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 Post subject: The future of 3D?
PostPosted: 21 Feb 2011, 22:06 

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07 May 2010, 15:44
Posts: 65
What do you guys think is going to be the future of 3D?

Since avatar started the 3D market again, 3D has to popped up everywhere in the (virtual)entertainment world, computer's,TV's,PS3's, handheld devices(phones, the Nintendo 3DS etc.) and movie theaters.
I dont know if its just in my country, but people havnt been so excited about 3D as expected, ever since Avatar impacted, the joy about 3D has gotten lower and lower, and most places its considered a small feature.
What does 3D do to your Gaming/ movie experience?

On one of my countries largest movie reviewing site (Filmz.dk), most of the people in the forums hate 3D, and would sometimes rather not watch a movie, than watch it in 3D.

Personally, i love 3D, and i dont really understand the hate against it. It really adds another dimension to the immersion of the movies/games. The glass's can be annoying, but personally i dont really mind them.
3D is a must, if im gonna buy a TV, or projector(still waiting for full HD & 3D projectors to drop in price).

So, what is your thoughts?
Do you think 3D will slowly die out again? or will the technology behind it be developed enough to raise the joy about it?(things like: no glass's, less crosstalk, less flickering etc.)


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 Post subject: Re: The future of 3D?
PostPosted: 22 Feb 2011, 00:50 

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24 Jul 2010, 18:41
Posts: 72
Gaming should help keep 3D alive this time around, but Holography is the real future of 3D:

http://news.bbc.co.uk/1/hi/programmes/c ... 393762.stm

http://www.brightsideofnews.com/news/20 ... ear--.aspx

8-)


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 Post subject: Re: The future of 3D?
PostPosted: 22 Feb 2011, 01:57 

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13 Jun 2010, 00:33
Posts: 87
The nintendo 3DS, the 'must have' for every kid for 10-18 will make it normal.. and those will be at least capable of stereo stills, and probably stereo video and playback very soon.

If nintendo does it (sans virtualboy, but few remember that one, and its older than these kids anyhow) they will make it normal.


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 Post subject: Re: The future of 3D?
PostPosted: 07 Mar 2011, 03:21 

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06 Mar 2011, 18:14
Posts: 6
I actually don't think holograms are better than a 3d screen unless they are also eye shuttered or somehow focused beam on the eyes.

The problem with a hologram cube is you only have the depth available of the cube itself. This will not give the same horizon effect or sense of reality. To get sucked into 3d effect you need to have a sense of vast scale. not little tiny play toys.

Now a set of very very high definition glasses which covered each eyes full range like an egg shell over each eye with head and retina tracking is the most immersion i can think think of. It wont actually be that hard if we can get the pixel count up and means say goodbye to big screens for movies or games :)

Remember in the 90's when they tried to kick VR headsets off but they were a bit rubbish?


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 Post subject: Re: The future of 3D?
PostPosted: 07 Mar 2011, 07:33 

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24 Jul 2010, 18:41
Posts: 72
For holographic displays to work effectively you would want to avoid the "dolls house" / "fish tank" effect, but you get the same problem with current stereoscopic displays, and it should be possible using large screen projection systems to preserve the scale. It seems like a lot of holographic and auto-stereoscopic displays will need to use head-tracking to work properly, this opens-up a lot of possibilities for increased immersion in the 3D space, after all you can create very powerful non-stereoscopic "3D" effects using head-tracking systems:

http://www.youtube.com/watch?v=Jd3-eiid-Uw
http://www.youtube.com/watch?v=BduSDvUU6MY
http://www.youtube.com/watch?v=8SDGG9HhbgQ

Many people do not seem to realise how important head-tracking is, if you move your head when you are watching a stereoscopic video your brain can tell that something is wrong, relative motion parallax is missing and it is uncomfortable. Our brains use many different cues to perceive depth; stereoscopic vision is just one of them. Animals with bad stereoscopic vision (like birds with eyes on the sides of their heads) actually bob their head up and down to help their depth perception!

