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	<title>3D Vision Blog &#187; 3d games</title>
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	<link>http://3dvision-blog.com</link>
	<description>A normal user&#039;s look into the world of 3D Stereo Technologies</description>
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		<title>Some 3D Screenshots From Mobile Stereoscopic 3D Games</title>
		<link>http://3dvision-blog.com/5645-some-3d-screenshots-from-mobile-stereoscopic-3d-games/</link>
		<comments>http://3dvision-blog.com/5645-some-3d-screenshots-from-mobile-stereoscopic-3d-games/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 20:04:27 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Other S3D Tech]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Asphalt 6 3D]]></category>
		<category><![CDATA[Gameloft]]></category>
		<category><![CDATA[Gameloft 3D]]></category>
		<category><![CDATA[LG Optimus 3D]]></category>
		<category><![CDATA[Mobile 3D games]]></category>
		<category><![CDATA[ShootMe]]></category>
		<category><![CDATA[stereoscopic 3D screenshots]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=5645</guid>
		<description><![CDATA[As per some requests I made some stereoscopic 3D screenshots from a mobile stereo 3D game and more specifically the game Asphalt 6: Adrenaline 3D by Gameloft on the LG Optimus 3D smartphone. The screenshots are with three different 3D volume levels &#8211; minimum, medium and maximum as all of Gameloft&#8217;s stereoscopic 3D games have [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2011/07/asphalt-6-min-3d.png" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/07/asphalt-6-min-3d-690x414.png" alt="" title="asphalt-6-min-3d" width="690" height="414" class="alignnone size-large wp-image-5646" /></a></center></p>
<p><b><br /></b>As per some requests I made some stereoscopic 3D screenshots from a mobile stereo 3D game and more specifically the game Asphalt 6: Adrenaline 3D by Gameloft on the LG Optimus 3D smartphone. The screenshots are with three different 3D volume levels &#8211; minimum, medium and maximum as all of Gameloft&#8217;s stereoscopic 3D games have a slider for user control of the three-dimensional depth. Click on the image to see the full resolution Side by Side pair, the screenshots are with half horizontal resolution (squashed). The first 3D screenshot with minimum depth you see above is making the game pretty much look the same as in 2D mode, so instead of minimal depth you better switch to 2D mode and enjoy the game in full resolution.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2011/07/asphalt-6-med-3d.png" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/07/asphalt-6-med-3d-690x414.png" alt="" title="asphalt-6-med-3d" width="690" height="414" class="alignnone size-large wp-image-5647" /></a></center></p>
<p><b><br /></b>For taking the screenshots on the LG Optimus 3D smartphone I&#8217;ve used the free Android application called ShootMe that worked pretty well and was able to capture stereoscopic 3D screenshots without serious issues, although not all went perfect with all screenshots. The above 3D screenshot is with the default medium 3D depth level that is supposed to work well for most people, even if they are new to mobile stereo 3D gaming.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2011/07/asphalt-6-max-3d.png" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/07/asphalt-6-max-3d-690x414.png" alt="" title="asphalt-6-max-3d" width="690" height="414" class="alignnone size-large wp-image-5648" /></a></center></p>
<p><b><br /></b>The third screenshot is with the maximum 3D depth level and it provides stronger feeling of volume, so you should not start with it generally if you are new to stereo 3D as you may get tired quickly, get dizzy or a headache. I have taken a few more screenshots from the games bundled with the LG Optimus 3D smartphone &#8211; Asphalt 6 3D, Let&#8217;s Golf! 2 3D and NOVA 3D, you will can download them from the link below. As you will notice due to the reduced horizontal resolution in stereo 3D mode the straight lines inside games and the sharpness of details may not be great when you are looking at the screenshots on your PC, but they do look much better on the autostereoscopic 3D screen of a 3D-capable mobile phone. </p>
<p>- <a href="http://uploading.com/files/6e384928/mobile-stereo-3d-game-screenshots.zip/" target="_blank"><b>To download more stereoscopic 3D screenshots from mobile 3D games&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/5638-stereoscopic-3d-trailers-for-mobile-3d-games-by-gameloft/" title="Stereoscopic 3D Trailers for Mobile 3D Games by Gameloft (July 18, 2011)">Stereoscopic 3D Trailers for Mobile 3D Games by Gameloft</a> (4)</li>
	<li><a href="http://3dvision-blog.com/6076-still-not-a-lot-of-games-for-lg-optimus-3d-and-htc-evo-3d/" title="Still Not a Lot of Games For LG Optimus 3D and HTC Evo 3D (September 15, 2011)">Still Not a Lot of Games For LG Optimus 3D and HTC Evo 3D</a> (13)</li>
	<li><a href="http://3dvision-blog.com/4515-will-stereo-3d-support-be-the-highlight-at-the-mobile-world-congress/" title="Will Stereo 3D Support be the Highlight at the Mobile World Congress (February 8, 2011)">Will Stereo 3D Support be the Highlight at the Mobile World Congress</a> (0)</li>
	<li><a href="http://3dvision-blog.com/2227-upcoming-games-to-watch-for-and-try-playing-in-stereo-3d-mode/" title="Upcoming Games to Watch For and Try Playing in Stereo 3D Mode (May 17, 2010)">Upcoming Games to Watch For and Try Playing in Stereo 3D Mode</a> (3)</li>
	<li><a href="http://3dvision-blog.com/4542-the-lg-optimus-pad-tablet-and-lg-optimus-3d-smartphone/" title="The LG Optimus Pad Tablet and LG Optimus 3D Smartphone (February 14, 2011)">The LG Optimus Pad Tablet and LG Optimus 3D Smartphone</a> (6)</li>
</ul>

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		</item>
		<item>
		<title>List of Upcoming 3D Vison Ready PC Games Expected Soon</title>
		<link>http://3dvision-blog.com/4753-list-of-upcoming-3d-vison-ready-pc-games-expected-soon/</link>
		<comments>http://3dvision-blog.com/4753-list-of-upcoming-3d-vison-ready-pc-games-expected-soon/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 10:20:56 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Stereo 3D Games]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[3d pc games]]></category>
		<category><![CDATA[3d vision ready]]></category>
		<category><![CDATA[3d vision ready games]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[Fable III]]></category>
		<category><![CDATA[Homefront]]></category>
		<category><![CDATA[upcoming 3d games]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=4753</guid>
		<description><![CDATA[I haven&#8217;t written about upcoming 3D Vision ready games for a while now, but considering it is not always something game developers announce early in their game development stage, it is expected to get such information close to the title&#8217;s release. So here are a few games that will be 3D Vision ready or support [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2011/03/3d-vision-ready-logo.jpg" alt="" title="3d-vision-ready-logo" width="690" height="302" class="alignnone size-full wp-image-4754" /></center></p>
<p><b><br /></b>I haven&#8217;t written about upcoming 3D Vision ready games for a while now, but considering it is not always something game developers announce early in their game development stage, it is expected to get such information close to the title&#8217;s release. So here are a few games that will be 3D Vision ready or support 3D Vision with Excellent rating that are going to be available soon and that are worth checking out if you are wondering what your next game to play in stereo 3D mode should be&#8230;</p>
<p><a href="http://www.amazon.com/gp/product/B003H0CBT8?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B003H0CBT8" target="_blank"><b>Bulletstorm</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B003H0CBT8" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. I know this game has beet released already for about two weeks, but the thing is that at its release there were no newer drivers from Nvidia and a 3D Vision profile for it to enjoy the game in stereo 3D mode as it was originally intended. In the past week Nvidia has released two beta drivers 267.24 and 267.31 with the needed profile, so if you want to play it in stereo 3D you need to download and install one of them. The game is quite nice and feels really great when played in stereo 3D mode, especially when you are doing all the stunts with your character around the virtual world you play in.</p>
