Some good news for 3D Vision users, the just announced Nvidia G-SYNC technology will also work in stereoscopic 3D mode when playing games with 3D Vision as well by eliminating screen tearing, input lag, and stutter. All you will need to do is have a Kepler-based graphics card like at least GeForce GTX 650 Ti Boost and get a G-SYNC-enabled monitor or get a DIY Upgrade kit for an ASUS VG248QE monitor if you already have the monitor available. Nvidia says that the first DIY Upgrade modules will be shipping later this year for the most eager users willing to try the new technology. The Nvidia G-SYNC Do-it-yourself kit will cost approximately $175 USD and come with 1 year warranty. And next year we are supposedly going to see new models coming out on the market with built-in G-SYNC modules from Asus, BenQ, Philips and ViewSonic with displays even going up to 4K resolution.
Nvidia G-SYNC requires Microsoft Windows 7, 8 or 8.1 and apparently older versions of the OS will not be supported and of course it will only work with compatible Nvidia-based GPUs and G-SYNC enabled monitors, so no go for AMD graphics with a G-SYNC monitor. Multi-monitor surround configurations will also be supported if you have all G-SYNC-enabled monitors, as well as SLI setups with multiple Kepler-based GPUs that meet the minimum requirements for G-SYNC to work. G-SYNC is supposed to work with all games, though apparently some games might have issues and Nvidia will be giving the user the ability to disable G-SYNC from the control panel of the drivers on per game basis. Also games that Nvidia discovers that have trouble with G-SYNC will be disabled by default in the driver (more game profiles) and the video driver needs to be version 331.58 or higher (not yet publicly released) in order for you to have G-SYNC support available.
Note that after installing an Nvidia G-SYNC module in the ASUS VG248QE monitor and this should be also true for the upcoming monitors with the module built-in you are going to be able to use it only through the DisplayPort interface with no audio being transmitted along the video signal. Apparently only the Display Port interface allows for the tear-free, faster and smoother variable fps to be achieved when synchronizing the monitor to the output of the GPU, instead of the GPU to the monitor. Also note that the minimum refresh rate with the G-SYNC module will be 30 fps, so apparently even at 30 frames per second thing should feel very smooth and responsive all the way up to the maximum refresh rate of the monitor with in the case of the ASUS VG248QE is 144Hz.
The good news for 3D Vision users is that since the new G-SYNC technology will be compatible with 3D Vision and will also benefit from being available on monitors able to deliver 120Hz and 144Hz we are also going to see more new displays with 3D Vision supported being released. And hopefully Nvidia will start pushing 3D Vision again along with the G-SYNC technology instead on focusing only on G-SYNC. I don’t know about you, but I’m already eager to see the G-SYNC in action with 3D Vision…
Tags:3d vision·ASUS VG248QE·ASUS VG248QE G-SYNC·G-SYNC DIY Upgrade kit·G-SYNC module·Nvidia G-Sync Technology
Apparently Nvidia has figured out a way to do a better synchronization between the GPU rendering the frames and the display showing them by adding an additional G-SYNC module inside the display (this means new gaming displays coming out with the module built-in them). The idea is that with this G-SYNC module you are supposedly getting a V-Sync off like experience in terms of responsiveness, but without the tearing of the image displayed on the screen. So less input lag and better responsiveness regardless of the FPS and supposedly no more tearing and stuttering. It all sounds great in theory if you are a gamer, but we need to see it first in action. There is still not a lot of information about this new technology, but hopefully Nvidia will soon provide more technical details…
With G-SYNC, the monitor begins a refresh cycle right after each frame is completely rendered on the GPU. Since the GPU renders with variable time, the refresh of the monitor now has no fixed rate.
This brings big benefits for gamers. First, since the GPU drives the timing of the refresh, the monitor is always in sync with the GPU. So, no more tearing. Second, the monitor update is in perfect harmony with the GPU at any FPS. So, no more stutters, because even as scene complexity is changing, the GPU and monitor remain in sync. Also, you get the same great response time that competitive gamers get by turning off V-SYNC.
The good news is that if you already have a Kepler architecture-based Nvidia GPU you will have the support available for the G-SYNC technology in your computer, so you will only need to get a new monitor with a G-SYNC module built-in. The initial partners that are supposed to offer PC monitors for gamers with the new G-SYNC module are Asus, BenQ, Philips and ViewSonic, all companies that also make 3D Vision compatible displays apart from Philips, and supposedly this extra module will not make the monitor significantly more expensive than a model without the module. There is some information available that the first monitor to support the new technology could be based around the 144Hz-capable ASUS VG248QE that also supports Nvidia’s 3D Vision technology, so G-SYNC hopefully will work just fine with 3D Vision in stereoscopic 3D mode providing even better experience (no word on G-SYNC and 3D Vision support from Nvidia yet). Have in mind though that the technology will be supported over DisplayPort interface only and the first G-SYNC-equipped monitors will probably be available in the first quarter of next year.
Tags:G-SYNC·G-SYNC technology·nvidia·Nvidia G-SYNC
DDD has released a new beta of the TriDef 3D Ignition that adds support for 64-bit games or games that also have a separate 64-bit launcher aside from the standard 32-bit one. As usual with the beta versions you need to install them on top of a full installation of the TriDef 3D software package (OEM or Retail) in order to be able to try them. Below you can find a complete changelog of what is new and which 64-bit games have been tested and confirmed working. Note that the Battlefield 4 Beta is still not supported, but hopefully by the time the full game will be released it will be supported starting October 29 in North America and following with other regions in the next few days.
- Added support for 64-bit games.
- Tested 64-bit games: World of Warcraft, Crysis, Crysis Warhead, Firefall, Gone Home, The Incredible Adventures of Van Helsing.
- For World of Warcraft 64-bit, must run Wow-64.exe directly.
- Battlefield 4 Beta not working yet.
- Added new profiles: Lost Planet 3, RaceRoom Racing Experience, Castle of Illusion, Warface, Arma Tactics, Firefall, Flashback.
- Updated profiles: Need for Speed Shift 2, Castlevania: Lords of Shadow, Battlefield 3, Warframe, The Bureau: XCOM Declassified.
- To Download and try the new TriDef 3D Ignition 3.8 Beta 1 with 64-bit game support…
Tags:64-bit support·ddd·ddd tridef·stereo 3d·tridef 3d ignition·TriDef 3D Ignition 3.8 Beta 1