3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Sony’s 24-inch PlayStation 3D Display Now Available in Europe

April 19th, 2012 · 3 Comments · General 3D News


Sony has finally made available their 24-inch PlayStation 3D Display in Europe after first releasing it a couple of months ago in the US (back in November last year). The European version of the 3D display comes bundled with the Platinum versions of Gran Turismo 5 and Killzone 3, two top game titles supporting stereo 3D on the PlayStation 3 and two pairs of 3D glasses, while the US version came bundled only with MotorStorm: Apocalypse and just one pair of 3D glasses. The recommended end user price of the Sony PlayStation 3D Display for Europe is 499 Euro and that is actually a bit high, considering that at the moment you can get the display in the US for less than $400 USD. Not to mention that you can also find some bigger size 3D HDTVs for the price of the PlayStation 3D Display, though with it you also get the SimulView feature for playing multiplayer games with separate views for each player. You’d however need to play games that support that features as not all multiplayer games would be able to take advantage from that feature. Just as a reminder, the PlayStation 3D Display uses HDMI 1.4 interface for the stereoscopic 3D support, meaning that you can use the display not only with the PS3 console for 3D, but also with other 3D capable devices using HDMI 1.4.

- For more information about the features and specs of the PlayStation 3D Display…

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Five Reasons 3D Display ISN’T Doomed (A Rebuttal) by Neil Schneider

August 2nd, 2010 · 1 Comment · General 3D News


Here is a response from Neil Schneider from MTBS3D.com to a blog post written by Steve Peterson on Gamasutra.com in it, he lists “5 Reasons 3D Display is Doomed“, but it’s a very fixed position, so Neil shares his “Five Reasons 3D Display ISN’T Doomed” below:

1. 3D Is Expensive

“The new generation of consoles helped catalyze the purchase of HDTVs, and now we ask customers to drop at least $2000 on a new set so they can play 3D titles?”

Over ten years ago, the first traditional HDTVs were sold in 1998 for between $5,000 to $10,000 US – and the dollar was valued higher back then. Looking at a current Best Buy online listing, the most expensive 3D HDTV featured is the Samsung 55″ unit going for about $5,000 US (Model UN55C9000). The Samsung 46″ 3D Plasma is going for about $1,400 US (Model LN46C750).

In the 2D market, Samsung’s 65″ (Model UN65C6500) is going for over $4,000 US, and the majority of mid-range units are going for about $2,000 a piece. Not so far off from the 3D world, if you ask me. I only focused on Samsung for consistency, but it’s a very diverse market including Sony, LG Electronics, Panasonic, and more.

A leading criticism Mr. Peterson uses against 3D is that people won’t buy a second set, let alone make a purchase like this in the current economy. According to DisplaySearch, LCD TV sales saw a 50% increase in 2009. According to ISuppli, even during a recession, 2009 saw a first quarter flat panel sales increase of 7.8 million units, or 17 percent. This was attributed to cocooning, or cutting back on travel in favour of a great home entertainment system.

We have to remember that these tail-end buyers aren’t the early adopters, they are the bargain hunters. If indeed people want the 3D benefits, and all the customer data we have to work with says they do, then it’s a brand new product cycle for the early adopters looking to upgrade their living room experience – which is justification for a second HDTV in their home.

While I admit that $1,400 is very reasonable for a 3D HDTV, the 3D market is clearly targeting the early adopters now, with the mass market to follow – similar to HDTV.

2. It’s Nauseating

“Headaches, dizziness, nausea… not exactly the effects you want your game to induce.”

If we look at the 3D cinema world, there is a lot of repeat business happening with masses of people going to 3D movies. Unfortunately, cinema has a handicap that forces them to come up with a single 3D experience for everyone. Despite this, the papers have not been strewn with claims of Avatar 3D nausea – just sales.

In the gaming space, we have a double-edged sword. You can customize the 3D experience individually, right down to the level of depth, and how much of that depth is inside and outside the screen. Very exciting stuff! Unfortunately, it can be an uncomfortable experience if gamers don’t choose their settings properly. There is a small learning curve here.

It’s unfortunate that Samsung’s warning label was blasted across the media the way it was. MTBS has countless members who have been happily gaming in 3D for a very long time, and see this as a protective corporate measure – not a warning of things to come.

3. Resolution/frame rate loss

“3D requires you to give up half the frame rate, or give up resolution, in order to display twice as many frames as normal. Many processes result in lower brightness (a big problem with 3D movies).”

I’m going to let you in on a dirty gaming industry secret. While the console spec encourages 60 frames per second game play, many top game developers render at 30 frames per second. So while the expected drop in frames is getting its share of media coverage, most gamers won’t notice.

As far as resolution is concerned, only a handful of console games render at 1080P. 720P is closer to 2D standard than most realize. Using traditional 2D gaming as the standard, this drop of resolution and performance isn’t a big deal at all.

The brightness aspect has to do with the choice of 3D television and glasses more so than anything else. Similar to HDTV progress, 3D displays are getting brighter to compensate, and there are future 3D innovations to come, I’m sure!

4. No New Gameplay

“So far it’s not clear what 3D display brings to the game design table in terms of enabling new forms of play. The Wii showed that relatively simple and cheap technology could bring innovative new gameplay modes; so did the DS with its two screens. I have yet to hear how 3D display will enable new game play, or even refine current gameplay. Without something new to offer, will customers buy into it?”