<p><a href="http://www.amazon.com/gp/product/B003Q55Y5C?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B003Q55Y5C" target="_blank"><b>Homefront</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B003Q55Y5C" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. This is an FPS game that is soon expected to be released for PC, Xbox 360 and PlayStation 3 and to be more precise on March 15th in North America, March 17th in Australia, March 18th in Europe and April 29th 2011 in Japan. However only the PC version of the game will support 3D through 3D Vision, with the version for computer gamers also featuring more additional extras as compared to the console versions. So the developer apparently took the time to really make the PC version something that is worth playing and not a crappy console port, but that of course needs to be verified.</p>
<p><a href="http://www.amazon.com/gp/product/B003L8DXS4?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B003L8DXS4" target="_blank"><b>Assassin&#8217;s Creed: Brotherhood</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B003L8DXS4" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. Brotherhood is the direct sequel of the previous Assassin&#8217;s Creed II and is the third game in the series, the console versions for PS3 and Xbox 360 are available since November last year, but the PC version is expected on March 18th in Europe and on March 22nd in North America. The reason for the delay of the PC version is due to optimizing the game for better stereoscopic 3D gameplay as well as some extra features, including multi-monitor support for AMD&#8217;s Eyefinity technology.</p>
<p><a href="http://www.amazon.com/gp/product/B002BS47YE?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002BS47YE" target="_blank"><b>Crysis 2</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002BS47YE" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. This is a much anticipated title due to the popularity of the franchise and the fact that the developers of the game have worked on adding native stereoscopic 3D support in their game engine, allowing them to make the game 3D-ready on consoles as well as on the PC, so the PS3 and Xbox 360 versions will also support 3D. Now since the game uses an internal rendering technique for producing the 3D views &#8211; some call it &#8220;fake 3D&#8221;, but the end result is very decent and apparently does not lead to significant performance drop (crucial for console gamers), on the PC the 3D Vision is only used for the visualization. Still the game is worth checking out, there is already a Multiplayer demo available for a while that you can try in 3D if you still haven&#8217;t, before the actual game arrives later this month, more specifically on March 22nd in North America and March 25the in Europe.</p>
<p><a href="http://www.amazon.com/gp/product/B002I0KO8I?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002I0KO8I" target="_blank"><b>Fable III</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002I0KO8I" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. Another game already available in a version for Xbox 360 since October last year, but coming with a PC version on May 17th in North America, May 19th in Australia and May 20th in Europe. The reason for the delay of the PC versions &#8211; exclusive extras being added in the PC version, such as a special hardcore mode of gameplay as well as support for 3D Vision. Is the extra time dedicated for the PC version worth the wait, we&#8217;ll have to wait a bit more to see, but the game can definitely benefit for a goo stereo 3D mode support a lot, so keep your fingers crossed here.</p>
<p><a href="http://www.amazon.com/gp/product/B003VJNPPE?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B003VJNPPE" target="_blank"><b>The Witcher 2: Assassins of Kings</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B003VJNPPE" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. This is a fantasy RPG game that is expected to be available on May 17th and it is the only one that will be PC only, meaning no console versions &#8211; it has been made for PC gamers. The information about stereoscopic 3D support is not widely commented yet, but there is an official confirmation that the game will support 3D Vision and hopefully the game will be even better than the first Witcher.</p>
<p>Now, you probably see that lately more and games more games are coming out first for consoles and the PC version gets some delay and is released after a few months with some extras. This may seem as a bad thing for some gamers, but I&#8217;d actually prefer it that way if the extra time is taken to make the PC version of the game able to take advantage of the extra graphics power a PC can provide, the game controls are optimized for PC gameplay and so on. I prefer a little delay, but to get a good PC game and not some rushed and crappy port from a console version, what about you?</p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/3497-how-well-are-some-new-games-performing-in-stereoscopic-3d-mode/" title="How Well are Some New Games Performing in Stereoscopic 3D Mode (September 26, 2010)">How Well are Some New Games Performing in Stereoscopic 3D Mode</a> (18)</li>
	<li><a href="http://3dvision-blog.com/1390-3d-vision-gaming-related-news-and-upcoming-3d-ready-games/" title="3D Vision Gaming-related News and Upcoming 3D-ready Games (February 4, 2010)">3D Vision Gaming-related News and Upcoming 3D-ready Games</a> (1)</li>
	<li><a href="http://3dvision-blog.com/243-viewsonic-pjd6211-pjd6221-and-pjd6381-projectors-and-3d-vision/" title="ViewSonic PJD6211, PJD6221 and PJD6381 Projectors and 3D Vision (August 11, 2009)">ViewSonic PJD6211, PJD6221 and PJD6381 Projectors and 3D Vision</a> (9)</li>
	<li><a href="http://3dvision-blog.com/2227-upcoming-games-to-watch-for-and-try-playing-in-stereo-3d-mode/" title="Upcoming Games to Watch For and Try Playing in Stereo 3D Mode (May 17, 2010)">Upcoming Games to Watch For and Try Playing in Stereo 3D Mode</a> (3)</li>
	<li><a href="http://3dvision-blog.com/4698-the-offical-crysis-2-multiplayer-demo-is-out-now-with-s3d-support/" title="The Offical Crysis 2 Multiplayer Demo is Out Now with S3D Support (March 1, 2011)">The Offical Crysis 2 Multiplayer Demo is Out Now with S3D Support</a> (12)</li>
</ul>

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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>How Well are Some New Games Performing in Stereoscopic 3D Mode</title>
		<link>http://3dvision-blog.com/3497-how-well-are-some-new-games-performing-in-stereoscopic-3d-mode/</link>
		<comments>http://3dvision-blog.com/3497-how-well-are-some-new-games-performing-in-stereoscopic-3d-mode/#comments</comments>
		<pubDate>Sat, 25 Sep 2010 22:24:24 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Stereo 3D Games]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[3d gaming]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[3d vision ready]]></category>
		<category><![CDATA[ArcaniA - Gothic 4]]></category>
		<category><![CDATA[Civilization 5]]></category>
		<category><![CDATA[Darksiders]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[F1 2010]]></category>
		<category><![CDATA[Lara Croft and the Guardian of Light]]></category>
		<category><![CDATA[playing in s3d mode]]></category>
		<category><![CDATA[stereo 3d games]]></category>
		<category><![CDATA[stereo 3d gaming]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=3497</guid>
		<description><![CDATA[A few days ago I&#8217;ve mentioned some Interesting Upcoming Games to Try Playing in Stereoscopic 3D Mode and here is what you can expect from the titles that already are available or are expected in the next few days. I&#8217;ve had the chance to test some demos and some of the final games in stereo [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2010/08/gaming-with-3d-vision.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/08/gaming-with-3d-vision-689x406.jpg" alt="" title="gaming-with-3d-vision" width="689" height="406" class="alignnone size-large wp-image-3289" /></a></center></p>
<p><b><br /></b>A few days ago I&#8217;ve mentioned some <a href="http://3dvision-blog.com/interesting-upcoming-games-to-try-playing-in-stereoscopic-3d-mode/"><b>Interesting Upcoming Games to Try Playing in Stereoscopic 3D Mode</b></a> and here is what you can expect from the titles that already are available or are expected in the next few days. I&#8217;ve had the chance to test some demos and some of the final games in stereo 3D mode already for a bit and here are some of my findings and tips and tricks that might help you to get better results playing them in stereo 3D mode. I&#8217;ve already discussed the game <a href="http://3dvision-blog.com/playing-the-game-blade-kitten-in-stereo-3d-mode-with-3d-vision/"><b>Blade Kitten</b></a>, so below I&#8217;ll go with other titles&#8230;</p>
