3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Nvidia GeForce 3D Vision Driver v1.29 WHQL Full CD Now Available

June 15th, 2010 · 1 Comment · GeForce 3D Vision


Today Nvidia has released a new and updated 3D Vision driver in the form of full CD including the GeForce GPU driver v257.21 and 3D Vision driver v257.21 WHQL versions, not betas as well as making available both drivers separately. The good thing about the full driver CD version 1.29 is that it includes both drivers for the 32-bit and 64-bit operating systems, so you can use it to install 3D Vision on multiple machines with a single download. The new driver adds support for 3D Vision Streaming which will support upcoming 3D Vision enabled streaming video, including actually taking advantage of 3D content streaming like it was demonstrated during Computex with Microsoft’s Silverlight technology. There is also support for GPU accelerated Blu-ray 3D playback when using compatible Blu-ray 3D player software from companies such as CyberLink and Arcsoft (already available in the last beta driver). Also there is support for GeForce GTX 480, GeForce GTX 470, and GeForce GTX 465 as well introduced in the last beta release as well as the support for the new 3D Vision-Ready LCDs: ASUS VG236H, LG W2363D 120 Hz, LG W2363DB 120 Hz (the LG is becoming available already in some countries and the Asus should start appearing probably next month).

The new release 257 driver also comes with new 3D Vision profiles for the following games: Alice in Wonderland, FIFA Online (2010), iRacing Demo, Heaven Benchmark, Mafia II, Lost Planet 2, Sam & Max – Beyond Time and Space, Settlers VII, Split Second, StarCraft II, Stone Giant and Toy Story 3 (most of which already introduced in the 257.15 beta already).

And here is the list of the updated 3D Vision game profiles:
– Battlefield Bad Company 2 – updated in-game compatibility message
– BioShock 2 – updated in-game compatibility message
– Metro 2033: The Last Refuge – updated in-game compatibility message
– Napoleon Total War – updated in-game compatibility message
– Order of War – the game is now rated Excellent
– Stone Giant – the game is now rated 3D Vision-Ready

To download the new GeForce 3D Vision Driver v1.29 WHQL Full CD…

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First Hands On Impressions from ViewSonic’s PJD6211 DLP Projector

September 3rd, 2009 · 27 Comments · Other S3D Tech

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ViewSonic’s PJD6211 DLP Projector is the most affordable new model coming form the company that can work at 120Hz refresh rate and thus is officially 3D Vision compatible, which is a great news to all the current and future owners of Nvidia’s shutter glasses. This projector has a native resolution of 1024×768 and can provide you with a much bigger screen (especially compare to the 22-inch 120Hz LCD displays) to play games on, watch movies or view pictures in stereoscopic 3D and it does it quite well. Today I’ve finally got the projector, installed it and did some quick tests with it to see how good is the implementation and support for 3D vision and of course the projector in overall…

The installation and usage of the projector is pretty simple, but of course there are some issues that need some attention and getting used to, but once you do that you should be Ok with the product. I started with trying to use a long cheap VGA cable and I had trouble with setting up 120Hz which kind of surprised me, but I believe that the problem was something with the cable, because after switching to the shorter one that comes with the device there were no problems. Of course I’ve used a DVI to DSUB converter, because the videocard had only DVI outputs (Nvidia GeForce GTX 275), but there were no problems using the analog lines of the DVI interface for that.


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So after quickly setting up the projector I went to the 3D Vision wizard to activate it with the projector, and here you need to select a generic CRT display in order to have things started. One thing that surprised me quite a bit was the fact that on the step, where you have to select which one of the two objects you see in each eye – triangle or hexagon figure, they were displayed just the opposite from what you should see. So I had to select hexagon where I actually saw a triangle for that eye and the opposite for the other to continue after this step, otherwise I just got the answers “wrong”, but after that there were nor problems with the 3D mode. Here I’ve tried the “3D invert” function, which supposedly had to invert the left and right frame contents, but it did not help… then again even activating or deactivating the “3D sync” option in the projector menu there was no visible difference and I could use without problems 120Hz with S3D in both modes. The documentation of the projector is not very detailed on these two options, but we’ll probably have to wait for a firmware update with some fixes and improvements, but as I said that is not a problem if you know about the issue and the workaround… ;)


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I started with some well known games that work good and look very nice on the 120Hz LCD displays to have something to compare them and the results you get on the projector. Tomb Raider Anniversary and Underworld do look very nice as expected and much more fun to play when you don’t have to look like “through a small windows” which is actually your 22″ monitor. Counter Strike Source for instance did look better than on LCD display, but not that much… the game just is not great on 3D Vision, but still… Batman – Arkham Asylum Demo also looked very good on the projector, but with Prototype I had some issues with the character starting to be visible double even with the glasses if I increased the depth level a bit more than the lowest setting, and with the lowest setting it was Ok.


