About a week ago the stereoscopic 3D photo sharing service Phereo announced beta support for viewing photos with the Oculus Rift 3D HMD, but initially it did not include the proper distortion of the stereoscopic 3D images that is needed to compensate for the lenses in the Rift. The good news is that Phereo continued to improve their Oculus Rift support and they added the lens distortion in order to make the 3D photos look properly when viewed through the HMD device. Furthermore in order to compensate for the chance that you may see black edges around the top and bottom of some images with wider aspect ratio they have also added what they call ambient light background in order to make the transition at the edges of the photos more seamless. So you should definitely check out the Oculus Rift support on the Phereo website if you happen to have a Dev Kit, some 3D photos shared there do look great now when viewed through the Rfit.
Of course there is more to be done, like for example a bit of improvement around the center of the image where the left and rigth views of the stereo 3D photos connect. Apparently the Oculus Rift mode has been optimized for the A set of lenses for the Oculus Rift and while this works quite Ok with them, if you use the B or C set of lenses the right part of the left view and the left part of the right view gets “cropped” more from what you see so that some objects on the scene could be cut where they are not supposed to be cut (especially for things that pop-out). But as already mentioned the Oculus Rift support available on Phereo is still in Beta stage and we are already seeing good improvement.
Just what the doctor ordered – another Rollercoaster demo for the Oculus Rift. If the RiftCoaster is not enough for you to test your resistance to nausea when using Oculus Rift, then this new demo might be just wht you need. The demo looks and works quite well even at the moment, though a bit longer track and a faster speed could be helpful to make it even more fun to try with the Rift. The Tornado 3D Rollercoaster demo has been made by a Dutch company called ArchiVision and is a virtual replica of an existing Rollercoaster in the dutch theme-park “Hellendoorn”.
HDMI Forum today announced the release of Version 2.0 of the HDMI Specification. This latest HDMI Specification offers a significant increase in bandwidth (up to 18Gbps) to support new feature such as 4K@50/60Hz (2160p); 32 audio channels as well as up to 1536kHz audio sample frequency; as well as dynamic auto lip-sync and extensions to CEC. The complete Version 2.0 of the HDMI Specification is available to Adopters on the HDMI Adopter Extranet and HDMI Licensing will host a press conference to discuss the new features of the HDMI 2.0 Specification at IFA 2013 in Berlin on Friday, September 6 at 12:00pm in the TecWatch Forum area of Hall 11.1.
HDMI 2.0 is fully backwards compatible with earlier versions of the HDMI specifications, furthermore the HDMI 2.0 does not define new cables or new connectors. Current High Speed cables (Category 2 cables) are capable of carrying the increased bandwidth. The HDMI 2.0 Compliance Test Specification (CTS) is expected to be released before the end of 2013.
The good news here is that HDMI 2.0 is probably going to be the thing that we needed 3D HDTV manufacturers to finally add support for 3D modes with higher refresh rate such as 1080p at 50/60Hz per eye, unlike the currently available 1080p 24Hz 3D mode which is the maximum used in the devices equipped with HDMI 1.4. With that said however the HDMI Forum has still not revealed what the new HDMI 2.0 Specification will support in terms of 3D features, but thanks to the increase of the maximum supported bandwidth and the presence of support of 4K resolution with 60Hz refresh rate we should also get 1080p 60Hz for 3D mode as well. Though we are probably not going to see new 3D HDTV sets using the new HDMI 2.0 interface earlier than the spring of 2014, this is still good news.