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Update Version 0.6.4 for the vorpX Beta 3D Driver for Oculus Rift

November 19th, 2013 · 1 Comment · 3D / AR / VR / HMD


If I did not read that an update for the beta of the VorpX 3D driver for Oculus Rift has been released I probably would not notice (the update is available for people that bought a beta license). According to the developers of the software should update itself automatically when you start it, but in my case it was not updating itself or at least it did not give any indication of downloading and installing an update. Fortunately after running the small executable setup file that I got when I purchased my license it downloaded and installed the update, though the control panel remained absolutely the same and since there is not even an about box or check for update option (there should be) the only way I could see that I have the update version 0.6.4 installed was the files dated 15.11.2013 and the text file containing the changelog mentioning what was changed in version 0.6.4, so below you can find the full changelog of the vorpX beta 0.6.4:

– Experimental 64bit support
– Added NullTracker to disable tracking completely
– Various Windows Vista related installer changes/additions

– Various changes to avoid startup crashes with Steam/Origin/UPlay games on some systems
– VR Keys mapping not working
– Gamepad mapping not working
– Default Eye Separation twice as high as intended in Geometry 3D
– Keyboard focus ‘ding issue’ with various games
– vorpX Control does not start in Windows Vista
– Disabling vorpX freezes screen in Geometry 3D (DX9)
– Disabling vorpX causes black screen in Z-Buffer 3D (DX9)
– Headtracking activates vorpX option freezes rendering under certain circumstances
– DX9 render time handling in Geometry 3D
– Potential crash issues while loading Oculus profiles
– Geometry 3D Draw Exception DeusEx HR and possibly more games (DX9)

Added Profiles:
– Battlefield 4 (Z3D)
– Bioshock 2 (G3D, Z3D)
– Call of Duty: Ghosts (Z3D)
– Dead Space 2 (G3D, Z3D)
– Dead Space 3 (G3D, Z3D)
– Outlast (G3D, Z3D)
– Q.U.B.E (G3D, Z3D)
– Splinter Cell Blacklist (Z3D)

Profile changes/fixes:
– Battlefield 3: no 3D after ALT-TAB/Resize
– Deus Ex: Human Revolution: Support for the Director’s Cut added
– Elder Scrolls: Oblivion: nightsky/stars look weird with Geometry 3D
– Elder Scrolls: Skyrim: nightsky/stars look weird with Geometry 3D
– Fallout 3: nightsky/stars look weird with Geometry 3D
– Fallout NV: nightsky/stars look weird with Geometry 3D
– X3: Should now support X3: Albion Prelude in 3D (untested)

The most notable changes are the improvements for games that had problems running due to some sort of launcher as well as the official support for Battlefield 4, Call of Duty: Ghosts and Splinter Cell Blacklist. There is also an experimental support for 64-bit game executables, though there are still not many games that come with a 64-bit version along the 32-bit executable. And while we see good improvements in the compatibility of the software and new features, the most basic things that are a must have are still lacking like for example a proper and complete list of games that are officially supported with information what 3D mode they support, more detailed documentation about the various features and options of the software… and even a simple About option giving you the version number would be nice.

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1 response so far ↓

  • 1 eqzitara // Nov 20, 2013 at 09:14

    Good to see its being updated so rapidly. Im happy to see qube on list. There are games that people want on rift and they just don’t translate well without extensive shader changes [mainly huds]. Qube is a game that could be amazing on rift. Its not just that huds are hard to read but they seriously make games unplayable/unimmersive when its things such as 2d crosshairs or very hud heavy. Would love to see support of more games with minimal huds.

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