3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Front Mission Evolved to be Another 3D Vision Ready Game Title

May 25th, 2010 · No Comments · GeForce 3D Vision


After the recent announcement that the game Mafia II will be 3D Vision-ready we now have more good news coming from Square Enix. They’ve just announced that the PC version of their upcoming third-person shooter Front Mission Evolved will also be 3D Vision-ready, but unfortunately the owners of Xbox 360 and PlayStation 3 will not get 3D functionality as the game won’t feature native stereo 3D support.

Front Mission Evolved breaks the mold of the franchise, delivering the action-packed experience of a third-person shooter within the distinct aesthetic of the Front Mission universe. Set in a world full of destruction, conspiracy and crumbling alliances, players will take on the role of Dylan Ramsey to face enemy armies while in control of a giant, customizable, bipedal tank known as a wanzer. Every wanzer is outfitted with extreme firepower, and players must fight through critical battles across a world on the brink of total war. As they make their way through metropolises such as New York City over 150 years in the future, Front Mission Evolved will embed players in heart-pounding, large-scale action unlike anything they’ve ever seen before. In addition to the single-player campaign, four different multiplayer modes allow players to enter a new battlefield solo or in a team. Players will be able to pit their highly customized wanzers against opponents from around the world so they may prove the superiority of their own war machines.

Front Mission Evolved will be available at North American retailers for the suggested retail price of $59.99 for the PlayStation 3 system and Xbox 360, and $49.99 for Windows PC. The official launch date for the title was pushed back to September 14th, 2010 for North America and September 17th for Europe. The game will also be available for PC users via online download when released, including through Valve’s Steam platform for digital content distribution.

Front Mission Evolved is also already available for pre-orders for the most inpatient gamers

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The Game Resident Evil 5 for PC and its 3D Vision Readiness (part 2)

September 17th, 2009 · 12 Comments · Stereo 3D Games

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I’m continuing with some official information about the first 3D Vision Ready Game – Resident Evil 5 for PC that is already out in USA, Asia and Korea (since 15th September), launched today in Japan and it should be officially available in Europe tomorrow. Just to prepare you on what to do and how to play the game for getting the best possible Stereoscopic 3D experience here are some tips, but first just a short intro about the game. Resident Evil 5 starts somewhere in Africa, where innocent villagers are transforming into ruthless abominations… or Zombies and we all like to call them. You are Chris Redfield and together with your new partner, Sheva Alomar, you must stop whatever is causing the disturbing turn of events…


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Now what is especially interesting about the PC version of RE5 is that with it you will be the first to experience stereoscopic 3D out of screen effects as your living room is transformed into the world of Kijuju (as Nvidia and Capcom state). Infected Majini coming at you from every angle, dust flying in and out of screen and the scariest bosses to date are taken up a notch. Resident Evil 5 PC is a whole new level of fear you’ll never forget if you play the game with 3D Vision equipped system, bringing it to the maximum possible realism level. Up until this point, games have taken advantage of “Depth of Field” effects that make the game appear as though the player is looking through a window into the game world. But the holy grail of 3D is “Out-of-Screen” effects (although a bit more tiring for the eyes and the brain), and Resident Evil 5 is among the first games to exploit out-of-screen effects, making thrown objects and zombie blood appear as if they are literally popping out of the screen (note that it is not everywhere and everything that is popping out of the screen, but actually just a few things). Resident Evil 5 is also the first game to support Stereoscopic 3D *EVERYTHING* – all levels, menus, and cut-scene movies (cinematics) can all be experienced in 3D using NVIDIA 3D Vision… even the start-screen and in-game item menus are in 3D.


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And here is what Nvidia recommends as best settings to really enjoy the games in Stereoscopic 3D mode with 3D Vision, just don’t forget that it is recommend to have at least Nvidia GeForce GTX260 for these settings to deliver comfortable gameplay. Set the Screen Resolution to 1680×1050 and Refresh Rate to 120Hz, and also optionally you can disable Motion Blur for better S3D effect in the game when using 3D Vision. And even if you still don’t have the GeForce 3D Vision shutter glasses and a compatible display you may still play the game in S3D mode with GeForce 3D Vision Discover or another plain paper anaglyph (red/cyan) glasses, but with not that good level of realism (don’t forget the disadvantages of the anaglyph technology).

Also read the Information about Resident Evil 5 for PC and its 3D Vision Readiness (part 1)

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