Indigomod, the DirectX 11 Wrapper for fixing 3D Vision shader issues that was mentioned here on the blog last month is now available for free and with a new name, apparently the project is now called 3DMigoto (Japanese for splendid, magnificent, beautiful). The guys behind the project have released both a beta version of the 3DMigoto wrapper itself as well as the wrapper packaged as a patch for fixing the shaders of the game Bioshock Infinite. Unfortunately there is not a lot of information or documentation to help you get started with the wrapper if you are not familiar on how to use it to remove or rewrite problematic shaders for stereoscopic 3D rendering, so that a DirectX 11 game that does not work well with 3D Vision’s stereoscopic 3D rendering method by default can look properly. So you will have to kind of learn on the go, especially considering that the wrapper also has some interesting extra features available besides shader modification. Just as a reminder, Helix has also released a version of his wrapper for DX11 along with patched shaders for the game Bioshock Infinite that you can download and try.