There are a few more days left to register for participating in the First SD&A Stereoscopic Games Competition to be held at the Stereoscopic Displays and Applications 2014 Conference, the deadline has been extended to 5 August 2013. Have in mind that this is not a gaming competition for playing games in stereo 3D, but instead is a competition meant to encourage the creative use of stereoscopic depth in exciting new game designs (for new games supporting stereo 3D). At the point of registration for the competition you don’t have to game your game design ready, the games will be judged at the conference, however the game, or a video of the game, and a 500 word introduction must be submitted two months before the conference.
A panel of expert judges will review the game designs and the winner will receive a cash prize of $1000. The winning game design will be the one that has the best use of stereoscopic 3D in the view of the judges. Although not specifically mentioned, if you are developing a game for the Oculus Rift with stereoscopic 3D support you can also participate and show your creative use of stereoscopic 3D, though you should also bring your Rift Dev Kit with you in able to demonstrate your product.
- For more information about the SD&A Stereoscopic Games Competition…
Tags:stereo 3d·Stereoscopic Displays and Applications Conference·Stereoscopic Games Competition
There is a new interesting project currently in the works that is supposed to bring to life a DirectX 11 wrapper for fixing shader-related issues that may appear when rendering games that don’t work perfectly well with 3D Vision. This wrapper is called Indigomod and should be something similar to what the Helix mod already does for DX9 games that have issues when rendered in stereoscopic 3D mode with 3D Vision. There is nothing yet being released to the public aside some screenshots and videos from an earlier alpha version of wrapper fixing issues with the games Bioshock Infinite and Assasin’s Creed 3 and the guys (two passionate 3D gamers from Switzerland) that are working on the wrapper are looking for some support. So far things are looking good and while the wrapper will be included along with a patch specifically for made for fixing issues with Bioshock Infinite, the wrapper should be made available for the community to use it to fix issues in other DX11 games that do not render properly in stereo 3D mode with 3D Vision. The potential is there and since the stereoscopic 3D gaming community has done quite a lot with the Helix mod, this new wrapper can also help in making more non-3D-ready games work well in stereoscopic 3D mode with 3D Vision.
Update: The project is now dead even before finishing the indiegogo campaign and releasing anything…
“Just to let everybody know, somebody made a similar patch for BI and it is free. I don’t know where to get it and I don’t really care but I am sure you can find it through google. So tell everybody to not pay anymore money. I don’t want the campaign to succeed and you all of you get your money back and live happily ever after.
We stopped development and will not spend another minute on it.
Just to let you know.
Apparently that patch for the game Bioshock Infinite has been made by Helix, sadly however that the developers of the Indigomod have decided to stop their work and not release their wrapper to the community.
Tags:3d vision·3DX11 wrapper·Helix Mod·Indigomod·stereo 3d
DDD has released a new beta version of their TriDef Ignition software with experimental Oculus Rift support for several DirectX 9 games (DirectX 10 and 11 are not yet supported). This is great news for everyone with an Oculus Rift Dev Kit that not only uses it for development, but also for fun and wants to try more games with the Rift. The games that support the experimental Rift mode in the Ignition beta are: BioShock 2, Crysis, Fallout 3, Half-Life 2, Elder Scrolls V: Skyrim, Borderlands 2 and Metro: Last Light though other DX9 games might work as well. The new beta of the software brings some extra HMD Settings that are available for the Rift and it also includes head tracking support that of course maps to the mouse cursor. You need to do a full TriDef 3D install (if you don’t yet have it installed) and on top of that to install the beta of Ignition.
Up until now the only software that allowed people to try games that are not specifically designed for the Rift with the HMD device was the Vireio Perception, a free and open-source 3D driver, even though there are other similar projects. An example for such a project is the vorpX software that seems promising (commercial), however lately its developer has been silent and there hasn’t been any information on the current and future status of the project.
If you want to be updated on the currently available and upcoming games and applications with support for the Oculus Rift 3D-capable Head Mounted Display you might want to keep an eye on RiftEnabled and The Rift List. Meanwhile it seems that by the end of this year we may see a second Dev Kit of the Rift announced/released (not clear if it will be with Full HD display though), however the consumer version of the device will most likely not arrive before sometime in 2014.
- To download and try the TriDef 3D Ignition with Experimental Oculus Rift support…
Tags:Ignition beta·Oculus Rift·Oculus Rift support·stereo 3d·tridef 3d·tridef 3d ignition·Vireio Perception·vorpX