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Indigomod, a DirectX 11 Wrapper For Fixing 3D Vision Shader Issues

July 31st, 2013 · 9 Comments · GeForce 3D Vision

indigomod


There is a new interesting project currently in the works that is supposed to bring to life a DirectX 11 wrapper for fixing shader-related issues that may appear when rendering games that don’t work perfectly well with 3D Vision. This wrapper is called Indigomod and should be something similar to what the Helix mod already does for DX9 games that have issues when rendered in stereoscopic 3D mode with 3D Vision. There is nothing yet being released to the public aside some screenshots and videos from an earlier alpha version of wrapper fixing issues with the games Bioshock Infinite and Assasin’s Creed 3 and the guys (two passionate 3D gamers from Switzerland) that are working on the wrapper are looking for some support. So far things are looking good and while the wrapper will be included along with a patch specifically for made for fixing issues with Bioshock Infinite, the wrapper should be made available for the community to use it to fix issues in other DX11 games that do not render properly in stereo 3D mode with 3D Vision. The potential is there and since the stereoscopic 3D gaming community has done quite a lot with the Helix mod, this new wrapper can also help in making more non-3D-ready games work well in stereoscopic 3D mode with 3D Vision.

Update: The project is now dead even before finishing the indiegogo campaign and releasing anything…

“Just to let everybody know, somebody made a similar patch for BI and it is free. I don’t know where to get it and I don’t really care but I am sure you can find it through google. So tell everybody to not pay anymore money. I don’t want the campaign to succeed and you all of you get your money back and live happily ever after.
We stopped development and will not spend another minute on it.
Just to let you know.
Cheers”

Apparently that patch for the game Bioshock Infinite has been made by Helix, sadly however that the developers of the Indigomod have decided to stop their work and not release their wrapper to the community.

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9 responses so far ↓

  • 1 djnforce9 // Aug 1, 2013 at 15:26

    Heard about this before and really looking forward it. I felt let down when both Bioshock Infinite and Assassin’s Creed III had poor 3D Vision support. It was even more shocking in the latter case because the first Assassin’s Creed all the way up to Revelations worked perfectly in 3D. Likewise, Bioshock 1 and 2 looked great too.

    Are there so few of us that enjoy this technology that game designers don’t even bother accomodating it any longer? Also, this comes just in time for the next-gen jump which will mean the end of Directx9 based games altogether. They have only lingered around for so long because that is the best the Xbox 360 and PS3 can support.

  • 2 Barry Jenkins // Aug 1, 2013 at 23:27

    This effort really needs our support in order to insure that Stereo 3D gaming has a future on the PC1

  • 3 djb // Aug 2, 2013 at 07:17

    Thanks for giving this the awareness and press it needs. Exciting stuff for 3D fanatics like me :-)

  • 4 GDL // Aug 3, 2013 at 22:00

    @all

    They just gave up on the project because someone else came up with the same idea for free, so don’t donate anymore and go check out the link.

    :-/

  • 5 Doug // Aug 7, 2013 at 20:51

    too bad they didn’t continue

  • 6 Bryan // Aug 8, 2013 at 02:57

    Obviously they were just trying to make a quick buck otherwise they wouldn’t have abandoned it so easily.

  • 7 eqzitara // Aug 12, 2013 at 03:50

    https://forums.geforce.com/default/topic/572271/3d-vision/3dmigoto-directx-wrapper-for-stereo-enhancement/

    They released a beta build of a free version [renamed]

  • 8 Peter // Aug 17, 2013 at 22:24

    They did complete and release it.

    http://3dmigoto.jarvismac.co.uk/

    .

  • 9 Daniel // Aug 18, 2013 at 08:15

    I’m very disappointed by the poor choice. If you truly cared about the community like Helix does, you would have continued.

    The more people working and helping out with the 3d fixes does not only raise awareness, but also helps the other developers who might struggle with certain parts to maybe succeed.

    Kinda like bring the best of two worlds together.

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