Neil Schneider from MTBS3D did a nice series of short videos explaining the basics of stereo 3D technology and how we are able to get the perception of volume of the objects displayed on a flat screen, and after that he continues to explain what to look for if you are interested in getting one of the new 3D LCD or Plasma HDTVs or a 3D LCD monitor for movie watching and of course for gaming. The video embedded above is just the first with the basics, and you can watch the other two about 3D HDTVs and 3D Monitors after following the link below. The short video series is a great way to get you up to speed with the basics and most important things you should know if you are new to all things 3D. And as Neil says “Ignore the anti-3D hype!”, so if you like the 3D experience, then you should go for it… and over at MTBS3D and here in this blog, there are people willing to help you with answers to your questions and give you advice if you have any problems with getting the best out of the 3D technology you have available.
November 25th, 2010 · 3 Comments · General 3D News
May 12th, 2010 · 7 Comments · Other S3D Tech
I’ve been looking for a good book, written more recently and starting by covering how our stereoscopic vision works and then how its way of functioning can be taken advantage of in order to create the appropriate stereoscopic 3D content. A book that starts from the basics on how and why we see with depth and what it means to create a suitable digital content in 3D, that can be comfortably viewed in stereo 3D. It has turned out to be a quite hard task, but finally I was able to find such a book and it is called 3D Movie Making: Stereoscopic Digital Cinema from Script to Screen written by Bernard Mendiburu. The book is mainly targeted at people interested in 3D movie productions, but at the same time it covers all the basics of stereoscopic depth perception quite well and I found a lot of interesting things that I was not aware of. Of course it will be best if you are interested in 3D photography and 3D movies as this is the main focus of the book and especially how they are being produced and the specifics that the 3D format introduces. Even if you are interested only in stereo 3D gaming, you’ll still find a lot of information to help you understand how to achieve better results when tweaking the depth and convergence settings inside the game and why some games may give you problems even though they might seem to be rendered just fine in stereo 3D. The book also has an extensive list of references to useful websites and products – both free and commercial, that can help you in a lot of different 3D projects, especially if you consider to start shooting photos in 3D or even working on a stereo 3D amateur movie. For me the book was a great read and I’ve read it completely in one day, although it is over 200 pages, as it was indeed an interesting material to read and I could not stop myself until I’ve completely finished it. For me it was mostly stereo 3D gaming up until recently, but I’m starting to develop more and more interest in shooting photos and videos in 3D, so the whole book was full with useful information, and I can definitely recommend it to anyone really interested in stereo 3D…
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