issues with the games Bioshock Infinite and Assasin’s Creed 3 and the guys (two passionate 3D gamers from Switzerland) that are working on the wrapper are looking for some support. So far things are looking good and while the wrapper will be included along with a patch specifically for made for fixing issues with Bioshock Infinite, the wrapper should be made available for the community to use it to fix issues in other DX11 games that do not render properly in stereo 3D mode with 3D Vision. The potential is there and since the stereoscopic 3D gaming community has done quite a lot with the Helix mod, this new wrapper can also help in making more non-3D-ready games work well in stereoscopic 3D mode with 3D Vision.

Update: The project is now dead even before finishing the indiegogo campaign and releasing anything…

“Just to let everybody know, somebody made a similar patch for BI and it is free. I don’t know where to get it and I don’t really care but I am sure you can find it through google. So tell everybody to not pay anymore money. I don’t want the campaign to succeed and you all of you get your money back and live happily ever after.
We stopped development and will not spend another minute on it.
Just to let you know.
Cheers”

Apparently that patch for the game Bioshock Infinite has been made by Helix, sadly however that the developers of the Indigomod have decided to stop their work and not release their wrapper to the community.

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The New Nvidia GeForce Experience 1.6 Is Now Available

July 30th, 2013 · 2 Comments · General 3D News

nvdia-geforce-experience-software-1-6

The Nvidia GeForce Experience software has been out for a while and though not very useful for gamers using 120Hz displays to play in 2D or in stereoscopic 3D mode the software could prove helpful to gamers that are not too technical and just want to have the best possible performance that the hardware in their Nvidia GPU-based PC allows. Nvidia has just released a new version of the software, a version that a lot of people expected to have the new ShadowPlay feature that the company has promised a while ago to give the gamers ability to record gameplay videos using hardware acceleration from Kepler-based GPUs. A feature that would bring FRAPS or Dxtory-like video recording features with hardware accelerated video encoding with minor performance hit and H.264-encoded MP4 videos as output (not supporting stereo 3D video recording, you’d still have to use FRAPS for S3D video recording). Unfortunately the new version 1.6 of GeForce Experience does not come with the ShadowPlay feature, instead it brings the ability to stream PC games to the Nvidia SHIELD portable gaming device (starts shipping tomorrow where it was available for pre-order) over your home Wi-Fi connection. It seems that we should wait more for the release of the ShadowPlay feature…

Actually it is not only the Nvidia GeForce Experience software that is obviously targeted at not very advanced users, it seems that lately Nvidia is too focused on mobile gaming with their Tegra and Project SHIELD,
Nvidia Grid for Cloud gaming and bringing other new features such as support for tiled 4K displays (4K monitors look promising, but these require a lot more GPU processing power than Full HD). Not that this is a bad thing, but it seems that Nvidia is not very focused on 3D Vision and stereoscopic 3D gaming anymore, or at least this is the impression that we are getting. What we know for sure is that we’d hate to see 3D Vision following in the footsteps of the old stereoscopic 3D drivers that Nvidia had back in the day. If Nvidia is not actively working on their stereoscopic 3D game support as well as with game developers, we unfortunately cannot expect too much from AMD either as they were never that active into supporting stereo 3D gaming either.

Manufacturers of computer monitors are also kind of moving away from stereoscopic 3D support available on their products and form active 3D displays supporting 120Hz and 3D Vision they are kind of moving to just 120Hz monitors targeted at gamers willing to play in 2D at the higher refresh rate. What we are seeing is a lot of new 120Hz displays that are not supporting stereo 3D, though on the passive 3D front there are still quite a lot of 3D-capable products. Fortunately the guys at TriDef 3D are still actively working on improving their software that works on all GPUs, though it does not official support 3D Vision-capable displays. Hopefully we are going to see some new good for stereo 3D things finally happening after the summer ends…

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New GPU from Nvidia Announced Today, the GeForce GTX 770

May 30th, 2013 · No Comments · GeForce 3D Vision

nvidia-geforce-gtx-770-graphics-card


Today Nvidia has introduced their second high-end GPU from the new Geforce 700 series – the GTX 770, just a week after the announcement of the new single-chip top model, namely the GeForce GTX 780. The new Geforce GTX 770 graphic cards will come by default with the same cooling as the GTX 780 and the GTX TITAN, or at least the reference design boards, however the partners will also be offering non-reference PCB designs and cooling solutions as well. The new GTX 770 is based on the GK104, unlike the GTX 780 and GTX TITAN that uses the GK110, actually the GTX 770 is more like an updated version of the GTX 680 than an update over the GTX 670. GeForce GTX 770 has the same number of CUDA Cores as the GTX 680, but the GPU is running at a bit higher clock, the memory configuration by default is 2GB GDDR5, with another 4GB version also available. The memory bus is still 256-bit as with the GTX 680, however the operating frequency of the new GTX is increased from 6 GHz to 7 GHz. Also the new GTX 770 features support for the GPU Boost 2.0 technology and is optimized for high performance silent operation thanks to the good cooler that also allows for a quite decent overclockbility of the card.


Specifications of GeForce GTX 770:

Graphics Card – GeForce GTX 770 2GB
CUDA Cores – 1536 +192
Texture Units (TMU) – 128 +16
Raster Operator Units (ROP) – 32
Graphics Clock (Base) – 1046 MHz +131
Graphics Clock (Boost) – 1085 MHz +136
Texture Fill Rate (Bilinear) – 133.9 GigaTexels/sec +31.4
Standard Memory Configuration – 2048 MB GDDR5
Memory Interface Width – 256-bit
Memory Clock – 3505 MHz (7010 effective) +501 (1002)
Memory Bandwidth – 224.3 GB/sec +32.1
Fabrication Process – 28 nm
Transistor Count – 3.54 Billion
Connectors – Dual-Link DVI-I, Dual-Link DVI-D, HDMI 1.4 High Speed, DisplayPort 1.2
Form Factor – Dual Slot
Power Connectors – 1x 6-pin, 1x 8-pin PEG
Power Consumption – 230W TDP +60
GPU Thermal Threshold – 95 degrees Celsius -2
Bus Interface – PCI Express 3.0

* The numbers in red and green represent the upgrade or downgrade of the specific parameter in the GTX 770 as compared to the GTX 670!

The best thing about the new GeForce GTX 770 is that the price of the cards based on it are going to cost the same as the GTX 670, while at the same time the performance they will be offering is expected to be slightly higher than what the more expensive GTX 680 does provide. So with the GTX 770 you are going to get more than the performance of a GTX 680, but with a lower price, so unless you already have GTX 680 in your PC you may consider upgrading to GTX 770 if the price of the GTX 780 or the GTX TITAN is a bit too much for you. Going for two GTX 770-based video cards in SLI configuration would be a great choice for getting higher performance at a more affordable price if you play games on a multi-monitor 2D or stereo 3D.

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