<p><strong><br />Arcania &#8211; Gothic 4</strong><br />
The 3D Vision drivers detect the game and load a profile for Gothic 2 instead of Ghotic 4. Shadows are rendered incorrectly and although you have a lot of options to tweak the graphic settings from in-game, you cannot completely disable the shadows and that makes the game quite uncomfortable to be played in stereo 3d mode with 3d vision. The good news is that you can disable the shadows completely from within the config file the game creates called &#8220;VideoSettings.xml&#8221; and available in Documents under a folder named ArcaniA &#8211; Gothinc 4 Demo (and without the demo for the final game). Just open the file with a text editor and edit the value of the attribute &#8220;shadows&#8221; changing the value from true to false. After that the shadows will be completely gone and the in-game options controlling them will have no effect at all which ultimately makes the game playable in stereo 3D mode, although there are still some minor issues left. These include some objects over characters that are rendered in 2D and some glowing around some of the characters when viewed from a certain direction. Also the water is not being rendered correctly, so you can see halos around objects over water, but as I&#8217;ve said the wrongly rendered shadows are the most serious issues and you can pretty much go along with the other minor ones.</p>
<p><strong><br />Darksiders</strong><br />
No official 3D Vison profile available yet, but the game handles pretty good in stereo 3D mode with 3D Vision. There are some issues with the rendering of some of the atmospheric effects like fog, smoke some glowing lights or even some of the fires that may lead to some weird halos around different objects, but the issue is not that serious the game remains quite playable. With some custom convergence settings you can get pretty good results. </p>
<p><strong><br />Dead Rising 2</strong><br />
Has a 3D Vision profile saying not recommended game, however the game looks almost great in stereo 3D mode with 3D vision. Interestingly enough there is a 3D Vision ready logo being displayed during the start of the game! And pretty much the only thing that might be a bit of a bother and create some issues in stereo 3D mode are the health icons and item icons that you see during the game that are rendered in 2D and thus sometimes may create a wrong depth cue. Other than that the game looks really well in stereo 3D mode&#8230;</p>
<p><strong><br />F1 2010</strong><br />
Has a 3D Vision profile, rated fair with some elements not rendering correctly. But in reality the game looks really great in stereo 3D mode with 3D Vision, so probably the rating that Nvidia gave it is a bit off and the issues they mention are actually not present or very minor. The most serious issue actually might be some ghosting you may or may not notice on some high contrasting objects.</p>
<p><strong><br />Lara Croft and the Guardian of Light</strong><br />
There is no official 3D Vision profile yet, but the game is quite Ok even with the default settings. You have to disable the Shadows and the Volumetric Effects since they do not work well in stereoscopic 3D mode, but other than that the game plays quite well in S3D mode. You can play a bit with the custom convergence, to set Lara&#8217;s character as the convergence point for optimum results and stay at lower depth level, otherwise in cutscenes or other taller objects inside the game world you might have trouble focusing on the 3D objects. The red circle below Lara is rendered in 2D and that is presenting some problems together with the crosshair also rendered in 2D, so in getting a better resulting convergence level without issues you&#8217;ll have to do some compromises, so stay still with the Lara&#8217;s character as the convergence point for best overall result. I&#8217;ve provided a custom convergence settings which work great with a depth level of up to about 15%.<br />
- <a href="http://3dvision-blog.com/wp-content/files/lara-croft-gol-custom-convergence-settings.zip"><b>Download the custom convergence settings for Lara Croft and the Guardian of Light&#8230;</b></a></p>
<p><strong><br />Sid Meier&#8217;s Civilization 5</strong><br />
The game has a 3D Vision profile and is rated as Excellent. It performs really good in stereo 3D mode with 3D vision and the only possible issue you might notice is the presence of some ghosting depending on your 3D monitor. High contrasting objects as usually tend to give a some ghosting and here you have an abundance of while clouds over unexplored territory that can cause some ghosting as well as some other minor details too. But pretty much the game looks and plays really well in stereo 3D mode.</p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/3460-interesting-upcoming-games-to-try-playing-in-stereoscopic-3d-mode/" title="Interesting Upcoming Games to Try Playing in Stereoscopic 3D Mode (September 22, 2010)">Interesting Upcoming Games to Try Playing in Stereoscopic 3D Mode</a> (18)</li>
	<li><a href="http://3dvision-blog.com/1390-3d-vision-gaming-related-news-and-upcoming-3d-ready-games/" title="3D Vision Gaming-related News and Upcoming 3D-ready Games (February 4, 2010)">3D Vision Gaming-related News and Upcoming 3D-ready Games</a> (1)</li>
	<li><a href="http://3dvision-blog.com/2227-upcoming-games-to-watch-for-and-try-playing-in-stereo-3d-mode/" title="Upcoming Games to Watch For and Try Playing in Stereo 3D Mode (May 17, 2010)">Upcoming Games to Watch For and Try Playing in Stereo 3D Mode</a> (3)</li>
	<li><a href="http://3dvision-blog.com/2623-the-game-transformers-war-for-cybertron-in-stereo-3d-with-3d-vision/" title="The Game Transformers: War for Cybertron in Stereo 3D With 3D Vision (June 26, 2010)">The Game Transformers: War for Cybertron in Stereo 3D With 3D Vision</a> (4)</li>
	<li><a href="http://3dvision-blog.com/2966-playing-the-game-singularity-in-stereo-3d-mode-with-3d-vision/" title="Playing the Game Singularity in Stereo 3D Mode with 3D Vision (July 16, 2010)">Playing the Game Singularity in Stereo 3D Mode with 3D Vision</a> (2)</li>
</ul>

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		<slash:comments>18</slash:comments>
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		<title>Upcoming Games to Watch For and Try Playing in Stereo 3D Mode</title>
		<link>http://3dvision-blog.com/2227-upcoming-games-to-watch-for-and-try-playing-in-stereo-3d-mode/</link>
		<comments>http://3dvision-blog.com/2227-upcoming-games-to-watch-for-and-try-playing-in-stereo-3d-mode/#comments</comments>
		<pubDate>Mon, 17 May 2010 20:58:36 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Stereo 3D Games]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[All Points Bulletin]]></category>
		<category><![CDATA[APB]]></category>
		<category><![CDATA[bad company 2]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[just cause 2]]></category>
		<category><![CDATA[major games]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[new games]]></category>
		<category><![CDATA[Prince of Persia: The Forgotten Sands]]></category>
		<category><![CDATA[Split Second]]></category>
		<category><![CDATA[stereo 3d association]]></category>
		<category><![CDATA[stereo 3d gaming]]></category>
		<category><![CDATA[upcoming games]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=2227</guid>
		<description><![CDATA[You can say that the last two months were a bit slow when talking about new game releases, after Bad Company 2, Metro 2033 and Just Cause 2 being released we did not get any more new and interesting major game titles. And this is a part of the reason why lately there was not [...]]]></description>
			<content:encoded><![CDATA[<p>You can say that the last two months were a bit slow when talking about new game releases, after Bad Company 2, Metro 2033 and Just Cause 2 being released we did not get any more new and interesting major game titles. And this is a part of the reason why lately there was not too much about games in stereo 3D mode here in the blog, apart from me not having that much time to play games or not having even older interesting games to play with in S3D mode. Anyway, this is about to change, because it the next two months we are going to have 4 major games available and all of these would benefit a lot from good stereo 3D compatibility, so I would watch for thee titles. Of course they are not officially 3D Vision-ready or anything to give us hints about good stereo 3D compatibility, so we&#8217;ll have to wait a bit more and try them out. I also went back to look for some interesting titles in the last few years, so you can expect about that very that soon, but now lets get back to the upcoming interesting games&#8230;</p>
