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New GeForce 306.97, Windows 8 WHQL-Certified Drivers Released

October 10th, 2012 · 30 Comments · GeForce 3D Vision


Nvidia has just released a new video driver version – GeForce 306.97 and what is interesting about this release is that it is also Windows 8 WHQL-certified driver, it will of course also work for Windows 7 and Vista users. The new Windows 8 OS launches later this month on October 26th, so it is almost here and while waiting to see how will Windows 8 influence stereo 3D with its native stereoscopic 3D support we can take a look at what these new drivers bring for stereoscopic 3D gamers using 3D Vision. Aside from official support for the just launched GeForce GTX 650 Ti Kepler GPU and the WHQL status the new driver brings mostly updates for 3D Vision profiles.

Updated 3D Vision profiles for the following PC games:

– Check vs. Mate – Rated Excellent
– Counter-Strike: Global Offensive – Rated Good
– Doom 3: BFG Edition – Rated Excellent
– F1 2012 – Rated Good
– Iron Brigade – Rated Fair
– Jagged Alliance: Crossfire – Rated Good
– Orcs Must Die 2! – Rated Good
– Planetside 2 – Rated Not Recommended
– Prototype 2 – Rated Poor
– Sleeping Dogs – Rated Good
– Spec Ops: The Line – Rated Good
– Tiny Troopers – Rated Fair
– Torchlight 2 – Rated Good
– Transformers: Fall of Cybertron – Rated Fair

The most notable thing here is the Excellent rating that the upcoming Doom 3: BFG Edition has received, especially considering the fact that the game should be using an OpenGL-based game engine… and it would be playable on 3D Vision (guess how). There are a few more days until the official release of Doom 3: BFG Edition, it is expected on October 16th in North America and in Europe on October 19th.

Doom 3: BFG Edition is the first game announced to come with support for the Oculus Rift 3D VR headset, the first development kits of which are expected to start shipping some time in November/December. On a side note I just got a request to enter my shipping address for the early DIY Dev kits of the Rift scheduled to be sent to backers of the Kickstarter project sometime in November, so apparently things at Oculus are progressing well.

To download the latest Nvidia GeForce 306.97 WHQL-certified video drivers…

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30 responses so far ↓

  • 1 Merigoldsass // Oct 11, 2012 at 02:36

    I just received my email from the Oculus kickstarter project to get my free t-shirt (i only donated $35)! I can not wait to see how the Oculus will compare to a good 3D Vision monitor. Does anyone know if it will work with eyeglasses? Or is the image so close that you will not need glasses. I am basically blind without glasses. Any clarification on any of this would be helpful.

  • 2 SkautP // Oct 11, 2012 at 14:35

    I am pretty much in shock – there is DOOM 3 BFG Edition rated Excellent. I had hopes that this might work one day – but straight Excellent. Cant wait !!!

  • 3 John B // Oct 11, 2012 at 17:23

    This driver does not support GTX 460 according to NVIDIA:
    http://www.geforce.co.uk/drivers/results/49976

    GeForce 400 Series
    GeForce GTX 480, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420, GeForce 405

    No GTX 460

  • 4 JK // Oct 11, 2012 at 20:56

    Wait, does this mean we’re about to get stereoscopic support for OpenGL? Or is Doom going to use DX?

  • 5 JK // Oct 11, 2012 at 21:03

    Looks like from another post that nvidia is going to explicity allow 3d for Doom and no other OpenGL games. Unbelievable. So the technology is there, they just want to make professionals buy their expensive kit since most of the rendering apps use OpenGL. Meanwhile, the rest of us are screwed from playing games like Minecraft and X-Plane in full 3d. I love 3D gaming but nvidia makes the experience as painful as possible at every level.

  • 6 Rhialto // Oct 12, 2012 at 01:43

    DOOM 3 BFG Edition available in 3D?

    Just like JK I’m a bit surprised because when I saw the annoucement of DOOM 3 BFG Edition I immediatly posted (don’t remember where) the question if it would be 3D and have been told NO because it’s OpenGL.

