3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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The Indigomod is Now Called 3DMigoto and is Freely Available

August 19th, 2013 · No Comments · GeForce 3D Vision

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Indigomod, the DirectX 11 Wrapper for fixing 3D Vision shader issues that was mentioned here on the blog last month is now available for free and with a new name, apparently the project is now called 3DMigoto (Japanese for splendid, magnificent, beautiful). The guys behind the project have released both a beta version of the 3DMigoto wrapper itself as well as the wrapper packaged as a patch for fixing the shaders of the game Bioshock Infinite. Unfortunately there is not a lot of information or documentation to help you get started with the wrapper if you are not familiar on how to use it to remove or rewrite problematic shaders for stereoscopic 3D rendering, so that a DirectX 11 game that does not work well with 3D Vision’s stereoscopic 3D rendering method by default can look properly. So you will have to kind of learn on the go, especially considering that the wrapper also has some interesting extra features available besides shader modification. Just as a reminder, Helix has also released a version of his wrapper for DX11 along with patched shaders for the game Bioshock Infinite that you can download and try.

- For more information and to download the 3DMigoto DirectX 11 wrapper…
- And a kind of support topic about the 3DMigoto at the official Nvidia forums…

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More Interesting News for Oculus Rift Dev Kit Owners

August 19th, 2013 · No Comments · 3D / AR / VR / HMD

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Regardless if you are just a user or developer with an Oculus Rift Development Kit you should try out the new Oculus Share feature that was just launched in Beta – a new community driven platform that is supposed to let you self-publish, discover, download, and play the best VR games and experiences already available. The Oculus Share should allow you to host Oculus-ready games and experiences that you’ve developed (added after moderation by the Oculus team), browse and download content from other developers, rate experiences on quality and VR comfort level, provide feedback to developers about your experience with their products, and also be able to tip fellow developers for their work in cash, should you decide to support their work.

One of the main goals in the development of the Oculus Share was to help developers by creating a centralized community portal for Oculus content – there are already a few unofficial similar projects with information about currently available and upcoming Oculus Rift-compatible software. And while it’s simply a sharing service today, over the coming months the idea of the Oculus team is apparently to make Share an marketplace for Oculus-ready games, experiences, and applications. You can think about the Oculus Share for the Rift becoming something like the Google Play (Marketplace) is for Android devices or the Apple App Store for the iOS devices and we definitely need such a centralized place. The Oculus Share is currently down for maintenance, so you will probably be able to try it out a bit later.

Meanwhile DDD has released a new beta version of their TriDef 3D Ignition software with support for Oculus Rift adding support for a few more games such as Metro 2033, Portal, rFactor 2, TrackMania Nations Forever (no Head Tracking) and Proun (no Head Tracking) along with some fixes and improvements. Don’t forget that you need to have a full installation of the latest TriDef 3D software and to install the beta version of the Ignition 3.7.6b4 on top in order to be able to test the support for the Rift.

- For more information about the new Oculus Share platform…
- To download and try the Ignition 3.7.6b4 with Oculus Rift support…

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John Carmack Joins Oculus as CTO, Great News for VR and the Rift

August 7th, 2013 · 2 Comments · 3D / AR / VR / HMD

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Oculus have just announced that the legendary game programmer John Carmack will be officially joining the Oculus team as their Chief Technology Officer (CTO). John is one of the brightest minds of our generation – pioneer, visionary, and industry legend. There are very few people in the world that can contribute to the Oculus Rift and the future of virtual reality like John can, so now the expectations for the Rift from the community suddenly got even higher.

“I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. Its certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!”

If you are unfamiliar with Johns background, John co-founded id Software, served as lead programmer on Wolfenstein 3D, Doom, and the Quake series, and is one of the pioneers of 3D graphics. When Johns not working on revolutionizing video games or computer graphics, he can be found coding at Armadillo Aerospace.

If you have been following Oculus since the launch of the Kickstarter campaign (or before that on MTBS3D), you know that John has been a part of the project and a true believer in the future of virtual reality since the beginning. He was the first developer to actually integrate the Rift into a game, back when the hardware was just a hand-held prototype without an SDK.

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