3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Nvidia and Ubisoft Pushing Graphics in Games, No 3D Vision Support

August 21st, 2013 · 1 Comment · General 3D News

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Nvidia has just announced an what they call an alliance with Ubisoft to offer PC gamers “the best gaming experiences possible” for some of Ubisoft’s upcoming top titles to be released this fall, including Tom Clancy’s Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs. Here is a quote about what this alliance means for gamers expecting the best possible graphics:

NVIDIA’s developer technology team is working closely with Ubisoft’s development studios on incorporating graphics technology innovations to create game worlds that deliver new heights of realism and immersion. One example is NVIDIA TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion) and advanced DX11 tessellation.

Sadly this news does not mention 3D Vision at all or at least stereoscopic 3D support and this comes as a bit of a disappointment for gamers playing in stereoscopic 3D mode especially in regards to Assassins Creed IV that has the potential to look simply great when played in stereo 3D mode as previously released Assassins Creed games have demonstrated. Notice that Nvidia is talking about “new heights of realism and immersion” and that apparently no longer includes native stereo 3D support or 3D Vision support and that comes a general lack of activity from Nvidia regarding 3D Vision for a while now…

The good news here is that we already have DirectX 11 wrappers available that allow shader modification directly by the 3D Vision user community playing games in stereo 3D. Thanks to Helix and the 3DMigoto we could still be able to modify some problematic vertex and pixel shaders (or remove them) in order to have new DirectX 11 games run with all the visual goodies, including tessellation, so that these titles could actually be made playable in stereoscopic 3D mode with 3D Vision even if they don’t have official support.

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The Indigomod is Now Called 3DMigoto and is Freely Available

August 19th, 2013 · No Comments · GeForce 3D Vision

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Indigomod, the DirectX 11 Wrapper for fixing 3D Vision shader issues that was mentioned here on the blog last month is now available for free and with a new name, apparently the project is now called 3DMigoto (Japanese for splendid, magnificent, beautiful). The guys behind the project have released both a beta version of the 3DMigoto wrapper itself as well as the wrapper packaged as a patch for fixing the shaders of the game Bioshock Infinite. Unfortunately there is not a lot of information or documentation to help you get started with the wrapper if you are not familiar on how to use it to remove or rewrite problematic shaders for stereoscopic 3D rendering, so that a DirectX 11 game that does not work well with 3D Vision’s stereoscopic 3D rendering method by default can look properly. So you will have to kind of learn on the go, especially considering that the wrapper also has some interesting extra features available besides shader modification. Just as a reminder, Helix has also released a version of his wrapper for DX11 along with patched shaders for the game Bioshock Infinite that you can download and try.

For more information and to download the 3DMigoto DirectX 11 wrapper…
And a kind of support topic about the 3DMigoto at the official Nvidia forums…

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More Interesting News for Oculus Rift Dev Kit Owners

August 19th, 2013 · No Comments · 3D / AR / VR / HMD

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Regardless if you are just a user or developer with an Oculus Rift Development Kit you should try out the new Oculus Share feature that was just launched in Beta – a new community driven platform that is supposed to let you self-publish, discover, download, and play the best VR games and experiences already available. The Oculus Share should allow you to host Oculus-ready games and experiences that you’ve developed (added after moderation by the Oculus team), browse and download content from other developers, rate experiences on quality and VR comfort level, provide feedback to developers about your experience with their products, and also be able to tip fellow developers for their work in cash, should you decide to support their work.

One of the main goals in the development of the Oculus Share was to help developers by creating a centralized community portal for Oculus content – there are already a few unofficial similar projects with information about currently available and upcoming Oculus Rift-compatible software. And while it’s simply a sharing service today, over the coming months the idea of the Oculus team is apparently to make Share an marketplace for Oculus-ready games, experiences, and applications. You can think about the Oculus Share for the Rift becoming something like the Google Play (Marketplace) is for Android devices or the Apple App Store for the iOS devices and we definitely need such a centralized place. The Oculus Share is currently down for maintenance, so you will probably be able to try it out a bit later.

Meanwhile DDD has released a new beta version of their TriDef 3D Ignition software with support for Oculus Rift adding support for a few more games such as Metro 2033, Portal, rFactor 2, TrackMania Nations Forever (no Head Tracking) and Proun (no Head Tracking) along with some fixes and improvements. Don’t forget that you need to have a full installation of the latest TriDef 3D software and to install the beta version of the Ignition 3.7.6b4 on top in order to be able to test the support for the Rift.

For more information about the new Oculus Share platform…
To download and try the Ignition 3.7.6b4 with Oculus Rift support…

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