It’s not about the game play – it never was. According to The 2009 U-Decide Initiative, the number one reason for gamers to regularly buy updated equipment (e.g. GPUs, CPUs, Sound Cards, better displays, etc.) is game immersion – the desire to feel part of the game. 3D ties into that perfectly, which is why so much interest has developed around it.

There have been some experiments around treating depth as part of the game; like catching fireflies in a net. However, immersion is the big motivator right now.

5. 3D is Dying in Theaters

“The highly anticipated wave of 3D movies has washed over the theaters and pulled away, leaving the beaches exposed. Avatar did great business, but successive movies had lower audiences.”

A source wasn’t quoted for this remark, so I’m going to take an educated guess. The Wrap ran an article featuring a chart of 3D movies, and their declining 3D to 2D revenue share. What The Wrap failed to mention was that each listed movie had fewer and fewer screens to work with. When Avatar was released, they had virtually no 3D competition. Now that multiple 3D movies have to share the limited 3D screen space at the same time, the audience numbers look very different – artificially so.

We also have to remember that Avatar was the biggest selling movie of all time with a 15 year development history – not a 2D/3D afterthought conversion. Not even Steven Spielberg can shatter movie sales records week after week after week. If life were like that!

I will conclude by saying that while 3D has a committed and exciting future, the whole industry is going through a learning curve. Several organizations including The S-3D Gaming Alliance, Electronic Arts, Ubisoft, Panasonic, Blitz Games Studios, Steelseries, Zalman, and more, are doing a study of what gamers think about 3D and which experiences excite them the most. It is hoped that what is learned from The 2010 U-Decide Initiative will help shape video games to come.

Once the study is complete, over fifty prizes will be drawn including a 3D HDTV, gaming headsets, a 3D monitor, and over 40 console and PC video games. The preliminary results will be revealed at GDC Online (formerly GDC Austin) in October. Both traditional 2D and experienced stereoscopic 3D gamers are welcome to participate… even Steve Peterson!

- to read some interesting comments and get into the discussion…

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Trying Anaglyph Stereoscopic 3D Gaming on your Laptop

February 3rd, 2010 · 5 Comments · Anaglyph Glasses

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The usage of Anaglyph method for viewing stereoscopic 3D is still by far the easiest way to get a glimpse of what is possible in the world of S3D and what you can expect from a better solution. Of course there are some issues associated with the anaglyph method like problems with color reproduction or you getting tired even after a little use of the red-cyan or other color filters. But still having in mind that you can try it without the need for special display, glasses or even software that you have to pay is just enough for a lot of people to want to try that first and then go with solutions like 3D Vision, iZ3D Monitors, Zalman Trimon and others that require a serious investment in hardware and not only for the 3D setup itself, but also for the PC that will be able to handle the 3D content good enough. So lets get to the point how you can test anaglyph stereo 3D gaming on your mobile computer in particular, but the same solutions will also work on a desktop PC…


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If your laptop has an Nvidia-based GPU inside (GeForce 8xxx or later mobile graphics) you can go for the 3D Vision drivers and use their free anaglyph mode called 3D Vision Discover with any pair of plain red-cyan anaglyph glasses paper or plastic. Or it was working without problems for the 3D Vision Drivers up to version 190.38, as with the later 191.xx (if I remember correctly) up to the latest ones you will get the error above when trying to enable the Stereoscopic 3D mode from the control panel. It seems that when you run any newer 3D Vision drivers they try to find a compatible 120Hz LCD panel in your laptop and if they don’t you are out of luck and cannot even enable the 3D Vision Discover mode to try out the anaglyph mode. It is still weird why Nvidia did not do anything about his issue since it has been around for some time already, or maybe they are simply ignoring all the owners of gaming laptops since there is still no official 3D Vision support for mobile systems with external monitor (with shutter glasses and 120Hz LCD). If you are a lucky owner of Asus G51J 3D laptop – the only one so far with a 120Hz panel you are Ok and you probably should not have any problems running the 3D Vision Discover anaglyph mode too, but why would you do it on this laptop anyway? Still with a modified drivers and and external 120Hz LCD monitor you can run both anaglyph and shutter glasses mode with the 3D vision driver. At least running the anaglyph mode on your desktop PC does not bring any issues, but still if you don’t yet have the shutter glasses you cannot even try the anaglyph mode on your laptop, why?


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Anyway, the good news is that there are alternatives for laptop owners that still want to try the free anaglyph mode and that is to use the iZ3D Driver that does support Anaglyph and a few other stereo 3d viewing methods apart for the specific mode used for their own stereoscopic 3D displays. Another good thing about the use of this driver is that it will work not only on Nvidia-based hardware (including pre-stream processors architecture GPUs), but also on ATI-based video cards. The only drawback here is that the iZ3D Driver still does not support DirectX 10 games, unlike the Nvidia solution, although the company seems to be working on adding it for some time now. So if you have a laptop and you want to try out stereoscopic 3D gaming on it with anaglyph mode you should definitely download and try the iZ3D Driver.

- To download the iZ3D Driver with free Stereoscopic 3D anaglyph mode…

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