Remedy Entertainment, the developers of the game Alan Wake have published an official Patch “Roadmap” for the PC version of the game, so that users may know what to expect to be fixed and/or improved with the upcoming patches. It is a list of what to expect in short terms and a few things that may be addressed in long term in possible future patches and the good news is that the stereoscopic 3D will most likely be improved, the not so good news is that it will probably not happen anytime soon. The list published by Remedy that you can find below is probably not very detailed and covers most of the things that will be addressed with a patch coming this week and another one coming next week. For example SLI support should be coming soon, hopefully (yep, it is not present in the just released new video drivers from Nvidia) and the game Alan Wake could be quite demanding to the video hardware, so multi-GPU support is a must have feature, so that if you have the hardware it can be fully utilized.
Patch 1 – This Week
– Fix problems of game not moving forward / triggering properly after videos. (Workaround: avoid pressing space or enter when those videos trigger, restarting the chapter helps)
– Nvidia tree flicker – if we manage to catch it. We are doing our best.
– Unofficial support for 640×480 and 800×600 resolution through command line
– Fix that blur occasionally gets re-enabled even if -noblur specified
– Add “rigidcamera” command line option for those who are sensitive to our current mouse/camera controls.
– Add possibility to bind mouse buttons 4 and 5
– Fix that the Developer Video Commentary volume is more sensible
– Fix that Localized cinematic audio volume is not too loud and adjustable
– Fix that going to menus during a cine skips the cinematic when you return to game
– Fix that controller ruble works even without weird workarounds of enabling it with keyboard
– Prevent binding controller keys and thus preventing weird problems
– Real Traditional Chinese translation for added PC strings. Apologies for the current Simplified Chinese in menus.
– Better CPU thread assignment for 3-Core AMD machines (smoother gameplay)
Patch 2 – Next Week
– Fix crashes when using alt-tab during loading
– Solve “File IO Failure” issue when unable to write to My Documents
– Somehow offer Latin-American Localizations through Steam
– Hopefully add a free camera for those who want to explore the world
– We’ll try to get SLI support in but can’t promise that yet…
– Continue sorting out other problems users have been having
The “Improve Stereoscopic 3D” is listed as something that may or may not be addressed in a future patch for the game, probably it can be prioritized if a lot of people with 3D-capable hardware that already have purchased the game expecting it to work well in stereo 3D mode show they are not satisfied with what they currently have. So feel free to express your opinion about the stereo 3D support of Alan Wake in the official game forum here. So that Remedy may have that up in their priority list and bring the “Poor” 3D Vision rating that the game just got from Nvidia to something better and I doubt that Nvidia won’t be willing to help them work out some of the issues that Alan Wake currently has in stereo 3D mode, especially the shadows and lights not rendering properly. And for the time being you can continue playing the game in non-stereo 3D mode as it actually is not a bad game, especially if you have been waiting for the PC version to come out for quite a while now that it has finally made its appearance. And the game’s developer could save all of the negative feedback from the stereoscopic 3D gaming community if they did not tease us with information and photos suggesting that the game should provide good stereoscopic 3D experience, and when it finally came out it actually shows very disappointing results…
The game Alan Wake is finally available for PC as well, for now only on Steam, but it should make its appearance on Origin and in a retail version shortly. And with the developers of the game talking about the game supporting 3D Vision and AMD HD3D as well as teasing us with multi-monitor setups prior to the release of the game the stereo 3D gamers were eagerly anticipating this release. But now that the game is finally available and many stereoscopic 3D gamers that have tried it report that it is far from perfect in stereo 3D mode with 3D Vision.
So when Remedy Entertainment said that the game:
– Works with AMD Eyefinity 3D 3-screen mode.
– Works with NVIDIA NVISION2 Stereoscopic 3D.
Will Alan Wake PC support Stereoscopic 3D?
We have internally tested that the game works with NVISION 3D very nicely. It is fairly performance heavy though so a high end GPU such as the GeForce 580GTX and moderate graphics settings are recommended.
Remedy has not been able to test AMD HD3D (we spent some time trying), but AMD has access to the build and we are hoping they can confirm whether it works or not.
They probably have meant that the game can run with 3D Vision and AMD HD3D, but they were not referring to the level of quality you can expect to get in stereo 3D mode. The developers actually recommend to play the game with a very low level of depth and indeed when you just have a few bars of depth the issues of the game rendered in stereo 3D mode are not that apparent and it is actually playable. However stereo 3D gamers usually tend to play with high levels of depth and a lot of them also ten do tweak the convergence levels as well. With Alan Wake however you should not try this as it will literally make the game unplayable as increasing depth or messing up with convergence simply makes very apparent the issue with the dynamic shadow rendering that the game has in stereo 3D mode as well as the issue with lights. But saying that a game with such issues works “very nicely” with 3D Vision isn’t acceptable at all and it is very misleading. The game may be playable with very low depth levels, but that is only something that can be called acceptable at best and not “very nicely”… so if you have considered getting the game Alan wake with the idea to play it in stereo 3D mode, you better wait a bit more to see if the issues that the game currently has in stereo 3D mode get resolved first.
The game Dear Esther isn’t your traditional game, it is an independently developed first person interactive ghost story where you have to explore a strange island and as the island exploration goes you’ll also uncover the story of the game piece by piece. The game may seem a bit strange to many of you, but it is actually something different worth trying out and the best thing about it is that Dear Esther is working great in stereoscopic 3D mode with 3D Vision and with other stereo 3D solutions as well. There is no 3D Vision profile available for the game yet, but the game actually does not need it, you can play a bit with the convergence stings and can easily push the depth to the maximum to get really great results in stereo 3D mode. There are just some minor issues that you may have playing the game in stereo 3D mode with 3D Vision such as weird water reflections at times, but this usually happens if you get under water for a moment, and just ALT-Tabbing out of the game and getting back in it should be fixed. There are also some distant objects that appear to be rendered at the wrong depth etc, but again nothing serious that can ruin your experience playing it in stereo 3D mode.