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The New Nvidia GeForce Experience 1.6 Is Now Available

July 30th, 2013 · 2 Comments · General 3D News


The Nvidia GeForce Experience software has been out for a while and though not very useful for gamers using 120Hz displays to play in 2D or in stereoscopic 3D mode the software could prove helpful to gamers that are not too technical and just want to have the best possible performance that the hardware in their Nvidia GPU-based PC allows. Nvidia has just released a new version of the software, a version that a lot of people expected to have the new ShadowPlay feature that the company has promised a while ago to give the gamers ability to record gameplay videos using hardware acceleration from Kepler-based GPUs. A feature that would bring FRAPS or Dxtory-like video recording features with hardware accelerated video encoding with minor performance hit and H.264-encoded MP4 videos as output (not supporting stereo 3D video recording, you’d still have to use FRAPS for S3D video recording). Unfortunately the new version 1.6 of GeForce Experience does not come with the ShadowPlay feature, instead it brings the ability to stream PC games to the Nvidia SHIELD portable gaming device (starts shipping tomorrow where it was available for pre-order) over your home Wi-Fi connection. It seems that we should wait more for the release of the ShadowPlay feature…

Actually it is not only the Nvidia GeForce Experience software that is obviously targeted at not very advanced users, it seems that lately Nvidia is too focused on mobile gaming with their Tegra and Project SHIELD,
Nvidia Grid for Cloud gaming and bringing other new features such as support for tiled 4K displays (4K monitors look promising, but these require a lot more GPU processing power than Full HD). Not that this is a bad thing, but it seems that Nvidia is not very focused on 3D Vision and stereoscopic 3D gaming anymore, or at least this is the impression that we are getting. What we know for sure is that we’d hate to see 3D Vision following in the footsteps of the old stereoscopic 3D drivers that Nvidia had back in the day. If Nvidia is not actively working on their stereoscopic 3D game support as well as with game developers, we unfortunately cannot expect too much from AMD either as they were never that active into supporting stereo 3D gaming either.

Manufacturers of computer monitors are also kind of moving away from stereoscopic 3D support available on their products and form active 3D displays supporting 120Hz and 3D Vision they are kind of moving to just 120Hz monitors targeted at gamers willing to play in 2D at the higher refresh rate. What we are seeing is a lot of new 120Hz displays that are not supporting stereo 3D, though on the passive 3D front there are still quite a lot of 3D-capable products. Fortunately the guys at TriDef 3D are still actively working on improving their software that works on all GPUs, though it does not official support 3D Vision-capable displays. Hopefully we are going to see some new good for stereo 3D things finally happening after the summer ends…

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2 responses so far ↓

  • 1 djnforce9 // Aug 1, 2013 at 15:39

    If Stereoscopic 3D support does not pick up again (it seems to be an after-thought more than ever with most new titles having poor or no support for it at all), I REALLY hope the Oculus Rift takes off instead. In my opinion, that will replace stereoscopic 3D gaming as the game environment will appear more life-like. Tridef 3D have already started on adding support so that all Directx 9 games will work with it. However, without the consumer model being released yet, they are probably fairly limited as to what they can do.

  • 2 chrisoutwright // Sep 11, 2016 at 23:46

    Mhh, Oculus Rift compatibilty would imply 3D Vision as well as still two images need to be rendered (no matter if I can move and tilt my head, that is only surround). So luckily 3D will pick up again when the prices and requirements are so high at the moment for VR

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