<p><center><br /><a href="http://www.amazon.com/gp/product/B002ACEAR0?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002ACEAR0" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/05/split-second-box.jpg" alt="" title="split-second-box" width="450" height="626" class="alignnone size-full wp-image-2228" /></a></center></p>
<p><b><br /></b><a href="http://www.amazon.com/gp/product/B002ACEAR0?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002ACEAR0" target="_blank"><b>Split Second</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002ACEAR0" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> is an intense action-racing game set within a global reality television show. Competitors vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events and epic Hollywood-style explosions to take out your opponents and drastically alter the dynamics of the race. Being fast is not enough as players must use strategy and pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes. The game is going to be officially released tomorrow&#8230;</p>
<p><center><br /><a href="http://www.amazon.com/gp/product/B002AQNT96?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002AQNT96" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/05/blur-box.jpg" alt="" title="blur-box" width="450" height="642" class="alignnone size-full wp-image-2230" /></a></center></p>
<p><b><br /></b><a href="http://www.amazon.com/gp/product/B002AQNT96?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002AQNT96" target="_blank"><b>Blur</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002AQNT96" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> is another racing title expected to be released later this month on May 25th. Inside the game players assume the role of an up-and-coming racer who is looking to make a name for himself in the underground racing scene, but the competition is fierce. As you take on the series of races, you&#8217;ll meet a bunch of recurring characters. Some of these characters will be rivals, others perhaps will act as mentors, and some may be something else entirely. The only thing that is certain in the world of Blur is that in a race there are winners and losers, and racers will do anything to reach the finish line first. </p>
<p><center><br /><a href="http://www.amazon.com/gp/product/B00321N7SG?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00321N7SG" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/05/prince-of-persia-forgotten-sands-box.jpg" alt="" title="prince-of-persia-forgotten-sands-box" width="450" height="638" class="alignnone size-full wp-image-2229" /></a></center></p>
<p><b><br /></b><a href="http://www.amazon.com/gp/product/B00321N7SG?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00321N7SG" target="_blank"><b>Prince of Persia: The Forgotten Sands</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B00321N7SG" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> is a new action-adventure game to be released on June 8th. In it you&#8217;ll journey to a land of legendary combat and mysterious circumstances in this new installment to the Prince of Persia: Sands of Time franchise. Prepare yourself for impossible battles and know that you will come face to face with death as you engage in deadly combat. Experience many of your favorite elements from the original series as well as new gameplay innovations. The mystery and magic of the old-as-time fight between good and evil comes to life with all its rewards and consequences in Prince of Persia: The Forgotten Sands. </p>
<p><center><br /><a href="http://www.amazon.com/gp/product/B002BS480M?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002BS480M" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/05/all-points-bulletin-box.jpg" alt="" title="all-points-bulletin-box" width="450" height="621" class="alignnone size-full wp-image-2231" /></a></center></p>
<p><b><br /></b><a href="http://www.amazon.com/gp/product/B002BS480M?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002BS480M" target="_blank"><b>All Points Bulletin</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002BS480M" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> is a new breed of an action online game expected to be available on July 2nd. The action is set in a persistent living, breathing open-world urban environment where fame and fortune awaits all players. Some players will achieve this by feeding on the city, its people and its businesses &#8211; the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations &#8211; the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB. Its deep, rich customization system provides players with the ability to completely personalize their identity. Looks, clothing, vehicles and even music, all to astonishing detail and quality.</p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/1390-3d-vision-gaming-related-news-and-upcoming-3d-ready-games/" title="3D Vision Gaming-related News and Upcoming 3D-ready Games (February 4, 2010)">3D Vision Gaming-related News and Upcoming 3D-ready Games</a> (1)</li>
	<li><a href="http://3dvision-blog.com/2260-playing-the-game-split-second-in-stereoscopic-3d-mode-with-3d-vision/" title="Playing the Game Split Second in Stereoscopic 3D Mode with 3D Vision (May 20, 2010)">Playing the Game Split Second in Stereoscopic 3D Mode with 3D Vision</a> (0)</li>
	<li><a href="http://3dvision-blog.com/3497-how-well-are-some-new-games-performing-in-stereoscopic-3d-mode/" title="How Well are Some New Games Performing in Stereoscopic 3D Mode (September 26, 2010)">How Well are Some New Games Performing in Stereoscopic 3D Mode</a> (18)</li>
	<li><a href="http://3dvision-blog.com/7710-using-geforce-gtx-580-for-720p-and-1080p-stereo-3d-gaming/" title="Using GeForce GTX 580 for 720p and 1080p Stereo 3D Gaming (April 26, 2012)">Using GeForce GTX 580 for 720p and 1080p Stereo 3D Gaming</a> (12)</li>
	<li><a href="http://3dvision-blog.com/1651-things-that-hurt-stereoscopic-3d-gaming-according-to-nvidia/" title="Things That Hurt Stereoscopic 3D Gaming According to Nvidia (February 28, 2010)">Things That Hurt Stereoscopic 3D Gaming According to Nvidia</a> (5)</li>
</ul>

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		<title>Brief Stereoscopic History, from its Beginning until Today</title>
		<link>http://3dvision-blog.com/2159-brief-stereoscopic-history-from-its-beginning-until-today/</link>
		<comments>http://3dvision-blog.com/2159-brief-stereoscopic-history-from-its-beginning-until-today/#comments</comments>
		<pubDate>Sat, 08 May 2010 19:32:11 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Other S3D Tech]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[3D Movies & Videos]]></category>
		<category><![CDATA[anaglyph]]></category>
		<category><![CDATA[stereo 3d]]></category>
		<category><![CDATA[stereo 3d history]]></category>
		<category><![CDATA[stereoscope]]></category>
		<category><![CDATA[stereoscopic 3d]]></category>
		<category><![CDATA[stereoscopic 3d history]]></category>
		<category><![CDATA[stereoscopic 3d technology]]></category>
		<category><![CDATA[stereoscopic history]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/brief-stereoscopic-history-from-its-beginning-until-today/</guid>
		<description><![CDATA[When exactly it all begins, nobody can tell you that, but we can pretty much consider that the beginning of stereoscopy dates back to probably around the 300th year B.C., which is he time the Greek mathematician Euclid found out how we humans achieve the depth perception of the world around us (this is the [...]]]></description>
			<content:encoded><![CDATA[<p><center><img width="690" height="430" src="http://3dvision-blog.com/wp-content/uploads/2010/05/digging-in-the-history-books.jpg" alt="" title="digging-in-the-history-books" /></center></p>
