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The Nvidia GeForce GTX 650 Ti GPU is Out Now, Great for 720p S3D

October 9th, 2012 · 5 Comments · GeForce 3D Vision


Nvidia continues to introduce new graphics chips from its Kepler lineup and after the top models are all already on the market it is time to also fill up the middle and lower range of products, and here comes the GeForce GTX 650 Ti. Not too long ago the company has introduced the 660 Ti and it instantly became my minimum must have GPU for gaming in stereo 3D mode at Full HD resolution, so the big question now is where the 650 Ti should be situated. Nvidia positions the GTX 650 Ti as a card for gamers with more limited budget that want to be able to play at 1920×1080 or 1920×1200 resolution with medium to high graphics details, but without pushing for the maximum ultra details and going for high AA settings. And if that is true for 2D gaming, then you should not expect the card to be able to perform great at Full HD resolution in stereoscopic 3D mode, sure you should still be able to play in that resolution, but you’ll have to go for lower detail levels. So instead of trying to push the GTX 650 Ti to the limits at 1080p resolution in stereo 3D mode I’ve decided to test how good the card will perform in 720p resolution in stereo 3D mode. I have the feeling this graphic processor would be a great choice for stereoscopic 3D gamers that are using 3D projectors or 3D HDTVs to play games in 3D mode and there 720p is the typical resolution. Of course the goal would be 720p resolution with some AA and the maximum detail levels, so that the player would not be bothered by the lower resolution being used. But before doing some tests let us see what are the specifications of the GeForce GTX 650 Ti…


Specifications of GeForce GTX 650 Ti:

CUDA Cores – 768 +576
Graphics Clock – 925 MHz +25
Texture Fill Rate – 59.2 GigaTexels/sec +30.4
Standard Memory Configuration – 1024 MB GDDR5
Memory Interface Width – 128-bit -64
Memory Clock – 2700 MHz (5400 MHz effective) +650 (1300)
Memory Bandwidth – 86.4 GB/sec -12
Texture Units (TMU) – 64 +32
Raster Operator Units (ROP) – 16 -8
Power connectors – 1x 6-pin PEG
Power consumption – 110W TDP -6
GPU Thermal Threshold – 98 degrees Celsius -2

* The numbers in red and green represent the upgrade or downgrade of the specific parameter in the GTX 650 Ti as compared to the GTX 550 1GB!

So the GeForce GTX 650 Ti is in overall a good successor for the GTX 550 Ti in terms of specifications and it should be offering a good performance increase as well, though according to Nvidia the people that should upgrade their GPU to the 650 Ti are probably the ones that are still using cards such as GeForce 9600 GT. And when talking about the competition, the GTX 650 Ti should be fighting with AMD’s Radeon HD 7770, but this goes as far as playing games in 2D, so what about stereoscopic 3D gaming?



The benchmark results above were achieved on a mid-range computer – MSI P55 motherboard, Intel Core i5 750 processor, 4GB RAM and Windows 7 64-bit, together with a reference GTX 650 Ti graphics card all of which were not overclocked. They games were ran at 1280×720 resolution in stereoscopic 3D mode with no AA, but the good thing about using AA filtering at 720p resolution is that it is really not as taxing as on 1080p resolution in terms of performance. So activating 4xAA in most games like the ones listed in the table only brings down the average FPS with something like 3-5 frames, and using 2xAA or 4xAA can really help in improving the visual quality at that resolution. So as expected, the GeForce GTX 650 Ti is a great card for more budget oriented stereoscopic 3D gamers that want to be able to play in stereo 3D mode on their 3D HDTV or 3D-capable projector at 720p resolution. If you want to be able to enjoy games in stereoscopic 3D mode on a 3D monitor at 1080p resolution you should consider going at least for GeForce GTX 660 Ti in order to get a good experience. On the other hand the GeForce GTX 650 Ti does perform quite well in Full HD resolution in most games if you don’t want to play them in stereoscopic 3D mode, and you can do that as well on a 3D HDTV, though with a 3D projector not all models that support 720p 3D mode do support 1080p in 2D as well.

So in the end the GeForce GTX 650 Ti is a nice card that you can get for $159 USD and be able to get good experience playing in 1080p in 2D mode or 720p in stereoscopic 3D mode. The card is small, does not consume a lot of energy, the cooling is silent and at the same time you get good performance out of it – a perfect combination for the not so demanding gamers or the ones with a more limited budget that cannot afford or just don’t need to buy the top models. Well done Nvidia.

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5 responses so far ↓

  • 1 Franco // Oct 11, 2012 at 01:08

    Hi Bloody,

    I have just bought a GTX 690 and I was wondering if it’s worth it purchasing a GTX 650 TI as a Physx dedicated card? I would like to know your experience on that, if you ever tried a card for Physx and if the investiment is good for the money or just a silly waste.
    I’ve been always a SLY guy, I used to have 2 GTX 480 which were sold already and I’m now using the GTX 690.
    The card is a beast and can handle most of my games in 1080p 3D with full settings, but if I push the AA, some very demanding games like Max Payne 3 can make my FPS suffer, I mean, it won’t stay at 60fps most of the time.
    I would never get another GTX 690 to SLI, not just because it’s another 1000 bucks, but mainly because it’s a waste, considering I’m not a 3D Vision surround users as I just own one S27A950D (edid tricked to make it 3D Vision Ready) for FULL HD 3D gaming.
    Would you ever consider a Physx card if you had a GTX 690 at you disposal for 1080p 3D gaming at max settings or you think it’s a waste of money, besides increasing heat and power consumption in my overall PC? I tought about 650, 660, but if it’s just for 10 or 15% better performance for a few games that use Physx, I might save that buck for later…. I have the impression I’ll be good with the GTX 690 for at least another 2 years. I would love to hear your thoughts about that. Keep up the great work you’ve been doing for the 3D community…

  • 2 Bloody // Oct 11, 2012 at 01:16

    Really no point in getting a GTX 650 Ti to dedicate only for PhysX if you have a GTX 690, you will hardly help the 690 most of the time this way in order to be able to squeeze a few more FPS from it. You’ll probably get better results in terms of FPS from driver updates introducing performance optimizations than by adding a GTX 650 Ti dedicated to PhysX :)

  • 3 Franco // Oct 12, 2012 at 05:26

    Thanks for clearing that out for me. I won’t waste that money sure, just needed to hear an opinion from someone like one.

  • 4 The_Ryanator // Dec 1, 2012 at 13:32

    Can this card run BF3 at 1280×1040 with a good smooth fps?

  • 5 Blair // Sep 23, 2014 at 02:04

    This was a great card (still is) It started out at horrible price range then became a great bang for buck gpu. Mine was a MSI model that only cost me $129 and after rebate it was $109. It was perfect for my 17inch LCD I could crank up settings getting well over 30fps with AAA most time. But later as games progressed a bit more the AAA started to suffer so I decided to retire it. Then I got a R9 270, But my next card is going to be GTX 970 in about 4 months.

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