3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Availability of ViewSonic’s PJD6211, PJD6221 and PJD6381 3D Projectors

July 31st, 2009 · 2 Comments · GeForce 3D Vision

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On June 15th ViewSonic has announced three new 3D-ready DLP projectors that are suitable solution to be combined with Nvidia’s GeForce 3D Vision shutter glasses instead of a 120 Hz LCD display or a compatible TV screen. The first two “normal” DLP projectors – PJD6211 and PJD6221 should’ve been available in July according to Viewsonic, but looking around for them in the last few days proved that they are still not on sale. And PJD6381 – also a 3D-ready, but an ultra short-throw DLP projector (unlike the other two cheaper models that are a normal-throw ones) should be available in August, again according to the official information from Viewsonic’s press release…


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But according to some new information I just got from Viewsonic (thanks to Twitter) the new 3D-compatible PJD6211 DLP projector will be available in 1-2 weeks (by the middle of August), the PJD6221 and PJD6381 will be available in late August. So if you are looking to get any of these new 3D-ready DLP projectors for your 3D Vision setup you should start preparing for it, because I’m really eager to get a Viewsonic PJD6211 to it try out and compare the big screen and smaller resolution (1024×768) with high resolution (1680×1050), but small in diagonal Samsung 2233RZ display (22-inch)…

Viewsonic PJD6211 – 1024×768 – $849 (middle of August)
Viewsonic PJD6221 – 1024×768, network management – $999 (end of August)
Viewsonic PJD6381 – 1024×768, short throw, network management – $1,249 (end of August)

- For more information about the 3D-ready 120Hz projectors from Viewsonic…

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Disney’s G-Force Game and the Expected 3D Support

July 31st, 2009 · 2 Comments · Stereo 3D Games

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Some time ago I’ve written about some interesting upcoming games that are expected to have official 3D Stereo support available in them in the form of anaglyph or 3D Vision S3D support and Disney’s G-Force game was among them. Now the game is out and it really disappointed a lot of people expecting it to be good in 3D especially when combined with Nvidia’s GeForce 3D Vision kit simply because the PC version doesn’t support any form of stereo 3D – not in anaglyph or 3D Vision. Now we did not expect to have some sort of a great game coming out for something that is based on a movie, because most of the movie-based games are coming out to be average at best with lot of them raging from total bullshit to something that might be considered for a good time waster. You can say that Disney’s G-Force is below the average, but still might be fun for some kids to play it and the thing that might’ve made it worth playing was the expected 3D Stereo support which did not happen for the PC version of the game… why?


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Anyway, you should be aware that Disney’s G-Force Game is available with versions for PlayStation 3, Xbox 360, PC, Nintendo Wii, PlayStation 2, Nintendo DS and Sony PSP so you can pretty much get it and play it on any of these. But if you want to be able to play the game in Stereoscopic 3D mode you need to get either PlayStation 3 or Xbox 360 versions of the game, because only they come with anaglyph glasses and the needed mode to play with it. If you own a PC and buy the game to play it with Nvidia’s GeForce 3D Vision you will be disappointed so please do not buy it just for that – save your money and the trouble. And there is on anaglyph mode available for the PC version so even if you wanted to try it out with anaglyph glasses you are screwed so just don’t bother with G-Force anymore and get your fingers crossed for the release of Resident Evil 5 for PC and that it will really rock in S3D as we all hope and as Nvidia and Capcom says.

And if you are still not really ready to give up completely on Disney (hey you are not a small kid anymore, right?) you might get some hopes from the fact that in the fall they should release another Stereo 3D-ready game title. This time it will be exclusive for Nintendo Wii console owners and the game is called Toy Story Mania!, and you probably guessed it will be based on the movie with the same title from 1995, but the game is expected to also feature anaglyph stereo 3D experience.

- To get the game G-Force with anaglyph red-cyan 3D glasses bundled…

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Actual Power Consumption of Samsung 2233RZ Monitor

July 27th, 2009 · 2 Comments · GeForce 3D Vision

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By specifications the Samsung 2233RZ in stand by mode (DPMS) should use less than 1W, which you can consider right on the point – the watt meter I’ve used jumped between zero and 1 watt, although when I took the picture it was showing 1W. So right on the spot with the standby power usage in the specifications and in real world usage… one watt is not that much, but still you better turn of the display when you are not going to use it for longer periods of time.


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Now, the power consumption of the monitor when it is turned on and working was a bit more interesting, because it’s specifications state that is uses 50W typical. The watt meter was showing 45W power consumption and that is with the settings being forced to be like when in 3D mode (100 for brightness, 75 for contrast), so Samsung 2233RZ is actually consuming less power than specs state, which is also very good.

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