<p><b><br /></b>When exactly it all begins, nobody can tell you that, but we can pretty much consider that the beginning of stereoscopy dates back to probably around the 300th year B.C., which is he time the Greek mathematician Euclid found out how we humans achieve the depth perception of the world around us (this is the earliest time we have a record of that being discovered). His findings revealed that the depth we perceive is achieved because of the fact that our eyes simultaneously receive two almost exact images, but with a little bit of difference in the perspective and then our brain fuses these two images into one picture with depth. Of course this was just the start, as understanding how our eyes work is very important first step, but a lot more is required to take advantage of that knowledge for the entertainment purposes we use it nowadays. After going back so long time ago, we make a big jump in time to era of the Renaissance, at which time there was also a lot of development about the illusion of depth and how it can be achieved with the help of drawings and paintings. You&#8217;ve heard about Leonardo and how he achieved great things back in that time, and he was not the only artist taking advantage of the accumulated knowledge of how we perceive things with our eyes. But actually until the year 1838-39 and the work of the English scientist Charles Wheatstone you can say that things were still developing a bit slow for actually taking advantage of the stereoscopic effect. The pace has quickly started to pick up at that time, when he patented and demonstrated his pioneer work in the stereoscopic 3D field &#8211; namely his Stereoscope device. Wheatstone has started working a few years before that on a device that he called a reflecting stereoscope or just a stereoscope &#8211; a device that allowed two different drawings to be simultaneously viewed by each eye and thus the illusion of real depth was being achieved. Back at that time they still used two drawings with a little bit different perspective and two mirrors to reflect them and position the two images, so that the viewer can simultaneously see them with his eyes. But even that seemed as a significant development and was quite impressive for the people living back at that time.</p>
<p>Some years later, but still during the 19th century, the stereoscope was further developed and improved and with the photography starting to gain a lot of interest among the general public, the first stereoscopic cameras were being created. Around 1850 was the first period in time when the stereoscopic photography has gained a lot of interest and thanks to that a lot of people had stereoscopes to view such photographs at home (the drawings were replaced with black and white photos). At that time the anaglyph stereoscopic process has also been discovered and in the 1850s the first anaglyph images and anaglyph glasses (red-green filters at first) using different color filters were developed. But of course the anaglyph process has been designed and used to view black and white photographs and not color ones, as the color photos had to wait a few more decades before becoming available. And I&#8217;m sure that you probably thought the anaglyph stereoscopic 3D is a fairly new technology, but in fact it is really old concept that is still being taken advantage of. So yet again we skip a few more years in the history until the 1890s, when the interest in stereoscopy has started to boom thanks to the work being done on the first anaglyphic stereo 3D movies (still black and white of course) and that has continued into the early 20th century. The next big moment for stereoscopy, we are still talking about movies as they were the main driving force for stereoscopic development at that time, was in 1950s. New and improved stereoscopic cameras were being developed for stereo photography at that time, and the first solutions using polarization filters (thank Polaroid for that) allowed full color reproduction with depth perception, thus becoming somewhat the preferred method later on, instead of using the older anaglyph method, but still anaglyph did not die&#8230;</p>
<p>One major milestone of that time was the release of a 3D movie called Bwana Devil, released in 1952, that has managed to perform quite well and thus attract the attention in Hollywood to 3D once again (some people consider the 50s to be like a Renaissance for 3D and say that we are now repeating that 3D Renaissance). But at that time the movie industry also had to find something new to fight with the appearance of TVs at home, believing that this could greatly hurt the movie industry. So the 3D movies were considered one of the new things to come in cinema, yet again, although unfortunately they did not manage to make 3D so popular there were quite a lot of movies produced in 3D in the 50s. The reasons for that were the problems and additional costs that were introduced when shooting the movie in 3D, doing the post-processing in 3D and then when projecting it in 3D at the cinema and as there were also synchronization problems between the two projectors showing the image and various other issues, so the resulting 3D experience for the viewers was not always the best. Then another comeback in the 80s and with IMAX introducing its first 3D system, things for stereoscopic 3D yet again started to heat up, but still not a lot of hit movies were produced in stereoscopic format which was a serious problem. The major issues with stereo 3D movies getting the attention they deserved and of course becoming mainstream was still the cost of production of a movie in 3D and then the additional cost for equipping a movie theater with a system capable of reproducing that 3D image to the viewers. Not to mention that when talking about 3D movies in the early second half of the 20th century, most of them relied on the so called &#8220;cheap&#8221; 3D tricks to impress the audience using a lot of scenes where objects seemed to fly right in the faces of the viewers, and other than that did not offer much depth to the world projected on the screen. You should be clearly aware of the fact that a 3D movie is not just a 2D movie that was shot with a two cameras instead of one or the same 2D movie with added just some &#8220;cheap&#8221; tricks on top of the 2D image. A 3D movie is much more, and that is precisely why not all 3D movies are good in the end and also is the reason why 2D to 3D conversions when not properly executed may as well turn out quite bad. </p>
<p>But back on the &#8220;history lesson&#8221;, you can say that the next big thing about stereoscopic 3D started in the mid 90s of the 20th century, at a time when personal computers started to get a lot of interest especially for gaming, because of the 3D graphics they offered was getting better and more realistic. Back at that time everyone was talking about virtual reality in different forms and there were some companies interested in making stereoscopic 3D games, allowing the gamers to actually have the perception of true depth while they played. This however proved to be a difficult task, but things started to change at the end of 1998, when a company called Metabyte has announced their first stereoscopic 3D gaming solution called Wicked3D. What they did was to provide not only a hardware in the form of active shutter glasses (allowing the user to see different consecutive frames with each of his eyes), but also releasing an universal, so to say, driver that could transform hundreds of normal 3D games into stereoscopic 3D games. Prior to that solution, every game developer had to work out some sort of a stereoscopic 3D support for his own game and with the Wicked3D that was no longer needed. Originally all 3D games do have most of the needed information for being displayed in stereoscopic 3D, as there is all the needed depth information, what was lacking was the software that will allow the graphics in the game to be rendered twice with a little difference in the perspective, so that when perceived by the user the depth effect will be present. At that time you had to use CRT display with a high refresh rate, because by using active shutter glasses you need to show twice as much frames on the screen as you&#8217;d normally do and the job of the glasses is to separate them for each eye. A monitor capable of at least 85Hz, preferably 100Hz was required in order to have 40-50 frames per eye with no noticeable flickering, as this is a bad side effect when quickly making one lens of the glasses dark and then switching it to the other. This is the exact principle that the shutter glasses use in order to achieve stereoscopic 3D depth effect with a single display and not with two separate small displays as the most advanced head mounted display solutions use. The things continued to develop further in the next few years as the graphic processor producer Nvidia has developed a serious interest into stereoscopic 3D gaming and in turn acquired the team responsible for Wicked3D that was working at Metabyte&#8230;</p>
<p>Nowadays everyone is talking about stereo 3D and it seems that finally it is about time for the technology to become mainstream and everybody to have some sort of 3D solution available at home, and not to see 3D movies just at the cinema anymore, but also to be able to enjoy all kinds of stereo 3D content at home. Of course it will take at least a few more years in order for the different stereo 3D solutions to become widely adopted and become a common thing in our everyday life, but the good thing is that we are seeing a lot of efforts being put to promote the technology. And although we already have quite a lot of products on the market and more are soon to become available, we still have some issues regarding interoperability and of course the lack of a lot of content in 3D. But in order for you to better understand what problems we are currently facing in 3D technology and the already available implementations we should go back at the beginning of this century and take a look at what happened in the last 10 years.</p>
