3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Entries Tagged as 'GeForce 3D Vision'

My First Impressions From the Nvidia 3DTV Play Software

August 3rd, 2010 · 16 Comments · GeForce 3D Vision


Last week I was able to see a live demonstration of the Nvidia 3DTV Play in action. The software was running on Sony 3D and Panasonic 3D HDTVs and demonstrated on them was playing games in stereoscopic 3D mode as well as Blu-ray 3D movie playback using PowerDVD 10 Ultra Mark II. And after seeing it in action for the first time I was able to clarify some things for myself and it yet again has sparkled my interest into 3D-capable HDTVs, because with the general lack of other 3D content the part about PC gaming in stereo 3D mode on a big-screen 3D TV is what would actually justify the purchase of a high-end television set with 3D capabilities…

The 3DTV Play software seems to act like a kind of wrapper providing 720p 50/60Hz and 1080p 24Hz per eye resolutions for 3D playback and using the 3D Vision driver that is now a part of the video drivers for GeForce video cards. Trying Just Cause 2 running at Full HD 1080p resolution and with 24 frames per second in 3D actually felt surprisingly good, fluid just like playing most games on a console, and although not like the way PC users are used to play with higher framerates it is still Ok. Of course playing in 720p resolution with higher framerates might be better and actually the difference in perceptible quality between playing in 1080p and 720p taking the framerate aside is not so easily noticeable. The software seemed to work quite easy and problem free, although it most likely wasn’t the final version that should be soon released.

The Nvidia 3DTV Play software is expected to be available sometime later this month, so the wait is almost over for the people that were early in actually buying a HDMI 1.4(a) 3D-capable HDTV and want to easily use it for gaming in stereo 3D. And since the Panasonic Viera 3D HDTVs are currently on top of my personal list on deciding which 3D TV I should probably buy for 3D testing and personal entertainment, I was more interested in how it performed in stereo 3D mode and in this case it was the 50-inch VT20E available in Europe.



Something that caught my attention was the dithering on the Panasonic, and since it is a plasma TV these flashing colorful dots on black are to be expected to some extent. Of course they are visible only when watching the TV screen from very close distance and when you get to the optimum viewing distance you cannot actually perceive them as they blend nicely creating the full image. The above image shows the dithering in normal 2D mode…



Here is another picture with the same image displayed on the screen, taken when the TV is in 3D mode, but not trough the glasses. The dithering is a bit more visible from closer distance, but again when getting back a bit from the TV things are again Ok. As I already said the dithering is normal for Plasma TVs, however it is less visible on some and more apparent on other TVs, so it is actually not an issue, I just expected it to be a bit less apparent as it is with the Samsung 3D Plasma TVs for example.

Anyway, another thing that differs the Panasonic 3D TVs is the fact that they do not feature a 2D to 3D conversion algorithm built-in, which is not exactly a bad thing and I personally can go just fine without such a feature. However I’m still not to happy with the design of the glasses, sure they do look quite nice and with a futuristic design, but the functionality part is a bit neglected… in terms of best 3D shutter glasses on my personal list Sony is still at the top spot. But anyway, I will not be making a purchase of a 3D HDTV before the 3DTV Play software comes out officially and I’m able to play a bit more with it on different TVs as for me the purchase of such 3D-capable HDTV at the moment will be mostly targeted at gaming… even if it is in 720p 50/60Hz, although quite a few games should be just fine when played back even in 1080p 24Hz too.