    Pretty sure Bloody will update us on this…

  • 7 Dargol // Oct 12, 2012 at 08:18

    I wish Rage was playable in 3D soon…

  • 8 eqzitara // Oct 12, 2012 at 18:39

    They were going out of there way to get it to work in 3d, from what this claims they got it to work. Opengl is incompatible with 3d vision.

    Tbh….Patch notes are by nvidia….. so seeing is believeing. Where 3d vision is involved they mess up alot. Dishonored is listed as 3d vision compatible on their page right now…..

    Forget rage…. show me riddick = ) (on same engine, different developer i know)

  • 9 eqzitara // Oct 12, 2012 at 18:49

    @Merigoldass
    Depends, you cant wear glasses with unit on. Its got adjusters though like binoculars(dilopter?). Astigmatism though may face issues.
    http://www.tomshardware.com/news/Oculus-Rift-Kickstarter-Adjustable-Optics-Palmer-Luckey-Nae-Mitchell,16953.ht

  • 10 JK // Oct 12, 2012 at 21:39

    3d Vision is already compatible with OpenGL through the professional kit. “Going out of their way” doesn’t mean anything. There are only two ways it would work – either they’ve made a directx wrapper for Doom, or nvidia is making an exception in their drivers and explicitly supporting a single OpenGL application.

    Or, we live in magical fantasyland where nvidia is suddenly customer-focused and are supporting OpenGL altogether.

  • 11 eqzitara // Oct 13, 2012 at 02:22

    = /
    https://twitter.com/ID_AA_Carmack/status/226390452092428289

    Developer and nvidia are working on it. I have no idea what your talking about tbh, its not professional kit that does it…. Its quadro cards. Not the kit. Go buy the kit and you will have a $500 paper weight. Hell, I dont even think a quadro card + 3d vision pro will work with minecraft/X-plane.(It only works with Quad buffered opengl and I dont think either use it)
    Open gl support also doesnt mean game will be 3D vision ready..
    Hence why a game such as doom 3 which is going out of its way to support 3d is only excellent.
    No ones screwing you over man.

  • 12 Bloody // Oct 14, 2012 at 15:11

    Something interesting: renaming a Direct3D game’s executable to doom3bfg.exe loads a 3D Vision profile for Doom 3 BFG and renaming an OpenGL-based game’s executable file does nothing.

  • 13 eqzitara // Oct 14, 2012 at 18:58

    I believe
    It would have to be Quad buffered open gl / have same application signature(I think thats hidden). The app signature I think is like the “handshake” between nvapi and doom3. Its way beyond me. Though I would imagine nvidia would not be too pleased with anyone trying. *Shrug* Everyone wants opengl support but it would only give us like 6 games that work decently well in 3d.

  • 14 Ed - 3Dizzy.com // Oct 14, 2012 at 21:15

    I played DOOM 3 BFG with 3D Vision at the EuroGamer, looks great.

  • 15 Arioch // Oct 15, 2012 at 05:55

    Ed, did you notice any glitches with the game while it was in 3D? Things like shadows that render correctly, a dynamic crosshair, and real depth in the game (as opposed to fake depth like Crysis 2 and limitations like Deus Ex:HR).

  • 16 Merigoldsass // Oct 15, 2012 at 22:11

    @EQZITARA your link that you left me did not work, can you post the correct one, thanks

  • 17 bl1nds1de13 // Oct 16, 2012 at 04:44

    I would think it is likely they have built 3d support into the updated game engine, so opengl or not the 3D vision support is simply to sync with the game…. like with Crysis 2 or others the 3D vision is not rendering 3D. Of course, that does not mean the 3D has to suck like Crysis 2 though.

  • 18 eqzitara // Oct 16, 2012 at 05:29

    link works but here

    @PlugPulled Nvidia provided an app signing option for us to allow Doom 3 BFG to use quad buffer OpenGL stereo on non-quadro cards.