<p>Let&#8217;s get back to the part where Nvidia started to develop their interest in stereo 3D technology, especially for PC gaming, and thus acquiring the team that worked on the Wicked3D product over at Metabyte. Somewhere around 2001 Nvidia already had an additional stereo 3D driver of their own to go along with the Detonator and later Forceware graphical drivers, designed for the company&#8217;s GPUs. The stereo 3D driver had to be installed after the GPU driver, in order for the additional functionality to support anaglyph and page flipping stereo 3D output to be available as an option. These drivers worked for the TNT, TNT2 and Vanta as well as GeForce, GeForce 2 and 3 GPUs, and of course the professional Quadro graphic solutions, being made by Nvidia back at around that time. It is interesting to note that even back then Nvidia was thinking about the use of stereo 3D not only for gaming, but also in the professional field for users that needed to have more realistic 3D visualizations in their workflow. And now, years later that way of thinking still haven&#8217;t changed as with its new 3D Vision product Nvidia still supports both the consumer GeForce and the professional Quadro users in their need for stereo 3D visualizations. In time Nvidia continued to improve the support of their drivers and even added support for additional hardware like HMD devices (Head Mounted Displays) and in the following few years the Nvidia stereo 3D driver became the most used and relied on solution for different type of products that supported stereo 3D visualizations. So you could not only use the cheap paper anaglyph red-cyan glasses on your normal monitor (CRT displays at that time) or a pair of more expensive LC (Liquid Crystal) shutter glasses that also worked with CRT monitors, but required higher refresh rate models to function without noticeable flickering, but also a 3D HMD device or other exotic solution too. At that time Nvidia had no competition in the area of stereo 3D for gaming and the PC gaming was booming with a lot of interest in further development of the immersion while playing games. But then again stereo 3D was still far from becoming a mainstream technology and was still more like an enthusiasts and early adopters thing.</p>
<p>Now if you think back about displays and how they developed in the last 10 years or so you&#8217;ll immediately think of the evolution of going from the big and bulky CRT monitors to the more compact LCD displays. You can say that on the desktop segment this has started somewhere around 2001, but at first the prices of the LCD monitors were quite high and they had some issues and were not performing as good as CRTs in a lot of aspects. But just one year later and the LCD display prices have dropped in half and while they were still quite expensive, they were getting more and more attention from the customers. The technology behind LCD monitors was also quickly catching up, while the prices were going down, so in just a few more years the LCD monitors were starting to replace more and more the old CRT technology. And if you are wondering why that is important, then you should be aware of the fact that the first major push of having better stereo 3D experience (better than the anaglyph solutions that were available for years) using liquid crystal shutter glasses has relied heavily on the technology behind the way CRT monitors have worked and especially their ability to function with higher refresh rates like 100Hz or even more. With the LCD monitors running at only 60Hz this has become a problem that lasted for a few years and just recently we had the first 120Hz LCD monitor on the market by Samsung and after that followed by ViewSonic, Acer and Alienware with more to soon follow&#8230; companies like LG and Asus are quickly catching up the new wave.</p>
<p>But because of the LCD monitors starting their &#8220;invasion&#8221; in around 2004-2007, Nvidia kind of left off the support for stereo 3D as the interest in the technology has also gone down, or so it seemed to the normal users. There were no updates for the stereo 3D drivers for quite some time and the new GPUs and technologies like multi-core CPUs were not supported by the old drivers and the company was being silent about S3D. That kind of disappointed a lot of the enthusiasts that had a bit more specific and actually quite expensive hardware like 3D-capable HMDs that cost them hundreds and even thousands of dollars to buy, as they were no longer usable in stereo 3D mode, although they still worked as normal 2D displays. But in reality Nvidia was kind of busy working on alternative solution, in order to offer yet again the option of stereoscopic 3D gaming with the new hardware available and on an LCD monitor. The results of that work were announced in 2008 with the introduction of their partnership with Zalman and their Trimon series of passive polarized stereoscopic 3D monitors. But at about that time (around 2007) other companies were also starting to work on providing the users with stereoscopic 3D solutions, mainly targeted at gaming, but also supporting videos and photos in 3D format and these are iZ3D and DDD (Dynamic Digital Depth). iZ3D has introduced their own unique approach by creating a specific dual LCD panel monitor with stereo 3D support and the software to go with it, but their driver was even further developed to offer support for other 3D solutions too. DDD and their TriDef solution was more targeted at passive polarized solutions, but has also been expanded to support other stereo 3D setups. And later in 2008 Nvidia had another interesting announcement, this time of their new product called GeForce 3D Vision, that was actually a pair of LC shutter glasses capable of working with the new 120Hz LCD monitor announced by Samsung and also of course with CRT displays and even with the 3D-capable 120Hz DLP projectors and 3D-ready DLP TVs. It seemed that Nvidia foresaw the growing interest in stereo 3D and was starting to push the technology more seriously even before the movie Avatar made its huge success and thus really helped in jumpstarting the interest in stereo 3D on a worldwide level. In 2009 AMD (ATI) has also started talking more seriously about stereo 3D, although they were partnering kind of &#8220;silently&#8221; with companies like iZ3D even before that. You should be aware of the fact that the Nvidia stereo 3D solutions are designed to work only on the company&#8217;s GPUs, whereas the solutions provided by iZ3D and DDD are multifunctional, meaning that then can work on both Nvidia and AMD (ATI) hardware and why not even others.</p>
<p>In 2009 everyone was talking a lot about the bright future of the stereo 3D technologies and solutions, more and more companies were starting to get interested in it and were working hard to prepare different products. On the 3D-capable TV market the company Mitsubishi has been the pioneer and already offering a big portfolio of 3D-ready DLP HDTVs and continuing to improve and develop their product line, and other brands like Samsung for example just kind of trying out with one or two products to test the market. But the real boom in the interest about &#8220;everything 3D&#8221; was going on around the 3D movie by James Cameron called Avatar and when it finally premiered in cinemas in December 2009 it immediately became a huge hit. Then after that during CES 2010 at the beginning of 2010 it was almost all about 3D technology with a lot of companies showing their upcoming next generation of 3D-capable TV sets, talking about the future of in-home 3D with Blu-ray 3D and so on. And now, with some of the first 3D HDTV and Blu-ray 3D products already on the market and more expected in the summer we are facing one serious issue, which was kind of expected all along. We already have 3D-capable hardware and more is soon to come, but we are still lacking the more important component and that one is the 3D content to see on this new hardware. This is the reason why some companies like Sony for example are not in a hurry to have their 3D-ready HDTVs on the market, as they want not only to have the hardware ready, but to also provide some 3D content to watch on it.</p>