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Modifying the 3D Vision Glasses to Show 2D Left or Right Frame Only

August 1st, 2010 · 12 Comments · GeForce 3D Vision


I’ve been thinking about the idea of modifying the 3D Vision active shutter glasses so that both of their lenses can show only the left or only the right image from stereo 3D content being displayed on a 120Hz LCD monitor. The reason for such modification is to have a pair of 3D Vision active shutter glasses that can be used to watch in 2D when the display is actually showing 3D content, thus allowing some people to see the 3D content and others to see the same content, but in 2D… all at the same time. On the demo video above you can see a demonstration showing what I was able to achieve after a few hours spent to learn how the 3D Vision glasses function and to modify them. And the same modification should be possible to just about any other pair of active shutter glasses, for example a pair of shutter glasses that is used with a 3D-capable HDTV…

As you know some people are not feeling comfortable when watching stereoscopic 3D content, or do not see the 3D effect at all because of having some issue with their eyes, however at the moment nobody is offering 2D shutter glasses for these people to enjoy the same content with their family or friends in 2D while others are using 3D glasses and seeing in stereo 3D. When displaying stereo 3D content on the screen that is intended to be watched with shutter glasses, you cannot watch it without glasses and with the glasses it is in stereo 3D. This is why you need the glasses to show only the left or the right frame at the same time trough both shutters and blocking the other view, so that you will be actually seeing 2D content, but the only way to do that currently is by physically modifying the glasses (loosing the warranty of course).

The next interesting possibility by having two pairs of modified 3D Vision shutter glasses – one to show the left and the other to show the right frames only, is to allow the sharing of a single 120Hz LCD monitor between two users watching different content. Of course both users will be able to watch different 2D content with 60Hz each, like two different movies for example, or a movie and a game, even two different games at the same time, although this becomes harder on the software side. However this possibility should not be neglected as it can be quite useful, especially since it will not be that hard to also have different audio for the two users depending on what content they are watching. But here I’m just talking about a possible future perspective that may or may not be exploited…

Now to the point on how you can actually modify a pair of 3D Vision active shutter glasses should you decided to do so because of various reasons, some of which I’ve already mentioned above or for something else. Just a reminder that doing the following modification will void your warranty and it also requires some soldering skills etc., so if you are not sure in your abilities please do not try this modification as there is risk of damaging the glasses!



This is not my first time opening the 3D Vision shutter glasses, so it was an easy task for me, however you should be careful when doing that. There is just one screw hidden under the nosepiece and the rest is just separating the different plastic elements from each other, carefully not to brake them, although the plastic used for the glasses is quite strong. After opening the glasses you need to disconnect the control board (in the left side of the glasses) as you need to work with the flexible connector cable that goes to the IR receiver, both shutters and the battery on the right. On the photo above you can see which two pins are used for the left (L) and for the right (R) shutter – two separate circuits that we need to bridge together so that both shutters will be open or closed at the same time and not change state one after another.



We need to bridge both shutters in a single loop using the left or right signaling line only depending on whether we want them to show only the left or only the right frame (left is usually used for watching in 2D). A good place to solder a wire is at the bottom part of the shutters where we can peel off a bit of the plastic covering the reveal the metal connection pad where we can solder the connecting cable.



Using a thin 30 AWG Kynar insulated wire does a great job in connecting both shutters with each other at their bottom parts so now the triggering electricity will go from the first to the second shutter and trigger them together. But we need to do one more bridge in order for the modification to work – we need to close the bridge between the two other lines used by both shutters in order for them to function as we with them to.



We need to bridge the 6th and 10th pins together by using an even thinner cable or alternatively you can use some conductive paint etc. After that we need to cover some of the pins so that they will not have contact with the electrical circuit inside the glasses depending on the left or right frame we want to be visible trough the glasses from the stereo 3D content being displayed on the monitor.



Covering the 4th to 6th pins (the 5th pin is not used for anything) with a small piece of tape and preventing the pins for the right shutter to have contact with the control board we route the electricity sent to trigger the left frame trough both shutters and thus we only see the left frame of the stereo 3D content being displayed.



If we cover the 10th to 12th pins (the 11th is not used for anything) with a piece of tape we prevent the contact of the pins used for the left shutter and thus both shutters are powered trough the electricity triggering the right shutter only. The result as expected is that the viewer wearing the glasses only sees the right frame from the stereo 3D content being shown on the display.