  • 19 Arioch // Oct 16, 2012 at 18:04

    FYI – Doom 3 BFG works in 3D just as advertised. It uses its own 3D rendering and you can’t use the normal 3D hotkeys like with most normal 3D Vision games.

    There are various 3D options to chose from like over/under, side/side, interlaced, and quad buffer which is what I am using. There is a slider to increase separation also. I did not notice anything that did not render properly so far but I only played about 15 minutes into when all Hell (literally) breaks loose.

    I couldn’t get any of the mods like Sikkmod to work but I am just happy to finally be able to play this in 3D again.

  • 20 Arioch // Oct 16, 2012 at 18:59

    If you want to enable additional options in the .ini not available in the menu, like turning on player shadow, do so in the D3BFGConfig.cfg file located at C:\Users\home\Saved Games\id Software\DOOM 3 BFG\base\

  • 21 eqzitara // Oct 16, 2012 at 19:15

    Very cool. I wasnt gonna buy till I knew but I think I really a game to ya know… just play for once.(Though I will see if I can get it to record something to show people, I got a side by side box so I should be able to record)

    Got any recommended settings/aa?

  • 22 Arioch // Oct 16, 2012 at 19:20

    Some useful settings in the config file I mentioned above. (Been also posting this at Rage3D) Play around with the settings in that file like I have. Just keep in mind this is still an old game but its worth playing in 3D again for me. The game allows for 4XAA setting but you could always try overriding it with Nvidia Inspector or with the .ini file.

    set g_laserSightWidth “2.0”
    I found the beam too damn thick for my tastes so I changed it to:
    set g_laserSightWidth “0.5”
    It looks a lot better this way IMHO.

    set stereoRender_interOccularCentimeters “6.5”
    This is the maximum separation you can achieve from inside the game. I changed it to:
    set stereoRender_interOccularCentimeters “8.5”
    I always play with over 100% depth settings.

  • 23 eqzitara // Oct 16, 2012 at 19:33

    I actually cant get it to work with quad buffering. It flickers like its at wrong resolution. (I am running 720p. I tried 120hz/ 60hz and am using 306.97). I will try my side by side box later today and if I have to my monitor but I cant get it to work atm.

  • 24 SkautP // Oct 16, 2012 at 19:59

    I had flickering problem until i set Vsync ON. Try it.
    At the moment game doesn`t work with 3D Surround. Every resolution above 1920×1080 kicks me back to desktop with error.

  • 25 John // Oct 16, 2012 at 20:02

    I have the latest driver and for me the game simply wouldn’t work with 3D Vision. 3D is not activating. Anybody knows why?

  • 26 SkautP // Oct 16, 2012 at 20:25

    John – you have to set Quad Buffer in-game 3D Menu. Also Vertical Sync to avoid flickering.

  • 27 everton // Oct 16, 2012 at 20:37

    Doom BFG isnt working for me at all in 3d vision its not even trying to start the emitter, any ideas?

  • 28 John // Oct 16, 2012 at 21:15

    Ty SkautP . I only had to restart the game after setting the Quad Buffer and now works, the emitter finally started. I’m gonna enjoy replaying this hellish game once more.

  • 29 eqzitara // Oct 16, 2012 at 22:10

    i did both of those. =(

  • 30 Franco // Oct 17, 2012 at 23:44

    Does anyone know if this new drivers improves 3D experience in Sleeping Dogs? I am using the 306 drivers released before this new one and the depth adjust using the hotkeys and 3D Vision wheel dont work at all. I can only adjust 3D using the game’s option depth and convergence slider.
    Anyway, 3D depth is very limited and I would like to go beyond that. Convergence seems OK, the deal here is low depth which makes 3D look flat.

    The game does look amazing in 3D despite of these 3D limitations. I guess if this game was sponsored by Nvidia, 3D would be much better, since AMD/ATI is still years behind Nvidia in this matter.

    BTW, does EVGA Precision X causes flickering in 3D Vision games? If so, is there a way to avoid that without having to uninstall this app. I know Afterburner doesn’t cause issues with 3D, but Precision is a more complete, has more features.

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