3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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The New Nvidia GeForce GTX 470 / GTX 480 GPUs with 3D Vision

March 31st, 2010 · 17 Comments · GeForce 3D Vision


The new Nvidia Fermi-based GeForce GTX 470 and GTX 480 GPUs were officially announced a few days ago, but we still don’t have them on the market. Currently one a selected group of reviewers are being able to play with video cards based on the new GPUs, run benchmarks and even try them with 3D Vision, something that I sure most of you are quite interested in. Unfortunately I still haven’t had the chance to personally try a GeForce GTX 470 or GTX 480 video card with 3D Vision, so I can’t tell you much either and this leaves us with only the official results coming from Nvidia. The chart above shows a comparison between a GTX 285 (the former top model) and the GTX 480 (the new top model) running at 1920×1080 resolution with High Detail levels and even with some AA. The results coming from Nvidia are measured in frames per second (the scale on the left) across multiple new and popular game titles like Resident Evil 5, Battlefield Bad Company 2, Left4Dead 2 and Batman: Arkham Asylum. And based on these results (and some more perhaps) Nvidia is claiming that the new GTX 480 is up to 2x faster than the GTX 285, and that on Full HD resolution, with maximum detail levels and even with some Anti-Aliasing active. So if we trust these results you can say that the new Fermi-based video cards (the GTX 470 should be a good choice too, especially if you are on tighter budget) are the perfect choice for gaming in stereoscopic 3D mode with 3D Vision, so now we just have to wait a bit more for them to be available on the market…



With the introduction of the Fermi GPU architecture comes another interesting new feature that will interest some of the 3D Vision owners. Of course I’m talking about the 3D Vision Surround technology that adds support for stereoscopic 3D gaming on triple monitor setups. That however requires you to have two GeForce GTX 470/480 GPUs in SLI configuration for optimum performance, but it should also work with two GeForce GTX 200-series video cards again in SLI configuration. The reason for needing more GPUs is because 3D Vision Surround requires up to 746 million pixels per second of rendering horsepower and that is one hell of a burden for a single GPU to cope up with and still provide good enough framerate for comfortable playback. You should have in mind that in the currently available release 197 of the video drivers there is not yet support for 3D Vision Surround and you’ll be able to play in stereo 3D only on a single monitor. 3D Vision Surround will be enabled in the next release 256 of the drivers, that is due for release in April 2010, so a few more days of wait… but with no cards on the market yet that should not be an issue, right? And it seems that with the next official driver for the Fermi-based cards we are also going to have support for games using DirectX 11, so we’ll be able to play those in stereo 3D mode without having to revert to DX10 or DX9 anymore… ;)

If you want to pre-order a GeForce GTX 470 video card ($349.99 USD at Amazon)…
If you want to pre-order a GeForce GTX 480 video card ($499.99 USD at Amazon)…

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Command & Conquer 4: Tiberian Twilight Multiplayer Beta and 3D Vision

February 24th, 2010 · No Comments · Stereo 3D Games


There is a closed multiplayer only beta currently going on for the game Command & Conquer 4:Tiberian Twilight and I’ve managed to take a quick look at it and try how the game performs with 3D Vision in stereo 3D mode. The new C&C 4 RTS game is expected to be released on March 16th and certainly has a lot of detail to show to the player in stereoscopic 3D mode, but the problem is that the game is far from handling nice and there are some issues. No 3D Vision profile is yet available and you need to tweak the convergence yourself to get acceptable results as the 2D HUD is actually rendered in 3D and by default is not at screen depth, but the health bars and unit info is in plain 2D and appears at screen depth. Other than that the crosshair is 2D which can create problems especially for an RTS games, there are some issues with the shadows and a few with lights – for example with the glow of green tiberium crystals. On the other hand you can achieve pretty nice pop-out effect with the right convergence, so after the beta if the final game can be optimized or patched to work properly in S3D mode it will be great, otherwise it will remain a non S3D recommended title.

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