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In other games like X-Blades that works very good on 120Hz LCD I had some strange issues, like the yellow and red coloring of some objects that you see on the picture, something that should not be present there. But then again that seemed to be some sort of weird bug, because later on I tried the game on another PC and there it was looking normal, without the strange colors problem, so who knows. Actually on that picture more interesting is the strange colored line of the bottom of the projected screen, as you probably guess it should not be there and it is not a part of the game’s visuals. I did notice this strange colored line appearing form time to time in different applications, so it is probably some sort of bug again, but it is definitely something that should not be there at all…

While setting up the projector I did notice that changing between the refresh rates does also bring some change in the brightness levels of the projected images. This is why I’ve decided to actually measure the brightness levels at 60Hz and 120Hz and got quite interesting results:
– sRGB mode: 60Hz – 457 lux, 120 Hz – 328 lux (~ 39% drop in brightness)
– PC mode: 60 Hz – 956 lux, 120 Hz – 461 lux (~ 107% drop in brightness)

So the higher the brightness level is in 60Hz mode, the more it drops when switching to 120Hz. Of course these results are measured in the center of a completely white projected image at 3 meter distance from the projector, and your results may differ in different conditions, but the change in brightness level in percents will probably remain pretty much the same in relation between 60 and 120 hertz modes. Visually the difference in sRGB mode (I prefer this one) is not that noticeable, but in PC mode it is much more apparent to the naked eye (when switching between the modes). However I did not find this to be an actual problem when playing in a dark room, probably it might be an issue if you try to play in S3D in s too lit up room, resulting in objects in darker areas not that clearly visible. Stay tuned for more things I find while testing the PJD6211 DLP Projector… ;)

For more information about ViewSonic PJD6211 DLP Projector…

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Samsung 2233RZ Monitor Specifications

June 16th, 2009 · No Comments · GeForce 3D Vision

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Samsung 2233RZ is the 120 Hertz (120 fps) monitor that is being sold as a bundle with the GeForce 3D Vision glasses in the European market and as a standalone LCD display of course. Even if not using it in 3D stereo mode you can still set the monitor at 120 Hz refresh rate and have a better and more responsive LCD display than all other models currently available on the market (ViewSonic VX2265wm is the other similar product). But lets get to the technical specifications of the display in order to see what it actually offers in both 2D mode and in 3D when used in conjunction with 3D Vision glasses.

Samsung 2233RZ is a 22-inch monitor with widescreen aspect ratio of 16:10 (not the recently popular 16:9) and resolution of 1680×1050 (again not Full HD as the new 16:9 22″ displays already available). The display is using a TN panel with maximum brightness level of 300 cd/m2 (the high brightness is very important when in 3D mode), contrast ratio of 1000:1 and 20000:1 dynamic (unusable in 3D mode) and response time of up to 3-5 milliseconds (3ms for gray-to-gray and 5ms for black-to-white transitions). The viewing angles are quite good at up to 170º horizontal and 150º vertical at contrast ratio of more than 10:1 which you’ll notice when you see the display, and I should note that there is no glossy and mirror-like filter in front of the display, but a matte one which is probably better when used with 3D Vision. The display has only Dual-link DVI-D display port for connection to a PC and you need Dual-link cable in order to provide 120 Hz refresh rate over the DVI interface at 1680×1050 resolution, otherwise you’ll be limited to 60 Hz over a single-link cable. The thing that differentiates Samsung 2233RZ and the monitor apart from their external design of course is the lack of integrated speakers here as opposed to ViewSonic’s solution. One other thing that I noted in the specifications is that the Samsung 2233RZ typically uses of up to 50W per hour as opposed to up to 45W in the case of ViewSonic VX2265wm FuHzion. Also it seems that the ability to use the additional dynamic contrast is only available on Samsung’s display, but you should note that it should not be used when playing in 3D mode with the shutter glasses. When you enable the 3D Stereo mode it seems that Nvidia’s stereo driver automatically sets the brightness to the maximum level and it disables the ability of the user to lower it through the menu of the monitor.

To get a Samsung Syncmaster 2233RZ 22-inch 120Hz 3D-ready LCD Monitor

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