You should not cover both the pins for the left and right eye, not you should leave both of them to have full contact in the electrical circuit after applying this modification as the glasses will not function either way and there is even a possibility of actually damaging then this way! So you should leave either the left or the right set of pins to have contact with the control board depending if you want the glasses to show only the left or only the right frame from the stereo 3D content being displayed. And again a word of warning as this modification will void the warranty of the 3D Vision glasses as well as it might lead to damage to them if you are not careful enough, so you should be extra careful if you decide to go and modify the glasses this way.

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Samsung 3D DLP HDTV Adapter Kit For Use With HDMI 1.4(a) Input

August 1st, 2010 · 3 Comments · GeForce 3D Vision


Not long ago Mitsubishi has released their Mitsubishi 3-DA1 3D Adapter Pack for $99.99 USD intended for their 3D DLP HDTVs in order for them to be able to take HDMI 1.4(a) stereoscopic 3D input from devices like Sony’s PlayStation 3 console, 3D set-top boxes, Blu-ray 3D video players and others. However the adapter has turned out to work only with Mitsubishi’s product line and there are a few other manufacturers that also produce 3D DLP HDTVs like Samsung for example, so it seemed that the Samsung users were out of luck, but not for long…

Thanks to a company called TRU 3D the owners of Samsung 3D-capable DLP HDTVs can now also use HDMI 1.4(a) stereoscopic 3D input on their TVs by using a modified version of the Mitsubishi adapter kit. The 3D TV Adapter Kit for Samsung 3D DLP HDTV by TRU 3D should be available this month with a price of $289.99 USD.

The 3D TV adapter kit supports the following Samsung 3D DLP HDTV models:
- Samsung HL-T5076S 50″ (127cm) 1920×1080 (1080P) checkerboard 3D Lamp DLP
- Samsung HL-T5087S 50″ (127cm) 1920×1080 (1080P) checkerboard 3D LED DLP
- Samsung HL-T5089S 50″ (127cm) 1920×1080 (1080P) checkerboard 3D LED DLP
- Samsung HL50A650 50″ (127cm) 1920×1080 (1080P) checkerboard 3D Lamp DLP
- Samsung HL-T5676S 56″ (142cm) 1920×1080 (1080P) checkerboard 3D Lamp DLP
- Samsung HL-T5687S 56″ (142cm) 1920×1080 (1080P) checkerboard 3D LED DLP
- Samsung HL-T5689S 56″ (142cm) 1920×1080 (1080P) checkerboard 3D LED DLP
- Samsung HL56A650 56″ (142cm) 1920×1080 (1080P) checkerboard 3D Lamp DLP
- Samsung HL-T6176S 61″ (155cm) 1920×1080 (1080P) checkerboard 3D Lamp DLP
- Samsung HL-T6187S 61″ (155cm) 1920×1080 (1080P) checkerboard 3D LED DLP
- Samsung HL-T6189S 61″ (155cm) 1920×1080 (1080P) checkerboard 3D LED DLP
- Samsung HL61A650 61″ (155cm) 1920×1080 (1080P) checkerboard 3D Lamp DLP
- Samsung HL61A750 61″ (155cm) 1920×1080 (1080P) checkerboard 3D LED DLP
- Samsung HL67A750 67″ (170cm) 1920×1080 (1080P) checkerboard 3D LED DLP
- Samsung HL72A650 72″ (183cm) 1920×1080 (1080P) checkerboard 3D Lamp DLP
- Samsung HL-T7288W 72″ (183cm) 1920×1080 (1080P) checkerboard 3D Lamp DLP

The 3D TV adapter kit does NOT support the following Samsung 3D DLP HDTV models:
- Samsung HL-T4675S 46″ (117cm) 1280×720 (720P) checkerboard 3D Lamp DLP
- Samsung HL-T5075S 50″ (127cm) 1280×720 (720P) checkerboard 3D Lamp DLP
- Samsung HL-T5675S 56″ (142cm) 1280×720 (720P) checkerboard 3D Lamp DLP

- More about the 3D TV Adapter Kit for Samsung 3D DLP HDTV by TRU 3D…

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