<p>Back to the PC and the games available for it, we already know that they are actually a quite important factor when we are talking about 3D content as they are quite ready to be played in stereo 3D mode. So you see, actually on the PC we already do have a lot of 3D content available &#8211; almost all of the games are quite capable to be transformed and displayed in stereo 3D mode with the right software solution like 3D Vision, iZ3D or DDD TriDef. And on a computer that has some sort of a stereo 3D setup you do have a lot of content available in terms of games and you can enjoy it even at this very moment, so the question that arises here is why not play the same content on the 3D HDTV? Well, here comes the other issue, although the new wave of 3D-capable TV sets relies on the HDMI 1.4(a) specification and more specifically the stereo 3D features defined in it, there are still a lot of things left non-standardized. So at this time you still cannot easily connect your computer to the new 3D-ready TV and play 3D content on it from the PC. This kind of sounds stupid, right? I mean you would expect to be able to take advantage of the most widely available stereo 3D content you currently have (the computer games), but in the end you still can&#8217;t. However Nvidia is already working on a solution called 3DTV Play, which will allow people to connect their PCs to their new 3D TV sets over HDMI and play games on the big screen in stereo 3D mode. The 3DTV Play software is expected to be available pretty soon, and I suppose other companies will soon follow in Nvidia&#8217;s footsteps to also provide some sort of solution for this issue. So are we finally in for a bright future for stereo 3D or not, the time can only tell, but at least it will be quite interesting to observe how things develop in the coming months and years for 3D.</p>
<p>And in the end to try to summarize things a bit and to try to explain why now may finally be the right time for the 3D to stay and become a mainstream product for everyone &#8211; at home, on the move, in the cinema and just about everywhere where there is need for it. First of all the digital technology that we currently have allows us to have all kinds of 3D content and the means to display it on different devices in an easy and not so expensive way (as the technologies become more and more common and widely adopted the prices will drop, making 3D even more affordable). Of course we need to have 3D content to watch and this is still somewhat of a problem, but things are also greatly improving and more and more stereo 3D content will soon be available. And we already have a lot of games on the PC that can be played in stereo 3D mode which greatly helps, but we also need movies and live broadcasts of different events done in 3D and we need them done right! You should be well aware of the fact that the stereo 3D technology is just that &#8211; a technology giving us a means to record and display some content in stereo, creating the feeling of real volume. But we need that technology applied right in order to create a more believable virtual world inside a game or a movie, or to actually &#8220;put us&#8221; in the front row of a sports stadium and so on. We don&#8217;t need &#8220;cheap&#8221; 3D tricks to briefly impress us, but at the same time giving us stupid story in a movie or providing a flat and uncomfortable 3D experience and at the same time trying to convince us how great it actually is. If you don&#8217;t have a story that can benefit form 3D in a movie, then there is no point in making the movie in 3D and the same goes live broadcasts of sport events and all other things that somebody might think will look cool in 3D. If you are going to produce stereo 3D content that people will like, you need to produce it right, otherwise we might yet again waste the opportunity of the 3D technology becoming widely adopted and wait for some more years.</p>
<p>- <a href="http://3dvision-blog.com/forum/" target="_blank""><b>Also feel free to discus the above text in our new 3D Forum&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/2168-the-3d-experience-event-in-september-on-times-square-new-york/" title="The 3D Experience Event in September on Times Square, New York (May 10, 2010)">The 3D Experience Event in September on Times Square, New York</a> (0)</li>
	<li><a href="http://3dvision-blog.com/6255-the-classic-book-the-theory-of-stereoscopic-transmission-on-line/" title="The Classic Book &#8220;The Theory of Stereoscopic Transmission&#8221; On-line (October 21, 2011)">The Classic Book &#8220;The Theory of Stereoscopic Transmission&#8221; On-line</a> (1)</li>
	<li><a href="http://3dvision-blog.com/5950-still-almost-no-promotional-3d-movie-trailers-available-online/" title="Still Almost No Promotional 3D Movie Trailers Available Online (August 31, 2011)">Still Almost No Promotional 3D Movie Trailers Available Online</a> (1)</li>
	<li><a href="http://3dvision-blog.com/4678-stereo-3d-covered-at-this-weeks-cebit-2011-and-gdc-2011-events/" title="Stereo 3D Covered at This Week&#8217;s CeBIT 2011 and GDC 2011 Events (February 28, 2011)">Stereo 3D Covered at This Week&#8217;s CeBIT 2011 and GDC 2011 Events</a> (2)</li>
	<li><a href="http://3dvision-blog.com/5943-sonys-3d-head-mounted-display-hmz-t1-will-be-available-soon/" title="Sony&#8217;s 3D Head Mounted Display HMZ-T1 Will Be Available Soon (August 31, 2011)">Sony&#8217;s 3D Head Mounted Display HMZ-T1 Will Be Available Soon</a> (13)</li>
</ul>

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		<title>3D Vision Gaming-related News and Upcoming 3D-ready Games</title>
		<link>http://3dvision-blog.com/1390-3d-vision-gaming-related-news-and-upcoming-3d-ready-games/</link>
		<comments>http://3dvision-blog.com/1390-3d-vision-gaming-related-news-and-upcoming-3d-ready-games/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 11:02:58 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[GeForce 3D Vision]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[3d gaming]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[3d vision ready]]></category>
		<category><![CDATA[3d vision survey]]></category>
		<category><![CDATA[Alien vs Predator]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Bioshock 2]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[dark void]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[stereo 3d gaming]]></category>
		<category><![CDATA[stereoscopic 3 dgaming]]></category>
		<category><![CDATA[upcoming games]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=1390</guid>
		<description><![CDATA[Recently there are some interesting hings happening around Nvidia&#8217;s 3D Vision solution for stereoscopic 3D gaming and movie and photo viewing, so here is what is new in brief&#8230; You know that the game Dark Void has been out for a few days already and it is the latest title to support PhysX and 3D [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2009/06/3dvision-glasses-1.jpg" alt="3dvision-glasses-1" title="3dvision-glasses-1" width="690" height="369" class="alignnone size-full wp-image-45" /></center></p>
<p><b><br /></b>Recently there are some interesting hings happening around Nvidia&#8217;s 3D Vision solution for stereoscopic 3D gaming and movie and photo viewing, so here is what is new in brief&#8230;</p>
<p>You know that the game <a href="http://www.amazon.com/gp/product/B0017UGFBK?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0017UGFBK" target="_blank"><b>Dark Void</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B0017UGFBK" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> has been out for a few days already and it is the latest title to support PhysX and 3D Vision, however the profile in the 3D Vision drivers rates the game as Good and not Excellent as you&#8217;d expect from an official (?) 3D Vision title. The game has been developed by Capcom, the same guys that made the <a href="http://www.amazon.com/gp/product/B0029ZBZ0I?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0029ZBZ0I" target="_blank"><b>Resident Evil 5</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B0029ZBZ0I" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> &#8211; the first official 3D Vision-optimized title that came out (the PC version only). </p>
<p>Some of the issues that Dark Void has are due to the use of Unreal engine ant it is not handling perfectly well in stereoscopic 3D mode, so basically most of the games based on it have some issues that need to be fixed afterwards. A good example for a game that is also based on the same Unreal engine, but has been constantly improved to offer good stereoscopic 3D support for 3D Vision is <a href="http://www.amazon.com/gp/product/B000WQ1XIA?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B000WQ1XIA" target="_blank"><b>Borderlands</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B000WQ1XIA" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. The developers from Gearbox have been constantly improving the 3D Vision support and they just released a <a href="http://www.gearboxsoftware.com/games/borderlands" target="_blank"><b>new patch version 1.21</b></a> that adds 3D crosshair in the game instead of the 2D one when playing in S3D mode. </p>
