Oculus have just announced that the legendary game programmer John Carmack will be officially joining the Oculus team as their Chief Technology Officer (CTO). John is one of the brightest minds of our generation – pioneer, visionary, and industry legend. There are very few people in the world that can contribute to the Oculus Rift and the future of virtual reality like John can, so now the expectations for the Rift from the community suddenly got even higher.
“I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. Its certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!”
If you are unfamiliar with Johns background, John co-founded id Software, served as lead programmer on Wolfenstein 3D, Doom, and the Quake series, and is one of the pioneers of 3D graphics. When Johns not working on revolutionizing video games or computer graphics, he can be found coding at Armadillo Aerospace.
If you have been following Oculus since the launch of the Kickstarter campaign (or before that on MTBS3D), you know that John has been a part of the project and a true believer in the future of virtual reality since the beginning. He was the first developer to actually integrate the Rift into a game, back when the hardware was just a hand-held prototype without an SDK.