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The iZ3D Driver is Going to Become an Open Source Project

April 12th, 2012 · 12 Comments · General 3D News

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MTBS3D is reporting a very interesting news regarding the iZ3D driver, it seems that the company developing it has decided to release the source code of the project to the stereo 3D community, making the iZ3D driver open source. There is no official announcement about that available yet on iZ3D’s website, but it is supposed to follow very soon, so stay tuned for more information. This is definitely good news as it should allow the stereoscopic 3D community to continue the further development and improvement of the code of the software…

According to Vadim Asadov, iZ3D’s VP of Business Development, their stereoscopic 3D drivers will be made available as open source for gamers looking to adjust and optimize for new games and future technologies. The resulting software will be free to use by everyone, and should be available in about eight weeks.

iZ3D has been silent for quite a while with new releases of their driver, the last official version 1.12 of the driver was made available on October 23rd, 2010 and the last beta 1.13 RC was released on June 15th, 2011. Back in august last year, on iZ3D’s blog there was a publication hinting that there are going to be some changes in the company, but we did not expect that they plan to make their stereoscopic 3D software an open source product. Let us see how this goes in a few weeks when the source code is made available, hopefully this will help the constantly growing stereoscopic 3D gaming community as the iZ3D driver is quite powerful and offers a lot of advanced features already. And hopefully it will put some more pressure to the other companies developing such solutions in order to bring more features faster and to allow more control to the users, so that the stereo 3D community can also contribute better in the future development of those as well.

Update: The official announcement is here with a little extra requirements, it seems that iZ3D is going to try and raise funding from gamers for the release of the driver as an open source product. And while this isn’t such a bad idea, going for a minimum of $150 from user is very limiting and the goal of $800K is also quite high, so at this point the success of this initiative seems a little vague.

iZ3D OSC Program
Starting on April 9, 2012, iZ3D will accept payments of $150.00 US dollars to convert the iZ3D driver code into an Open Source Project. Multiple payments are accepted. Your $150 payment contributes to providing the user community with access to iZ3D Universal Driver under GPL at the time the iZ3D Driver Software is converted to Open Source status. As soon as the total amount of payments will reach US $800,000, the entire iZ3D driver code will be opened and placed on www.iZ3d.com under GPL license.

However, in case iZ3D will not reach the above targeted amount, prior to June 30, 2012, the company will decide one of two options:
1. Open the code even though $800,000 are not reached
2. Cancel Open Source Project and refund all received payments

They should probably have used Kickstarter for that, but anyway, if you want to support the release of the iZ3D driver’s source code under GPL license you are welcome to do so and make your contribution here.


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12 responses so far ↓

  • 1 sammaz // Apr 13, 2012 at 00:26

    AWESOME!

    We can compile unique fixes for each title now!

    Soon all games new and old will be 3D Vision ready…

  • 2 crim3 // Apr 13, 2012 at 03:25

    yahoooooooooooooooooooooo! :D

  • 3 Jack // Apr 13, 2012 at 10:54

    http://www.mtbs3d.com/index.php?option=com_content&view=article&id=12995:open-ource-iz3d-style&catid=35&Itemid=323

    In a new development, Vadim Asadov, Business Development Manager for iZ3D, revealed that as a means to transition to an open source initiative, they are looking to raise the required funds from gamers – $150 a transaction – to a total goal of $800,000 US. If they reach their target, the drivers go Open Source.

  • 4 eqzitara // Apr 13, 2012 at 21:55

    Well good luck to them but I dont see it happening. Also not sure what kind of gaurantee of refund will be given. I paid for an iz3d liscense a long time ago. 5000 people is A LOT. When 3d is a pretty niche genre.

  • 5 Nick 3DvB // Apr 13, 2012 at 23:38

    Why not just make it add-supported or something, that seems a lot more realistic, but good luck to them, I hope they can pull it off…

  • 6 hcforde // Apr 14, 2012 at 09:09

    Open Source S3D!!! = “Linux” for S3D. Never thought I would see that. Maybe the company should ask some game developers should chip in as they would receive the greatest monetary benefit. They could then put an official logo on the gamebox “iZ3D READY”.

  • 7 BlackShark // Apr 14, 2012 at 21:16

    Yes ! Finally, iZ3D going back to it’s customers.
    The code opening is great news, but the amount required is really high, and given iZ3D’s recent silence, I wouldn’t trust iZ3D to hold the money directly.
    A third party holder like Kickstarter would be more reassuring for me to invest in this project.

  • 8 artox // Apr 17, 2012 at 12:13

    As fond as I was and still am with iz3d, this is a huuuge amount of money and I doubt that they’ll collect as much. The good news is that they can choose to release it even for a lower sum, so all hope is not lost. Personally I would love to see the driver continue development within the community and I am sure that it has a lot more potential if somebody like Helix get’s a hold of it. I wish the iz3d team all the best and hope they achieve their goal.

  • 9 quisp65 // Apr 17, 2012 at 13:54

    I’ve heard conflicting reports, but if Directx 11.1 takes off won’t 3rd party 3d drivers go the way of the dinosaur? I guess that’s a big if though. Might be a while before directx goes further than 9. If this is true, I think the owner should take the most he can get for iz3d considering it’s behind and will go extinct eventually anyway. Which might be this half baked attempt to get some donations. Good luck for my business homey from San Diego :-)

  • 10 steve // Apr 17, 2012 at 19:58

    DX11.1 is specced up to do stereoscopic in its api, but it still needs the developers to go ‘omgosh lets make our game 3d!’ so these middleware solutions wont be going anywhere anytime soon.

    Hopefully the next gen consoles will get this thing right out-of-the-box and devs will be forced to code ‘correctly’ regardless of whether they intended a full 3d experience or not else get stuffed on certifications. :)

  • 11 eqzitara // Apr 17, 2012 at 20:58

    dx 11.1 is like unreal engine. The tools are there, developer needs to use them.
    My dream for consoles is if they have two versions. One normal and one with 2 GPU’S so that you can play true 3d without problems. Too bad its a pipe dream =*(

  • 12 Brony28 // Nov 4, 2012 at 20:47

    I sure hope iz3D survives. I’m reaping the benefits of Windows 8 + drivers and getting better scores on games. I’m certain Iz3D would run like a dream on Windows 8, if it ever becomes supported. Most of us are encountering the BSOD just by installing it :P Regardless of Catalyst Version.

    Personally I’m using it for Wii Dolphin as I’m an AMD user. Tridef doesn’t seem to like 64bit apps, so that’s a no go… Waiting patiently <3 Good luck making it work!

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