3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Entries Tagged as 'Stereo 3D Games'

Doom 3 BFG Edition is Out Now with Stereoscopic 3D Support

October 16th, 2012 · 54 Comments · Stereo 3D Games


Today the remastered version of the original Doom 3 game has been released in the form of Doom 3 BFG Edition or at least in North America with Europe launch following on October 19th. And aside from the slightly improved graphics, audio and the extra levels the BFG Edition also comes with native stereoscopic 3D support built in (it includes 3D support on consoles as well). The game supports Side by Side (Full and Half SbS) as well as Over/Under and Interlaced (Row-Interlaced/Interleaved) output modes for 3D HDTVs, both active and passive as well as Quad Buffer output mode that works fine with Nvidia’s 3D Vision (the game uses OpenGL-based engine), but you should count Doom 3 BFG as an exclusion and not expect that other OpenGL games will work as well from now on with 3D Vision.

In the case of 3D Vision, as already mentioned the game uses native stereoscopic 3D rendering and only the output goes through 3D Vision, so the normal hotkeys and controls will not work. You need to enable the Quad Buffer 3D mode from the game’s settings menu in order to activate the stereoscopic 3D rendering for 3D Vision (you should also have the latest 306.97 WHQL drivers installed), the level of depth is being controller also though the 3D Options menu in Settings by using the Viewing Offset slider. If you are having trouble activating the stereo 3D mode with 3D Vision make sure you are running the game at a resolution with 120Hz refresh rate and you have activated Vsync in the game settings.

The 3D Vision profile is rated as Excellent, but the game looks a bit too flat by default for my personal preferences and there is of course no convergence adjustment present in the menu. And while the game does look quite good in stereo 3D mode on 3D Vision, worth playing to refresh the memory of the original Doom 3, it is not that immersive, so I’m more interested to see how it will look when played in stereo 3D mode with the Oculus Rift, but will have to wait until the next month for that (hopefully).

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Torchlight II is Out and Looks Quite Nice in Stereo 3D Mode

September 20th, 2012 · 3 Comments · Stereo 3D Games


The sequel of the action RPG game Torchlight has just been released and the good news is that the game looks very nice in stereo 3D mode mode when player on 3D Vision-equipped PCs. Nvidia has a profile for Torchlight 2 and the game is rated as Excellent, though there is a note that some things render at wrong depth. Generally there are no serious issues apart from the fact that some objects are really rendered at wrong depth for example the character model at the inventory panel, it is more like some annoyances like elements from the HUD such as various info messages popping up that are in 2D or the mouse cursor rendered in 2D. The HUD itself is rendered at screen depth and the nice thing is that you can make it smaller if you are one of the people that wants to get more depth. The default convergence settings are not very much to my liking and I’d tweak them out immediately to allow a lot more depth, the problem with that however is that the relatively rare closeup scenes are not looking good at all. Generally the game looks nice in stereo 3D mode, so you should give it a try, there is a free demo version also available that you can download and test with.

Visit the Official Torchlight II website for more info and to download the demo version…

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How to Get the Best Stereo 3D Experience in Borderlands 2

September 19th, 2012 · 21 Comments · Stereo 3D Games


The game Borderlands 2 is out now in some regions and should be released in others as well in the next few days. We’ve already expected Borderlands 2 to have good stereoscopic 3D support and now that the game is out we can check this out. 3D Vision gamers would probably want to install the latest video drivers or at least to update their profiles if they haven’t done that yet. The profile that Nvidia provides for 3D Vision rates the game as Good and indeed it is not perfect in stereoscopic 3D mode, though the default experience you get is indeed good. There are some issues that are present when you render the game in stereoscopic 3D mode, for example you can do a Cycle Frustum adjustment using CTRL + F11 to get the image on screen properly displayed and not cut in one of the eyes at the screen edge. The HUD elements are also rendered in 3D, or at least most of them are and that makes it a harder to get a really high depth level along with a proper convergence level to allow for a lot of depth and some pop-out, something that more experienced stereo 3D users want to have. The good news is that at least Convergence is now locked, but playing with it can introduce problems with shadow rendering, so you need to be careful with that, and there are some other issues also present…

So there is more to be desired from Borderlands 2 in terms of stereoscopic 3D support with 3D Vision, but thanks to the Helix and his shader modification tool and Eqzitara who used it to make fixes and prepare a guide on how you can further improve the experience you can get when playing Borderlands 2 in stereo 3D mode with 3D Vision. So if you’ve already got the game and want to enjoy it in stereoscopic 3D mode, then you should take a look at the Borderlands 2 3D Vision Patch by Eqzitara.

For more information and to download the Borderlands 2 3D Vision Patch by Eqzitara…

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