3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Playing the Game Blur in Stereoscopic 3D Mode with 3D Vision

May 27th, 2010 · 3 Comments · GeForce 3D Vision



The game Blur is now available and as I’ve written some time ago this is one of the titles for this summer that we all had high hopes for good results in stereoscopic 3D, and although it is a bit better than Split Second that also came out a few days ago, Blur is still not completely problem free when played in stereo 3D mode. Blur is yet another game game developed for console and ported for PC gamers, so the the default controls are a bit weird and you don’t get good graphic options that will allow you to have finer control over the graphic details and effects in the game…

The game Blur uses quite a lot of bright blue and white colors on dark backgrounds and that tends to create ghosting, especially if you decide to increase the depth level from the minimum setting. There is also an issue with rendering some lights at correct depth, and you can notice lighter halos around objects (the cars for example), especially if you increase the depth level a bit more than the minimum. And due to the lack of options to control the graphic details and effects and just having a quality level slider with a few levels, you’ll have to go to the lowest graphic settings to get rid of the halos, but this also makes the game graphics look way too simple, so it is not an option.

As I said by default the game needs to be played with the lowest level of depth that 3D Vision supports in order to minimize ghosting and light halos around objects, you can however tweak the convergence level a bit to have a slight pop-out effect, but still with low depth levels. You can try my custom convergence settings below if you wish to as currently thee is still no official 3D Vision profile even in the latest drivers for the game. But other than the ghosting, wrong lights rendering and the “glowing” halos around objects the game looks quite nice in stereo 3D mode and some people even find how Blur looks in stereo 3D great, but you should be aware that there are still some issues in the S3D mode. Maybe we’ll soon get a patch to fix these as the developer seems to be quick on releasing updates for the game, so we’ll be able to really enjoy the game in stereo 3D mode without visual issues and with higher depth levels…

to download my custom convergence settings for the game Blur…

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Playing the Game Split Second in Stereoscopic 3D Mode with 3D Vision

May 20th, 2010 · No Comments · Stereo 3D Games


A few days ago I written a short article with information about upcoming interesting games that you should watch for and that might be really nice when played in stereo 3D mode with 3D Vision or another 3D setup. One of the games I’ve mentioned, and one that already came out is Split / Second, but unfortunately it is a bit of disappointment in terms of stereo 3D support, the game however is actually quite good if you are into racing action games (this is not a racing simulator!).

It is hard to get the game to have a bit of pop-out and good depth at the same time. One of the reasons for that is that the menu is more “in front” while the game itself is more for depth, so in the end the most comfortable overall convergence settings are for depth only. The other reason is that you start to get ghosting and the backgound gets too much separation that it is impossible to focus on the sky or the mountains in the back. Below you can find my tweaked convergence settings to try, but as I said they are optimized for overall depth throughout the game (the menu and the gameplay) and with them you need to set the depth level to minimum.

The game has some problems with the shadows and reflections and you need to go to Low detail mode for the reflections to get disabled, but then the game does not look very impressive. There are also some elements rendered in 2D, like for example the icons you see for the power attacks over your opponents, so they seem to be at the wrong depth. The options menu is quite limited to resolution and detail level, no settings for individual options are present like reflections or shadows. The game saves a configuration file in the Documents folder, but it is not in plain text, so you cannot edit it easily in order to change setting manually. Sometimes I do hate games that were not done quite right for the PC, because too much attention has gone on the console versions and then they decided to do a half decent port for the computer gamers… a negative point here for Split Second. Another thing when talking about that is the fact that the game seems to be capped at 30 FPS, no matter if you enable or disable the Vsync…

On the Very High detail level, the graphics looks quite good in 2D (plain 3D) mode, and the game gets quite heavy actually (better have a Fermi GPU standing by, and I really do mean that!). Split Second could’ve benefited a lot from the stereo 3D if it was working right out of the box, but unfortunately for 3D Vision users it is not. So now we can hope for improvement in the stereo 3D compatibility with an upcoming patch, and until them you better stick to playing the game normally and not in stereo 3D mode. Meanwhile if you get the game and try it in stereo 3D mode with 3D Vision and the custom convergence settings below, please leave your comment on how they work for you…

To download my custom convergence settings for the game Split Second…

Update: I’ve also tried the game on the iZ3D Monitor with the latest non-beta (1.10) iZ3D Driver and things here are a bit better, shadows and reflections are rendered Ok. But still you cannot get higher depth levels otherwise the background gets messier and you start seeing ghosting, so you need to stay on low depth levels. So you can say that the stereo 3D is a bit better with iZ3D than with 3D Vision, but it seems that the game runs better on Nvidia GPUs than on ATI GPUs. With Radeon 5970 on Very High detail level I was having trouble playing comfortable in plain 3D mode, and simply not enough fps for stereo 3D mode, on High with the 5970 in stereo 3D the game manages to stay above 25 fps (it is capped at 30 fps anyway). At the same time with 3D Vision I was able to play comfortable on High even with a GTX 260 in stereo 3D mode, but for Very High details in S3D a Fermi would probably be needed as I already said. Anyway, I’d still say that Split Second is not the best game for playing in stereo 3D mode, and I prefer to play it in plain 3D mode as I quite liked the game, although there are some annoying moments related to the game not being ported for the PC quite well.

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