DDD has released a new beta version of their TriDef Ignition software with experimental Oculus Rift support for several DirectX 9 games (DirectX 10 and 11 are not yet supported). This is great news for everyone with an Oculus Rift Dev Kit that not only uses it for development, but also for fun and wants to try more games with the Rift. The games that support the experimental Rift mode in the Ignition beta are: BioShock 2, Crysis, Fallout 3, Half-Life 2, Elder Scrolls V: Skyrim, Borderlands 2 and Metro: Last Light though other DX9 games might work as well. The new beta of the software brings some extra HMD Settings that are available for the Rift and it also includes head tracking support that of course maps to the mouse cursor. You need to do a full TriDef 3D install (if you don’t yet have it installed) and on top of that to install the beta of Ignition.
Up until now the only software that allowed people to try games that are not specifically designed for the Rift with the HMD device was the Vireio Perception, a free and open-source 3D driver, even though there are other similar projects. An example for such a project is the vorpX software that seems promising (commercial), however lately its developer has been silent and there hasn’t been any information on the current and future status of the project.
If you want to be updated on the currently available and upcoming games and applications with support for the Oculus Rift 3D-capable Head Mounted Display you might want to keep an eye on RiftEnabled and The Rift List. Meanwhile it seems that by the end of this year we may see a second Dev Kit of the Rift announced/released (not clear if it will be with Full HD display though), however the consumer version of the device will most likely not arrive before sometime in 2014.
- To download and try the TriDef 3D Ignition with Experimental Oculus Rift support…
Tags:Ignition beta·Oculus Rift·Oculus Rift support·stereo 3d·tridef 3d·tridef 3d ignition·Vireio Perception·vorpX
The Nvidia GeForce Experience software has been out for a while and though not very useful for gamers using 120Hz displays to play in 2D or in stereoscopic 3D mode the software could prove helpful to gamers that are not too technical and just want to have the best possible performance that the hardware in their Nvidia GPU-based PC allows. Nvidia has just released a new version of the software, a version that a lot of people expected to have the new ShadowPlay feature that the company has promised a while ago to give the gamers ability to record gameplay videos using hardware acceleration from Kepler-based GPUs. A feature that would bring FRAPS or Dxtory-like video recording features with hardware accelerated video encoding with minor performance hit and H.264-encoded MP4 videos as output (not supporting stereo 3D video recording, you’d still have to use FRAPS for S3D video recording). Unfortunately the new version 1.6 of GeForce Experience does not come with the ShadowPlay feature, instead it brings the ability to stream PC games to the Nvidia SHIELD portable gaming device (starts shipping tomorrow where it was available for pre-order) over your home Wi-Fi connection. It seems that we should wait more for the release of the ShadowPlay feature…
Actually it is not only the Nvidia GeForce Experience software that is obviously targeted at not very advanced users, it seems that lately Nvidia is too focused on mobile gaming with their Tegra and Project SHIELD,
Nvidia Grid for Cloud gaming and bringing other new features such as support for tiled 4K displays (4K monitors look promising, but these require a lot more GPU processing power than Full HD). Not that this is a bad thing, but it seems that Nvidia is not very focused on 3D Vision and stereoscopic 3D gaming anymore, or at least this is the impression that we are getting. What we know for sure is that we’d hate to see 3D Vision following in the footsteps of the old stereoscopic 3D drivers that Nvidia had back in the day. If Nvidia is not actively working on their stereoscopic 3D game support as well as with game developers, we unfortunately cannot expect too much from AMD either as they were never that active into supporting stereo 3D gaming either.
Manufacturers of computer monitors are also kind of moving away from stereoscopic 3D support available on their products and form active 3D displays supporting 120Hz and 3D Vision they are kind of moving to just 120Hz monitors targeted at gamers willing to play in 2D at the higher refresh rate. What we are seeing is a lot of new 120Hz displays that are not supporting stereo 3D, though on the passive 3D front there are still quite a lot of 3D-capable products. Fortunately the guys at TriDef 3D are still actively working on improving their software that works on all GPUs, though it does not official support 3D Vision-capable displays. Hopefully we are going to see some new good for stereo 3D things finally happening after the summer ends…
Tags:3d vision·Dxtory·fraps·GeForce Experience·GeForce Experience 1.6·nvidia·Nvidia GeForce Experience·Nvidia SHIELD·Project SHIELD·ShadowPlay
It seems that the guys at Oculus are already working hard on the consumer version of the Rift that will probably feature a Full HD display and the good news is that the first HD prototypes of the HMD device are being demonstrated at the E3 expo, so if you are visiting you might ant to check them out. Have in mind that this is just a prototype with a better resolution display and not a what the consumer version of the device might be like, but apparently the upgrade of the screen from 1280×800 to 1920×1080 (split in two for each eye) does make a difference.
Above you can see a screenshot of Epic Citadel (Unreal Engine 3) in the 720p development kit (left) and in the 1080p prototype (right) as a reference released by Oculus, even though the image is low res you should be able to see that the higher resolution HD prototype provides more detail and sharper image. The lower resolution of the Development kit of the Rift is one of the most noted disadvantages by people that have tried the device, so going for the higher resolution 1080p display should really make a lot of difference even though that each eye will get 960×1080 resolution.
- For more interesting information about the Oculus Rift HD prototype…
Tags:3d hmd·E3·E3 2013·E3 Expo·hd prototype·Oculus·Oculus Rift·Oculus Rift HD