<p>After five days or exactly on February 9th the game <a href="http://www.amazon.com/gp/product/B0016BVYAM?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0016BVYAM" target="_blank"><b>Bioshock 2</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B0016BVYAM" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> should become available. And this is supposedly to be another 3D Vision-ready title and if you ask me is much more interesting and can look really great in stereoscopic 3D mode if it is done right. And especially after the success of the first <a href="http://www.amazon.com/gp/product/B000MK694E?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B000MK694E" target="_blank"><b>BioShock</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B000MK694E" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />, everyone is expecting a lot from the sequel.</p>
<p>Another interesting game title expected next month, March 16th is <a href="http://www.amazon.com/gp/product/B002V14VOC?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002V14VOC" target="_blank"><b>Metro 2033</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002V14VOC" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. This game is supposed to be something like a post-apocalyptic FPS with some RPG elements, with the action going on underground in the Russian Metro, the year is 2033 and what is left of the humanity is just trying to survive in the harsh post-apocalyptic world. This game should support DirectX 10, take advantage of PhysX and officially be 3D Vision-ready, so you should put it in your to look forward to list of games.</p>
<p>Some other games that might be officially 3D Vision-ready are the upcoming on February 16th <a href="http://www.amazon.com/gp/product/B002NINFHM?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002NINFHM" target="_blank"><b>Aliens vs Predator</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002NINFHM" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> with its multiplayer demo just released and available for download over Steam (this one is supposed to be DirectX 11 and ATI Eyefinity title, so official 3D Vision-readiness is a bit questionable). There is also the expected to be released on March 2nd <a href="http://www.amazon.com/gp/product/B002NIP2SM?ie=UTF8&#038;tag=3dvibl-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002NIP2SM" target="_blank"><b>Battlefield: Bad Company 2</b></a><img src="http://www.assoc-amazon.com/e/ir?t=3dvibl-20&#038;l=as2&#038;o=1&#038;a=B002NIP2SM" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />, another first-person shooter that is currently undergoing a beta testing stage.</p>
<p>Finally if you already own a 3D Vision kit you might complete a short survey that Nvidia is currently conducting regarding the accessories that come with their shutter glasses. So if you have a spare minute you can fill in the few simple questions, absolutely anonymous, providing some feedback on how you use the product and this way maybe help improving the next version of the 3D Vision&#8230;.</p>
<p>- <a href="http://www.surveymonkey.com/s/NXZKSDW" target="_blank"><b>To fill in the 3D Vision Accessories survey currently being conducted by Nvidia&#8230;</b></a></p>

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	<li><a href="http://3dvision-blog.com/3497-how-well-are-some-new-games-performing-in-stereoscopic-3d-mode/" title="How Well are Some New Games Performing in Stereoscopic 3D Mode (September 26, 2010)">How Well are Some New Games Performing in Stereoscopic 3D Mode</a> (18)</li>
	<li><a href="http://3dvision-blog.com/2623-the-game-transformers-war-for-cybertron-in-stereo-3d-with-3d-vision/" title="The Game Transformers: War for Cybertron in Stereo 3D With 3D Vision (June 26, 2010)">The Game Transformers: War for Cybertron in Stereo 3D With 3D Vision</a> (4)</li>
	<li><a href="http://3dvision-blog.com/2279-the-game-mafia-ii-for-pc-will-support-physx-and-3d-vision/" title="The Game Mafia II for PC will Support PhysX and 3D Vision (May 22, 2010)">The Game Mafia II for PC will Support PhysX and 3D Vision</a> (2)</li>
	<li><a href="http://3dvision-blog.com/2966-playing-the-game-singularity-in-stereo-3d-mode-with-3d-vision/" title="Playing the Game Singularity in Stereo 3D Mode with 3D Vision (July 16, 2010)">Playing the Game Singularity in Stereo 3D Mode with 3D Vision</a> (2)</li>
</ul>

]]></content:encoded>
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		<title>3D Stereo Media 2009 &#8211; International 3D Stereo Film and Technology Festival</title>
		<link>http://3dvision-blog.com/681-3d-stereo-media-2009-international-3d-stereo-film-and-technology-festival/</link>
		<comments>http://3dvision-blog.com/681-3d-stereo-media-2009-international-3d-stereo-film-and-technology-festival/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 08:08:05 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Stereo 3D Events]]></category>
		<category><![CDATA[3d cinema]]></category>
		<category><![CDATA[3d festival]]></category>
		<category><![CDATA[3d games]]></category>
		<category><![CDATA[3d stereo film festival]]></category>
		<category><![CDATA[3d stereo media]]></category>
		<category><![CDATA[3d stereo media 2009]]></category>
		<category><![CDATA[3d stereo technology festival]]></category>
		<category><![CDATA[3d television]]></category>
		<category><![CDATA[stereoscopic 3d]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=681</guid>
		<description><![CDATA[I&#8217;m a bit late with this one, but there is still time for you to plan a visit to the International 3D Stereo Film and Technology Festival &#8211; 3D Stereo Media, that is going to be held from 30th November till 3rd December 2009 in Liège, Belgium. The festival is for both professionals in the [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2009/11/3d-stereo-media-2009-poster.jpg" alt="3d-stereo-media-2009-poster" title="3d-stereo-media-2009-poster" width="690" height="974" class="alignnone size-full wp-image-682" /></center></p>
<p><b><br /></b>I&#8217;m a bit late with this one, but there is still time for you to plan a visit to the International 3D Stereo Film and Technology Festival &#8211; 3D Stereo Media, that is going to be held from 30th November till 3rd December 2009 in Liège, Belgium. The festival is for both professionals in the Stereo 3D field, but also for the general public, so that everyone interested in the various forms of 3D stereo, in particular 3D cinema, 3D television, and 3D games is welcome to join in. During the festival there will be screening of various 3D movies and exhibitions for different Stereo 3D technologies and solutions and meet a lot of professionals in the field. So if you are in Europe you might as well plan the festival in your busy schedule&#8230; ;)</p>
<p><strong>The 3D Stereo MEDIA 2009 is divided into two strands:</strong><br />
- A 3D Stereo Film Festival, which will take place in the Kinepolis cinema complexes in Liège,<br />
Brussels and Antwerp between 30 November and 3 December 2009<br />
- A 3D Stereo Technology Festival, which will take place at the Palais des Congrès in Liège<br />
from 1 to December 2009.</p>
<p>- <a href="http://www.3dmedia2009.com/" target="_blank"><b>Visit the official website of 3D Stereo Media 2009 for more info&#8230;</b></a></p>

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	<li><a href="http://3dvision-blog.com/1204-pocahontas-vs-avatar-a-similar-scenario-or-what-but-not-3d/" title="Pocahontas vs Avatar, a Similar Scenario or What, but Not 3D (January 11, 2010)">Pocahontas vs Avatar, a Similar Scenario or What, but Not 3D</a> (6)</li>
	<li><a href="http://3dvision-blog.com/2159-brief-stereoscopic-history-from-its-beginning-until-today/" title="Brief Stereoscopic History, from its Beginning until Today (May 8, 2010)">Brief Stereoscopic History, from its Beginning until Today</a> (6)</li>
	<li><a href="http://3dvision-blog.com/932-what-to-choose-imax-3d-versus-reald-versus-dolby-3d-for-3d-movies/" title="What to Choose: IMAX 3D versus RealD versus Dolby 3D for 3D Movies? (December 18, 2009)">What to Choose: IMAX 3D versus RealD versus Dolby 3D for 3D Movies?</a> (97)</li>
	<li><a href="http://3dvision-blog.com/692-want-to-use-a-big-anaglyph-stereoscopic-3d-hand-as-a-mouse-cursor/" title="Want to use a Big Anaglyph Stereoscopic 3D Hand as a Mouse Cursor? (November 29, 2009)">Want to use a Big Anaglyph Stereoscopic 3D Hand as a Mouse Cursor?</a> (0)</li>
</ul>

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