We might not move our heads when watching movies but think about the possibilities for gaming, especially FPS. Motion tracking is not just about control, it's about knowing where the viewer is in 3D space, making view-point adaptation possible. I am really excited about systems like the Microsoft Kinect, after it was hacked Microsoft has said they will release an official SDK for the PC so hopefully we can also use it in future PC games like with the XB360 controller. There was a Crysis mod made for the Wiimote called Wiisis, I really hope someone makes one for Kinect.

The Kinect's eye-tracking could be used for active depth-of-field effects like this: http://www.youtube.com/watch?v=HdW1v9TPNYw

It could even generate "live 3D" environments for “augmented reality” games: http://www.youtube.com/watch?v=7QrnwoO1-8A

Just imagine combining all these effects with stereoscopic 3D! Build a projector "CAVE" system and you have almost got a holo-deck! :D Head-tracking will be great for gaming but I think it will be difficult to make use of view-point adaptation for movies, and very difficult to shoot with traditional cameras, but maybe a “bullet-time” camera system like this could work:

http://www.youtube.com/watch?v=WYezwsFfxvE

or cameras with plenoptic lenses?

http://en.wikipedia.org/wiki/Plenoptic_camera

http://www.engadget.com/2010/09/23/adobe-shows-off-plenoptic-lenses-that-let-you-refocus-an-image-a/

Head-mounted displays are another option, new organic LED screens should make them a lot better than before, but convicing people to wear them is another matter! In 10 years they will probably be able to build OLED displays into contact-lenses, after that we'll probably just have a big matrix style spike shoved into the back of our heads! :lol:

Sony are prototyping a new head-set now, not sure if it will ever get released though:

http://3dradar.techradar.com/3d-tech/ce ... 07-01-2011


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 Post subject: Re: The future of 3D?
PostPosted: 07 Mar 2011, 21:57 

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06 Mar 2011, 18:14
Posts: 6
There is already good head tracking out there and i use it for my Iracing (sim)

it works a treat for looking into corners and focusing on the apex but other than flight sims i find it largely irrelavent in other games.

Its usable in Arma 2 ( i think ) so you can look around while keeping your gun pointed at a target and you can even use head jestures to let people know your movements ect which does sound quite cool but i can see a crosshair aiming issue.


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 Post subject: Re: The future of 3D?
PostPosted: 07 Mar 2011, 23:13 

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24 Jul 2010, 18:41
Posts: 72
Head-tracking hardware has been around for years, like the TrackIR etc, but only as a badly implemented control system for a hand-full of games. Hopefully a mass-market product like Kinect will see software developers really make use of it, in part as a control system but I'm more interested in the potential for view-point adaptation / motion parallax simulation as shown in the videos...


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 Post subject: Re: The future of 3D?
PostPosted: 09 Jun 2011, 11:56 

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09 Jun 2011, 11:52
Posts: 2
3D does cut brightness in half and affects colors by making them all darker. This problem has never been solved. They will have to at least double the light output.


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 Post subject: Re: The future of 3D?
PostPosted: 05 Jul 2011, 16:34 

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19 Feb 2011, 06:43
Posts: 46
S3D is here to stay this time. It is available on too many platforms and it is getting better on each platform /generation. Nintendo 3DS, HTC EVO3D phone, The best 3D TV (imo) Panasonic is amazing and the best 2DTV's from each manufacturer is also 3D capable/ready.

The biggest problem will be bad/cheap 3D put where it does not belong/not implemented well, that will be slapped on as a selling/marketing gimmick and new users will get a bad first impression.

ALSO, there is a rumor that the iPAD3 will be 3D.


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 Post subject: Re: The future of 3D?
PostPosted: 08 Jan 2012, 02:36 

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24 Jul 2010, 18:41
Posts: 72
Nick 3DvB wrote:
The Kinect's eye-tracking could be used for active depth-of-field effects... It could even generate "live 3D" environments...

Just imagine combining all these effects with stereoscopic 3D!


Well that didn't take long! :shock: 8-)

http://www.3dfocus.co.uk/3d-news-2/3d-t ... ature/6695


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